Major Game Updates (March 26 - April 7)
This update introduces a complete overhaul of the progression system, scoring mechanics, and deck management. Below is a summary of the most important changes for your gameplay. World Map and Progress...
This update introduces a complete overhaul of the progression system, scoring mechanics, and deck management. Below is a summary of the most important changes for your gameplay. World Map and Progress...
Update 1.1: - minimal passenger per station added - lenguage matched in english - font updated - passenger on and off feedback...
Orbrix demo is finally out! It's been a disastrous launch. I launched it on Steam first. A few hours in, I added a hotfix which contained a game breaking bug. I went to fix the bug with a followup hot...
Sorry for the late update, I had a huge trouble with my upgrade system, but now I have finally fixed it. Also, this game has been around a long time, but I still have not decided to make a full game...

Hi friends! I am happy to see you. It has been silent here for a while. The main reason - I've been working on multiple upgrades for the game and I don't like writing when I have nothing to share. But...

Announcement I'm happy to announce Click & Mine! You can already check out the demo and if you have any feedback or find any bugs feel free to report them on Steam Discussions. Plans Currently the bas...
PoC of ExpanseRogue got online. Have fun playing it and tell me your feedback...

Greetings, fellow cogs in the machine. We’ve successfully deployed Office of Eternal Monday . While you were busy clicking on paper piles, we were busy ensuring the system doesn't (actually) crash...

Hello Llama Trainers! ❤️ What a weekend! An incredible 351 players participated in the Easter Event Raid! Unfortunately, there were a lot of technical issues, especially during the first 3 hours...
Added main menu with a little demo Added cards collapsing as a desperate attempt to reduce the awful performance problems...
The Game Is Fixed :) The curser wasn't working so I had to replace the game files with a working one. It works fine now...
Reflecting on Godot Wild Jam #91 & New Update! Participating in Godot Wild Jam #91 has been an incredible experience. I was honestly blown away by the quality of the entries this time. It felt much hi...
This update focuses on issue with webGL build of the game. Fixes Fixed symbol visibility on some elements with webGL version. The solution is not perfect and I’d still recommend running windows vers...
Helixteus 3 Alpha v0.30.3 (6 Apr 2026) - Physical projectiles damage to entities in battle now depends on the dot product of its trajectory and the velocity difference of the shooter and the target. I...

Big update is here! I’ve added more "juice" and a new way to boost your earnings. What’s New: The Golden Fish: Catch it to trigger 30s Frenzy Mode (2x Money)! Juicy Clicks: Numbers now pop and fly...
Huge update covering three versions of work since the last itch build. The game got a full visual and audio makeover. War Council — Spellbook UI - Open book layout — War Council is now a spellbook...
Improved enemy pathfinding. (Still not final) Added an Adamas counter to the in-game UI. Elephants drop Adamas currency now. Removed debug Adamas additions. First version of true meta progression. (A...
Idle Forged demo added Lvl / Progress capped at lvl 7...
Some new updates Added the rates visualizations Improved the skill tree update description Added some effects and sfx Improved the undo redo system fixed some bugs...
New Mechanic Mastery System: Actions Increase their Mastery level on every completion. Once Mastered the Action upgrades with various effects( feedback ) Balance Changes Reduced difficulty of end game...
This update contains mostly visual and clarification changes Added "layouts" to save combinations of decks and relics The "trial select" has been graphically modified to be more 3D and animated Added...
Bob Is Hungry is my most played game yet! I made this game for a game jam called Jerbob’s SILLY JAM. The game is called Bob Is Hungry, and it’s an idle/clicker game where you upgrade a little guy...

Hey everyone! I’ve been working on Desktop Fisher , my idle fishing game that progresses over time—even when you're offline. After an initial prototype release and some early feedback, I’ve made...
UI/UX Added scroll bar to stats panel Increased minimum width of stats panel to 280px Increased minimum width of log panel to 280px Slightly decreased margin of game UI...