Launcher power upgradete
i have edited the launcher so 1) you can upgrade it's power 2) you can edit the power directly in settings to fine tune it. Also the wall height of the launcher area...
i have edited the launcher so 1) you can upgrade it's power 2) you can edit the power directly in settings to fine tune it. Also the wall height of the launcher area...

Well, the first 24 hours since the demo was released are behind, and we have some modest but important for us results! We expected most of the players to come from Reddit, but for some unknown reason,...
in the og I forgot to add a mod but also realized that brightness value was staying at 29 or something so I made it more lite by well getting rid of extra blocks but ya not much more lite btw if the s...
So I was not planning on having so many people play that stupid little game, but here we are ! Since it was asked from quite a few people, I decided to add a leaderboard, filled for now with only one...
Hello adventurers! We're excited to share the first minor update for Outliers: Incrementum . This build includes a mix of changes and improvements with a clear focus on the following core aspects: Imp...
Mini Demo Update 2 - changed the prestige UI Layout again. Hopefully new players realize more quickly that they need to click the prestige first to be able to spend the upgrade points. Some players th...
set the default min and max money from the chest to match layer 1’s...
Implemented map Currently, there are 3 layers of that cave, each layer is different. Chests also drop different amounts of money based on the location...

Money Trails (Demo) Update Dossier - April 3, 2026: ADDED total money balance to main menu ADDED custom volume setting options FIXED some clouds not being visible FIXED and removed radio visibility in...
v0.4.2 - Content, Mastery, Performance & Many Things NEW CONTENT Soldier Mastery Tree: Marauder Class Lunge: "Dash toward enemies and strike hard. Retreat after hitting." Levels show scaling. Dirty Fi...
Hello everyone, Now that the page is up and published I feel like I have to give some info about what I'm working on right now. I'll probably try do this type of post every week, depending on how much...
Patch Notes - March 24 to April 8, 2026 This update focused on tightening the core gameplay loop. The wave system was rebuilt from the ground up with a new hierarchical structure, and all 27 waves acr...
Patch Notes - March 24 to April 8, 2026 This update focused on tightening the core gameplay loop. The wave system was rebuilt from the ground up with a new hierarchical structure, and all 27 waves acr...

Update to tutorial to be a bit more explicit with instructions updated the fuel to run out slower at the lowest level update to fuel to give warning flash and audio que when low update to death system...
Primordial started as a conversation about what kind of idle game would be interesting to check in on every 30 minutes. The answer: one where you seed life on alien worlds and watch evolution produce...

Sound: When you accumulate a lot of chickens, they croak so much it sounds like a pond of frogs! I've implemented "allectorophobia" for the chickens, so when there are many of them, they become more t...

Hi everyone, Quick update: Chop Chains is officially launching on Steam on April 10th at 9:00 AM UTC , at a price of $5.99 . If you've been playing the demo here on Itch.io — thank you. Your feedbac...
Just starting your forge journey? We've got something special for you. New accounts now unlock 7 days of Beginner Goals daily objectives that guide you through the game while earning increasingly powe...

The Steam page is finally live! I’m currently working on achievements, balancing, and additional improvements. Thank you for your support and for playing the game...
It’s been a while since the last itch.io update, so this devlog covers everything new from v0.74.1 through v1.7.0 — over 40 releases spanning new systems, reworks, and polish. Here’s what change...

April 2026 v0.5.2 is centered on the new shop flow. Shops now have much clearer identity, more ways to shape their offers over time and trigger rerolls. The overall NARNOK economy has been tuned to bu...

Yesterday we released the demo version of the project and posted about it! Since then, several players have already played for 20-60 minutes and given us a lot of feedback, which was really great to s...
Update 0.3: In this update, the upgrades have been recalculated and recalibrated Improved upgrade information panels In development: bonus for destroy all blocks in run save data game...
Patch 1.5.0 Dungeon Rework, Crafting Overhaul, Augmentation System & Art Pass April 8th, 2026 Adventurers of Aethyr, This is the biggest update Aethyr Idle has ever received. Every dungeon has been re...

The FragMiner demo is officially live on Steam! This version includes the core skill tree, the first two stages, and the prestige system. While I plan to update the itch.io version from time to time,...