Update!
New bug fixes, general improvements, and actual new VFX and features that makes a simple clicking game look interesting...
New bug fixes, general improvements, and actual new VFX and features that makes a simple clicking game look interesting...
Hey everyone, Last time I ended with an honest note that the big one still on the list was enemies that ask for different strategies instead of just a bigger number. That was the thing a lot of you ke...
Right now it's easy to make it to the top 20, hurry up it might not be there for long...
Right now it's easy to make it to the top 20, hurry up it might not be there for long...
Patch Notes - July 25, 2026 ## Highlights - Added a new late-game Expedition floor with its own enemies and encounter. - Expanded the weekly Community Goal into three simultaneous missions with distin...

Where the calendar came from A member three weeks into a descent loses the day of the week first, and the month goes soon after. Down there the only light is the one you carry, and the only clock the...
ZAR - Alpha v0.3.48.6 Hotfix Blanked effect bugfix...
The Corruption Update It has been amazing seeing the ongoing support and momentum for the game since the recent builds went live. Today, I'm excited to pull back the curtain just a little bit on what...

ZAR Alpha v0.3.48.5 – Menu & Localization Update 🎲Hello everyone! Alpha v0.3.48.5 is now available for ZAR, our 3D dice-based roguelike currently in development. This update focuses on menu impro...
This one's been a while in the making, and it's probably the single biggest system I've added since the initial prototype: you can now restart your empire for a permanent bonus. Why add this? A few of...

🛡️ Guilds got serious Band up and cause problems together: Weekly Guild Quests — rally as a team, everyone grabs the loot 🎁 Co-op Guild Boss — the whole guild pounds one boss; beat it and...
I updated the game and changed some stuff (most) changes: - White Cat has afterimages now - Made the thumbnail funnier - Idk what else...

Quick update since the last post — two visual reworks landed, both on the game's random sky events. Meteor showers, asteroid passages, auroras and eclipses aren't always on screen — they come and...

Weekly update #13 What's new Responsiveness: All entities are now correctly scaled and positioned when the application window is resized. Always On Top (Windows Build): The game now stays on top of ot...

This one is a little different. Patch 4 was a big feature drop; Patch 5 is me sitting down and actually fixing the things players told me were broken or confusing. A couple of detailed pieces of feedb...

This one is a little different. Patch 4 was a big feature drop; Patch 5 is me sitting down and actually fixing the things players told me were broken or confusing. A couple of detailed pieces of feedb...
Twenty one of the game's twenty three events used to make no sound at all, and the most-read line of text on screen printed internal identifiers like COMPLETE harvest_regolith at players. Reaching the...
I don't thiiiink I added or changed any actual features but gosh darn look at those buttons! Everything looks a million times better now, well, most everything. The quest log and inventory are next on...
Underroot is live! Okay, it's out. Underroot is finally playable, and honestly it's a little surreal to type that. If you haven't seen it yet: it's an idle/active survival-digger. There's a creature c...

Dev Build 4 — Patch Notes New cards Commons: Manual Labour, Buying Coal, Machine Maintenance Uncommons: Last Resort, Bad Deal, Hybrid Theory, Oven Glass Door, Magic Potion, Stamp Collection Printing...
If the game becomes popular enough i will continue to add content and update the game adding more to do currently there should be about 20-50 hours worth of gameplay in its current state if theres any...
BIG UPDATE: Added upgrade system. Includes 7 upgrade lines (for now) and saves/loads its values. Improve crit and tweaked values (different sound and animation, centralised logic, added recursion, bal...
On July 23rd, I was recommended a Youtube video in which GMTK had announced their theme for their 2026 game jam. This was already one day after the jam started. I also had plans for the entire weekend...