v.0.5 New UI, text, shop changes,

New UI look New text from enemies New player skill New hero and minions look...

New UI look New text from enemies New player skill New hero and minions look...
The company no longer ends when all five departments are automated. IDLE HQ now has an IPO / prestige system. Build your company, automate every department, meet your IPO goals, go public, earn Shares...
Fixes and Changes Added an Antivirus Subscription upgrade to the Bytes Shop Inventory slot lock status is now saved and loaded correctly Disabled the fullscreen button in Settings — please use the I...

Hey everyone, I just pushed another patch for the game. This is something I've been working on for the last few days... but for you not much will change actually. Because most of the work done in this...

BUGS & GLITCHES - BUG: schield is displayed wrong in tactical mode - BUG: shotgun projectiles only do 5 damage - GLITCH: popups fixed - BUG: sometimes is not displayed at all from beginin of combat -...
Based on your feedback, we rebalanced towers and combat abilities, changed how gold refunds are calculated when selling towers, and fixed stuck combat sounds. Here's what's new: New building: Scaffold...
Development covered 5 Aug 2026 to 7 Aug 2026 (commit dates). A quiet window for the game and a loud one for the book, so let me do the game first. Crafting keys Holding a recipe in your bag is suppose...
SWELTER is out. It is free, it plays in the browser, and it is about a problem we had not seen a game make you feel: your stock is evaporating, and the only thing insulating it is the rest of your sto...

This one is mostly about what happened after watching the first 0.5.0 runs come in. The late contracts were turning into a wall, the ranking wasn't actually measuring the number it said it was measuri...
The first few minutes of Bro-forge should give you more chances to forge, experiment, and find your next upgrade. This update makes the start more generous and adds another way to finish anvil upgrade...
Hey everyone! I’m thrilled to announce the biggest update to Nothing. since its launch. Up until now, the game has been a solitary test of self-control. Today, things get competitive. We have offici...
In this update, we focused on structuring the gameplay experience for smartphones, officially introducing an initial testing phase. Below are the changes and improvements made: 1. Introduction of BETA...
Second Screen has an ending now. You can sell the company. From the era called EVERYONE LAUNCHES on, buyers make offers. An offer is a row under MARKET and it waits. It is valued again every week, it...
Thank you so much to everyone who has been playing the game since we put up our initial build. You've created hundreds of companies to do battle so far, and the overwhelming feedback we've heard is "w...
Update, new rocket warheads, tesla lash, balance and more!...
The last update left Second Screen with a flat ending. The final era earned about $1.4 billion a week and had nothing to spend it on. I keep scripted players who run the game headlessly and print what...
I made a few changes to the game so you now have the lexicon looking better and moving faster. -The lexicon now opens almost instantly. The first open took about half a second and now takes under a tw...

Hi, Charli here. BOWLMANIA has 12 kinds of pin and I have a favourite, the BOMB pin. It's the red-and-white striped one that blows up: It works like this. Any hit lights it : the ball, another pin, th...
Hello Horses! This update adds: An RGB gradient to the background (g3 exclusive). A built-in volume slider for your horse multitasking needs. Changes to existing features: The Minihorse appears more a...
Hot Stuff Skill Point UI Overhaul. You can now reduce a stat's spent points, or enter the exact number you want to spend/reduce, or pick from 1/10/100/MAX. (Hold-to-spend is now faster aswell.) Added...

I am happy to announce the next update to the demo is now available! Allow me to start by saying thank you to the over 3,500 people that have wishlisted Plink Lab already! I am so grateful to see so m...
I went through the recent comments and reports today and worked through the issues that were still present in the current build. This update is mostly bug fixes, interface cleanup and a few places whe...
Upgrades now show you the numbers Hover over a buy button, or highlight it with a controller, and a square pops up above it with the exact change. The demo has a trailer It's up on YouTube:...

Hey folks! Just did a small update to the game to fix a couple of crucial things: people couldn't find the 13th bug: the locust! I checked the code and there was a spelling error preventing it from sp...