Puzzle mode announcement

We’ve got a fun new feature coming - Puzzle Mode will be available with the start of our upcoming closed playtest. Some details: There will be a set of specific tactical puzzles. The higher the leve...

We’ve got a fun new feature coming - Puzzle Mode will be available with the start of our upcoming closed playtest. Some details: There will be a set of specific tactical puzzles. The higher the leve...
Gameplay Added 16 new actions to the paid version Farm Carrots: Uses 10 -> 12 UI/UX Added game version to the main menu Bug Fixes Hand Over Necronomicon now removes the Necronomicon from the inventory...
Happy Easter! Additions -You can now purchase more weapons from The Blacksmith -You can now purchase the Rusted Straight Sword from The Blacksmith. This is the starting weapon and is free to purchase...
We want to apologize for the delayed bugfix patch. It should've released 2 days ago, but it's still getting delayed. The fact that there's only 1 bug that needs to be fixed makes it even worse and har...
Devlog #3 — Automation & QoL update added dedicated crucibles (per-recipe crafting queues that auto repeat), resource overflow auto-sell with thresholds, and milestone notifications for first...
Devlog #3 — Automation & QoL update added dedicated crucibles (per-recipe crafting queues that auto repeat), resource overflow auto-sell with thresholds, and milestone notifications for first...
Major Update 4 - THE demo - Final version for the demo, everything is hopefully fixed and optimized - There is still a lot I want to add, so updates will come, but mainly for the final release in July...
refactored the whole game, fixed some bugs in the text, added different times between resource gathering, added naming save files...
refactored the whole game, fixed some bugs in the text, added different times between resource gathering, added naming save files...
Added 3 new splashes Fixed bugs with x variable in function with brick shooter variables...
- Added Dave, a new desert companion unlocked through Collared Dove. - Dave prioritizes Golden Popcorn. - Added new desert-tree upgrades tied to expedition and golden popcorn progression, including Fi...
This will be the final release for playtesting (bar any game breaking bugs being identified), as I plan to release the full demo by April 10th (most work there will be around polishing some UI, furthe...
Added random encounters system with hepling npcs. Something like random radiant quests system Fixed village inventory slot. A lot. It was pretty bad...

Thank you for the support and playing! Fixed: waves ending while balls were still in your gut There was a bug where a wave could end if you devoured the last balls on the table , even if those balls w...
- First layer cannot be mined anymore - There is a premade hole with ladder, so people hopefully try to get down there and start digging. ( Problem was, there was an invisible safety zone around the h...
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 small patch to fix a few more things. (as of v 0.92.927.10101 ) 🔨Here are some things that I have added/fixed/changed. Fixed a Beehive loadin...
On the road to Steam demo release, just polishing up more of the ui and fixing bugs. I did put a new settings feature to reverse the categories so the first item stays on top rather than get pushed do...
v0.4.1 NEW Added an animation for the wizards meteor spell Added a new skill that drops a 'defend' flag, must be dropped within 200px of your hero, available to all classes QoL When killing a boss whi...
Hello everyone, This message is an announcement on my behalf regarding a mishap during the transfer of my GitHub repositories to another hosting provider. The source code for this game has gone missin...

Hey everyone! First of all an !IMPORTANT NOTE FOR ALL WEB PLAYERS! Unfortunately our save system wasn't prepared for handling web saves previously. What this meant was that every time we uploaded a ne...
If you follow me on Bluesky, you probably already saw that the balance updates weren't quite ready last week, hence the late patch for March. So, as you can expect, there were a lot of gameplay change...
Se corrigen errores: como falla en el sistema del reto diario y niveles incompletables arreglados...

Hello everyone! Happy to announce that I finally managed to make myself work on a game after its gamejam ended. Now you can hire employees to post for you, take sponsorships and more! Please share you...
Increased cost of Bitshard compression skill slightly at higher levels. Increased size and brightness of all enemy projectiles...
- Added Torches (Place them with Button T) - You can now also mine up-direction...