v3.0.2 /3.0.3/3.0.4
Hotfix: Returning players had modules reset
- Stat when clicking on Scaling Sub Effects
- Stats: Beams on planets, and colonies per telescope
- Clicking on an Unique effect, shows a list of its different rarities
- Beams in stats panel
v3.0.0
- A new major feature has arrived to IPM: Modules!
- Equip up to 4 Modules to your mothership, chosen from 40 different options!
- Every module can be customised with up to 6 sub effects from 70+!
- Fixed asteroid drops.
● Getting ready for Season 5
● New premium skins for Wasp, Alekas,
● Added a way to reset Seasonal Upgrades
● Changed the Amber cost for Conquest instant level up calculation
● In the Seasonal game the School technology upgrades which will unlock with the next School level are now tinted yellow
● Lowered the Auto Battle unlock requirement from Town 56 to Town 44
● The Survival Dungeon daily quest now checks your weekly highest wave, instead of the daily highest
● Reduced the Rope Hook daily quest and weekly task objective
● Swapped a dye region for Wasp
● Fixed the sometimes disappearing background
● Demid buffed
● A couple of bug fixes and improvements
• Backend system updates
• Bug fixes
Have an awesome idea? Write us an email: community@idleminertycoon.com
- Minor Bug Fixed!
- Performance Improvement!
- bug fixes
Bug Fixes & Improvements
v28 Major Update
- Added Dissonant Runs, where players can disable Workshop tabs and received additional stat bonuses
- Bot Bot: A new support bot that boosts the power of other bots
- Bot+: Additional stat for each Bot
- Synchronicity: New feature that allows players to synchronize Bots once all Bot+ are unlocked
- Expanded Event Store allows for older Relics to be purchased with Gems
- Improved Stats page, including a new records section
- Bug fixes and QOL improvements
v3.0.0
- A new major feature has arrived to IPM: Modules!
- Equip up to 4 Modules to your mothership, chosen from 40 different options!
- Every module can be customised with up to 6 sub effects!
- Special modules offer game changing unique effects!
- Send Exploration Drills, elect a Fleet Consul, equip your colonies with floating Probe Docks, and much more to grow your space mining enterprise!
- Fixed asteroid drops.
Improved save durability
● Getting ready for Season 5
● New premium skins for Wasp, Alekas,
● Added a way to reset Seasonal Upgrades
● Changed the Amber cost for Conquest instant level up calculation
● In the Seasonal game the School technology upgrades which will unlock with the next School level are now tinted yellow
● Lowered the Auto Battle unlock requirement from Town 56 to Town 44
● The Survival Dungeon daily quest now checks your weekly highest wave, instead of the daily highest
● Reduced the Rope Hook daily quest and weekly task objective
● Swapped a dye region for Wasp
● Fixed the sometimes disappearing background
● Demid buffed
● A couple of bug fixes and improvements
- Changed: Factory units now have the appearance of gear icons and a grid appears while dragging them
- Changed: More options for blueprint pack multipliers and added new wildcard conversion option
- Changed: Tap & hold a blueprint while in multi-sell mode will select all tier I level 1 blueprints of this type
- Polish: Improved game loading times and fixed endless loading issues
- Polish: A new default loading background (workshop with gear icons) and tweaked confirmation options
- bug fixes & improvements for late game
• Backend system updates
• Bug fixes
Have an awesome idea? Write us an email: community@idleminertycoon.com
Permanent Boosts Are Here!
Introducing Permanent Boosts in Weed Inc! Unlock powerful Golden Chicken bonuses, speed up your growth, and expand your empire like never before. This update also includes UI improvements, performance enhancements, and important bug fixes for a smoother gameplay experience. Update now and keep growing!
- minor cosmetic improvements
bug fixes
v2.9.9
- Resource details optimisations
- Improved "Colonization scouting" info button & popup
- Improved manager bonus text feedback
- Colonization cost and asteroids drop algorithms not rounding up anymore
- Fixed Planetary asteroids not showing the collected resource
- Many backend fixes
New offers, 2x gems in the first purchase of each pack."
Version 1.0.10
• Fixed the Factory Reset button so it now shows the Hard Reset confirmation prompt.
• Added NodeMint Stats v1.0 for tracking key system progress.
• Added a Current Best Level button to the Game Center leaderboard panel.
• Redesigned the What’s New panel with clearer Fixed, Added, and Changed sections.
Coming in future updates: new Compilers, matching Executors for each Node type, and more Research upgrades to expand NodeMint’s file-production network.
The NodeMint network is just getting started. Thank you for your support.
Bug fixes and performance improvements
- Fixed a loading screen issue
Enjoying Idle Networks? Have any feedback or suggestions? Leave a review to let us know!
What's New in Roadside Empire 1.31:
- Gem Extraction: Roll up your sleeves and dig deep in our brand new event!
- Fresh Faces: New 3D character models are rolling into your empire!
- Polished Visuals: Enjoy a reworked sand effect from under your cars on the road.
- Balance Changes: Reworked the investor, offline income and levels 1-6 to improve overall game economy.
- Bug fixes: Resolved various bugs and glitches to improve stability and performance.
-Raised the max level for several Research upgrades.
-Added Amplifier Duration Research, allowing Amplifiers to run much longer.
-Generator max levels now increase based on your Constellation level.
-I'm still working on a new type of moon, stay tuned.
Reworked Rex rewards
* The Valley Airport is now open! Send cargo planes to distant destinations and discover rare rewards.
* Plus new avatar images, smoother crafting & fishing improvements, and plenty of quality-of-life updates.