Mobile fix: The battle button was unreachable
Two things this build fixes, both found by measuring instead of guessing. On a phone the BATTLE button sat behind the bottom nav bar. It was there in the page, it just could not be tapped, and the pan...
Two things this build fixes, both found by measuring instead of guessing. On a phone the BATTLE button sat behind the bottom nav bar. It was there in the page, it just could not be tapped, and the pan...
I’ve added some extra diagnostic information to exported saves. I’m currently tracking a very rare edge case where an older game state can sometimes appear to load instead of the most recent one...
Fixed a bug, it was an old piece of code that I forgot to delete. The game should be better to play now. No more penalty for not using the "intended" build...
Added an indicator on the left side that shows which layer you are on You can run by pressing the walk key twice, or by holding Shift. Italian, Traditional Chinese, Simplified Chinese, Russian, Japane...

The Next version is now out! It is a complete-ish port of the classic clicker game. It also autosaves to allow you to return to the game later...

Two things in this one: auto-assign takes instructions, and the skill tree got a lot of overdue work. Auto-assign takes instructions Open Skills, hit Focus, tick a quarter. Auto-assign spends there be...
One Layer Many Upgrades [OLMU] Update 3.3 — The Endgame Is Upgrade 5,001 So, uh... I added another 5,000 upgrades. Originally, the endgame was Upgrade 5,000. Now the new endgame starts at Upgrade...
Two updates in one day, both built entirely from what players told me in the comments and on r/incremental_games. Thank you, genuinely — every line below started as someone else's remark. 0.2 — th...
Good day Workers Today I’m happy to inform we did additional restructuring in our build(ing). Changelist: Ceiling delivery cutscene. Potatoes pour in through a roof hatch: shader waterfall, stepped...

Major public Web prototype update — RP190 Root Pop has changed a lot since the v0.1.1 Web refresh. The new browser build keeps the original idea—sweep a hand over roots, pop them from the soil, ea...

Hey everyone! This update reworks adjacency around a simple idea: a factory should become more efficient when its inputs are connected to a real supply chain. The new map links and building panel make...

I've done a lot of work since the last update. Here's a breakdown of what I've been up to: Watched season four of For All Mankind. It's depressing and honestly made me feel worse. Season one was great...
This one is mostly a cleanup patch. I’ve had more people pushing farther into the game now, which means people are starting to find some of the edge cases and older design decisions that didn’t re...
v0.6.6 Patch Notes Fixed card rendering so rounded corner settings are now applied correctly . Fixed custom/modded cards sometimes displaying as square despite having rounded corners configured. Fixed...
Hello everyone! Alpha v0.4.59.2 is now available for ZAR. This update focuses on improving visual identity, player feedback, settings, music experience, and overall gameplay polish. New Character & Co...
Changelog Game now runs on GameMaker-LTS2026 Optimized save file reading/writing Added something new <3...

After exploring a few different directions, the first web version of Chronospire is finally live. It’s still early, but version 0.2 gives you a solid first look at the tower building loop, progressi...

Seeing such a positive response we did not stop beading after the game jam, and wanted to share that v1.4 is live! What it brings? - updated tutorial and first time user experience - fixed issue preve...

🛠️ New Game Update! Hey everyone! I've just pushed a new update with some important fixes and balance tweaks. Here is what's new: UI Fix: Fixed an issue where incident icons weren't showing up (i...

The new update introduces cleaner UI, with our own unique font that we created specifically for the game. We created custom panels/buttons that are more inline with the game's theme (they are still su...

Tenebrarium Update 1.2 Patch Notes: Goal this week was POLISH, as I aim to 'finish' this version of the game, before beginning work on all the content the full game will have, e.g. more placeables, mo...
Big updates are coming, but the is in a manual review state. After it's done I'll be doing a big update...