v0.9.0 Released: Tech, Recipes and UI
This release is about UI and some bugfixing. Highlights: Lots of passes made at unification of code, esp for cards like recipe, tech, tooltips etc… Improved technology navigation with better focus...
This release is about UI and some bugfixing. Highlights: Lots of passes made at unification of code, esp for cards like recipe, tech, tooltips etc… Improved technology navigation with better focus...

Major changes: New SkillTree Nodes Nuke - new manual weapon - does large aoe damage, high cooldown Nuke Recharge - reduces Nuke cooldown Chips - whole new mechanism - occasionally spawns chips that gr...
[Written in English, French, and Spanish] 🚀 Season 10 just dropped! This update brings a full soundtrack, upgraded dynamic graphics, and major RAM leak fixes. I’ll have a YouTube breakdown coming...

Hi drillers! Spent most of this update polishing the skill tree, better descriptions, a confirmation step before purchases, and a pin button so you can keep it open while you dig. Also snuck in a few...
- Update v1.6 Added new Magical Upgrades: Lazy Alchemist (I, II, III) to auto-click the cauldron by holding click/touch. Added new Magical Upgrades: Magic Net (I, II, III) to auto-collect Forest items...
This one is pretty small. Added touchscreen support for both mobile and stylus. Also added ultrawide-screen support, so it doesn't look terrible on ultrawide anymore. Will it actually work? Only one w...

We've done a big update on PlinkIdle in honor of our Steam Demo launch! We now have: Music! Unique music for every stage -- and it can be turned off easily from the HUD. Volume sliders for extra acces...

This version introduces a slight visual and a significant audio upgrade that refines the overall Quanti-Cat experience. Main changes: Polished visual and graphical elements, fixing minor imperfections...
Hi there! I decided to continue work on this game as I got a couple of ideas on how to improve it. Right now I am cleaning up the code and figured that I could also post the fixes and a mini update th...

Hello Everyone! Major Update #2 has just gone live! We spent a lot of time debating the idea of adding some horizontal progression as well and we decided to just do it! The new level included in this...
Minor Update 2.1 - Fixed and remodeled the castle sprites a little bit - hopefully looks a bit better and more in tune with the rest of the world...
The FIrst build for the game is out now! Go play it!...
v0.3.92b - Added a game zoom feature in settings...
Balancing updates - Initial path selection - following feedback from playtesters around the fact it was a little weird not to be able to pick your path from the first node, changed the sector mapping...
Added shop screen. Added upgrade loadout screen...
Version 1.0 Update Core fixes and stability Fixed a startup crash that caused (sometimes) multiple UI panels to load empty Restored ability activation, including hotkeys like Ore Rush Fixed Shard Forg...
I've added a mute button. 15,000 players. Only one player requested it, but they have a point. Now in this version, there will be a custom panel for the wipe save. I hope that fixes a problem with Chr...
Removed upper bound for custom's fusion count Added ball renaming...

chests bug fixed chests no long destroy items if inventory is full opened the path up a bit in mushroom mine to make them easier to travel through added saving for mushroom state so they keep track of...
This should be the final update before game jam submissions close! I've made some changes according to feedback, as well as more sound effects to make the game feel even better. Digit Matcher now adds...
v0.3.93 LEADERBOARD Fixed leaderboard not writing new scores Cleaned up the leaderboard Updated how leaderboard tracks depths FIXES Removed page scrollbar from the main game screen Fixed shards icon b...

Thank you for the detailed feedback, bug reports, and support. Boss waves are in Every 5 waves now has a boss fight. There are currently two bosses: The 8-Ball appears on waves 5, 15, 25, and so on. I...
Minor Patch 2.1 Fixed the incredibly ugly ice castle - now it looks ok haha...

This is small update in comparison to previous one, but I wanted to respond quickly to few feedback things I received privately and Discord to make the game a bit less annoying to start. Update log: M...