Progress on the update

I've done a lot of work since the last update. Here's a breakdown of what I've been up to: Watched season four of For All Mankind. It's depressing and honestly made me feel worse. Season one was great...

I've done a lot of work since the last update. Here's a breakdown of what I've been up to: Watched season four of For All Mankind. It's depressing and honestly made me feel worse. Season one was great...
v0.6.6 Patch Notes Fixed card rendering so rounded corner settings are now applied correctly . Fixed custom/modded cards sometimes displaying as square despite having rounded corners configured. Fixed...
Changelog Game now runs on GameMaker-LTS2026 Optimized save file reading/writing Added something new <3...

After exploring a few different directions, the first web version of Chronospire is finally live. It’s still early, but version 0.2 gives you a solid first look at the tower building loop, progressi...

Seeing such a positive response we did not stop beading after the game jam, and wanted to share that v1.4 is live! What it brings? - updated tutorial and first time user experience - fixed issue preve...

🛠️ New Game Update! Hey everyone! I've just pushed a new update with some important fixes and balance tweaks. Here is what's new: UI Fix: Fixed an issue where incident icons weren't showing up (i...

Tenebrarium Update 1.2 Patch Notes: Goal this week was POLISH, as I aim to 'finish' this version of the game, before beginning work on all the content the full game will have, e.g. more placeables, mo...
Big updates are coming, but the is in a manual review state. After it's done I'll be doing a big update...
Blacksmiths, the Infinite Tower gains two new features, and a solid batch of fixes has landed. 🗼 Daily Sweep — Once a day, replay every floor you have already cleared in a single click and collec...

We didn't give up and kept trying to market the game even as we watched its terrible performance on itch, and finally, our efforts paid off! We tried to promote the game on Reddit, TikTok, and X, but...
Hey everyone! Thank you to everyone who has played Prism & Velvet over last 5 days! Seeing players master the glide mechanics and navigate the shifting light spectrums has been amazing. Based on initi...
Hi everyone, The Steam demo is finally almost ready. It contains approximately two hours of content, more optimized progression, and new systems. You can already play the most recent version via the S...
Alpha 0.2.0 — Naval Interface Update This is the biggest update to Corsair's Fortune so far. Instead of adding lots of new mechanics, this update focuses on improving the overall player experience t...
Hi I want to thank everyone that played my game and gave it a chance. Today I can present The Thanks Update, this was made with all your feedback. If you found any bugs please leave them in the commen...

Introducing Wildling Island A new adventure is coming to Neverrest! Wildling Island lets you take control of a small creature called a Wildling. Your Wildling fights automatically, but you decide what...
The lamp is lit. Lighthouse is out — a cozy incremental game about keeping a small island lighthouse, playable right in your browser. Each night, boats cross the dark. Sweep your beam with the mouse...
Cambio de capturas actualizadas...
Mejoras en el sistema GUI en el inicio y en el combate, con iconos en vez de textos. Corrección de errores...

🚀 A new update is out! I've been working on improving the mechanics and their synergies to bring you an even better gaming experience. Here is a summary of what I've worked on: Improved gameplay: I...

0.9.8 is a lighter one: every special message in chat has been redrawn, and the daily reward tracks now pay on flat tiers. - Chat's special messages have been redrawn — trade offers, sect and discip...