Game Updates

Patch notes and dev posts · 20,012 Browser updates
The Azure Tree
The Azure Tree
1 day ago

Version 0.3.2

im gonna be completely honest here:
***you have to reset your save to have the layer showing be fixed***

tmt is weird idk what to say

anyways added the **Savebank**!! it was entirely added for new saves
also gold upgrade 4 is fixed (but had to be nerfed because i got a trillion e's of coal)... yeah
also forgot to mention that opal and diamond are nolonger locked behind upgrades that can be reset by a higher layer

i would love to make a proper update log but not much was added and the stress from all the hate because of my horrible experience at this stuff is just kinda weighing me down

sorry, this isn't a place to vent my bad, you can *try* and enjoy the update...
A Game of Chance
A Game of Chance
1 day ago

Version 0.30.0

### World Map
- **70 new seas** to discover, taken out of the oceans, so every country and territory keeps its chance.
- **Simple view**, switched from the top left corner, where each area fills in once hit.

### Galaxy.click
- Your save is **backed up to your Galaxy account**. Turn it off in Settings.
- Load the backup from Settings to continue your save on another device.

### Rewards
- Every 5th hit on a sea pays **kickback**, and the new Seas collection brings it to every 3rd.
- Three Seas rewards make each **Impossible World Map hit** also give 1 Mega Rocket, 1 Mega Lab Credit and 1 Mega Track.
- World Map and Periodic Table **Super actions** can be up to 60% faster, with new speed rewards.
- World Map collection rewards are spread further apart, with new late rewards. Claimed rewards stay claimed.

### Interface
- Every section on the **Stats** tab can be collapsed, and stays that way while the game is open.
- The Periodic Table has a **Refunds** panel that shows your refund chance and Track chance per action.
- **Dart Rewards** moved out of the Events tab into a box under the results, like Kickback in the World Map.
- **Quasar** has a second bar that shows how close each game has come to the Powerball jackpot.
- Animal Kingdom chests are easier to spot on the atlas.

### Calculator
- New **Piece cost** tab that adds up what it costs to go from one piece count to another.

### Fixes
- Mega Synthesizer discounts no longer arrive before the Synthesizer unlocks.
Loop Loader Demo
Loop Loader Demo
1 day ago

Version v2.005

(This is yet another change that will delete your save)

I made a potential fix for the bug where, upgrades won't discover other nodes after being bought.
I believe this had to do with the incredibly inconsistent in-built Godot function "get_instance_id()". In a previous version (v2.001 I think), this function was causing a ton of issues with all saving done through obtaining the node id's. The reason why seems to be that, 80% of the time, Godot will retrieve the same numbers from the nodes in-game, but the other 20% of the time, the nodes will send a different number (I have no idea why); since these numbers need to be exactly the same for the game to load in your save correctly, if the id's are even slightly, the data doesn't get loaded in properly.
I though that I had removed all usage of the function "get_instance_id()", but apparently the upgrade nodes still used this to discover the other nodes in the tree. I fixed this, the upgrade nodes now check their in-editor names instead of any instance id's. Hopefully this fixes the issue.
However, since I made changes to how the upgrades save, this means that all previous versions are now incompatible with v2.005.

Anyways... I changed the particles from GPU to CPU, meaning they shouldn't cause lag when you first unlock an upgrade anymore.

I also changed the boxes, popups and buttons to be slightly less transparent.
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