Game Updates

Patch notes and dev posts · 17,062 Browser updates
Digital God
Digital God
9 days ago

Version 1.0

### NEW FEATURES:
- REFLASH! The second full prestige layer that resets all progress once again, but grants BITs in return and opens up new mysteries. Requires completing Prestige Challenge 8 and Infinity (1.79e308) coins.
- REFLASH UPGRADES! 6 single upgrades and 1 buyable upgrade await your BITs. Some upgrades even affect automation.
- ACCELERATOR! Time to control time... what? And yet it is true! The main U-tool that actually accelerates time in your world, requires total U-tools.
- ALGORITHMIC TREE! A skill tree that speeds up reflash progression. Collect all nodes to unlock access to the Computer (in 1.1).
- TREASURES! Besides time, you can also value these exclusive treasures, especially those belonging to Event Treasures. They give a small boost to income for now. But they are a treat for the eyes!
- COSMETICS! Customize the interface to your taste! Fonts, themes, coin icons, and progress bars are currently available. Some can only be obtained in events.
- EVENTS ARE BACK! Very few remember that 2 events have already been held in the game 2 years ago. Time to bring them back! Details on the upcoming event are below.
- DIGITALIZATION EVENT! From August 1, 00:00 (GMT+0) to August 30, 23:59 (GMT+0), complete quests and get rewards in the FREE PASS such as supercoins, event treasures, and exclusive cosmetics.
- 6 NEW ITEMS IN THE SUPER SHOP! The first 4 buyable upgrades return with a second stage. More effect! Also, let's not forget the 2 permanent ones: Credit Card PLUS and REAPER.
- VIRUSES! No, you haven't infected your computer, but your digital world can now become infected, because after Reflash, viruses will attack you. If you defeat them, you get a reward, but if you don't, you get a 5-minute debuff.
- MR. SUPER! A mystical old man who manages the super shop. It seems he knows something. I wonder what happens if you click on him?
- DIALOGUE SYSTEM! An experimental feature in honor of Reflash. Click on a character to talk to them, or rather, listen to their phrases. Maybe you'll learn something new?
- U-reducer automation. Unlocks after Broken Prestige in second Reflash (means do first Reflash reset).
- Added 1 new font, 2 new themes, 8 progress bars, 1 coin icon.
- 6 new achievements.
- Recent reflashes table.
- Exporting the game will grant a few supercoins once a day.
### INTERFACE CHANGES:
- COMPLETE REDESIGN OF THE SUPERSHOP! It now has 4 upgrade tabs and enlarged icons, which looks better.
- REDESIGN OF MY DIARY! Instead of a boring window, the diary is presented as a book, and to read a chapter you need to click on a piece of paper.
- Added an exclamation mark for game export.
- Added hotkeys: R - reflash, C - changelog, H - how to play, L - my diary.
- Increased supercrystal progress bar. Added shard amount text.
- Added a button to change the main version in the changelog (1.x).
- Slightly modified the top panel.
- Expanded the progress bar, increased text size.
- Optimization for mobile devices.
- Changed the position of automation containers.
- Lighter grey color for locked achievements.
- Increased text size of achievement labels.
- Added a notification for the expiration of Fortune boosts.
- Statistics now show real Prestige time instead of in-game time.
### CODE CHANGES:
- Multiplier code optimization.
- Dynamic generation of Achievement elements.
- The term Unlockable Upgrades (in the supershop) was changed to Special.
### BUFFS:
- Increased the effect of The Luck upgrade (12.5% -> 15%).
- Increased the effect of the Champion's Belt upgrade.
- Increased the effects of Coin and Crystal Blessings.
### NERFS:
- Slightly increased requirements for Prestige Challenges.
### REWORKS:
- The supercoin generation formula has been reworked; supercoin chance now has a smaller impact, but generation increases through gain multipliers (such as Achievement 44 reward).
- Completely reworked Balance upgrades aimed at the -Coins and +Coins effects; they now increase the exponent of certain bonuses.
- The cost and effect per purchase of Fight Evil and Positive Mind have been adjusted in accordance with the -Coins and +Coins rework.
- -Coins and +Coins effects have been adjusted.
### BUG FIXES:
- Fixed Overdrive 2 having a 2x effect at 0.01%.
- Fixed mineral bulk purchase spending more Runes than the cost.
- Fixed the effect of coin challenges 3, 7, and 9.

### [Developer's Comment]

I still can't believe it, but after a huge gap in time, the world has finally seen Digital God 1.0. I even decided to record a comment, which hasn't happened for over 2 years. Of course, the version was planned for release back in December 2025 in honor of the anniversary, and even earlier before that, but I kept lacking motivation, and sometimes even time. However, after 3.5 years we are here; I can't believe this game started as just that page with 3 buttons and text output in the CONSOLE — this is truly real. Huge thanks to everyone who during this time not only played but somehow supported and helped in creating the game, of course this refers to Zinctritium (galvares), the artist behind many icons in the supershop. Regarding inspiration games, it's even a bit embarrassing; most mechanics were taken from Antimatter Dimensions, Synergism, Undertale, and Prestige Tree, however, I somehow mixed them together and a full-fledged project came out with its own lore and even original mechanics. Of course, the changelog itself turned out quite short, but very substantial in terms of innovations, since all buffs and nerfs were introduced in 0.15.x versions. Thank you everyone for your support, I will try to release updates more and more often. I hope 2.0 won't take 3 years. I mentioned this earlier in Discord, but I'll say it again: the game's foundation is mapped out for several prestige layers, the only thing is to adapt them to the current version of the game, since I wrote that 3 years ago.

Now let's summarize the statistics from the beginning of the journey to the 1.0 release:
Version 0.0 was posted 1321 days ago,
Version 0.8 was posted 1150 days ago (the version where history of DIGITAL GOD began),
Version 0.15 was posted 98 days ago,
Version 0.15.6 was posted 81 days ago,
Throughout its existence, the game has undergone 5 style changes and 3 complete code rewrites,
The game was hosted on githack (removed), github.io, itch.io (removed), and galaxy.click twice,
The game currently has 8000+ JavaScript, 3000+ HTML, 3900+ CSS, and 2900+ .json lines.
That's a small overview of the statistics. In future versions, expect more lore and original (more or less) mechanics, but don't worry, Antimatter Dimensions won't be in this layer, or at least only a minor part, I won't lie.
THANKS AGAIN TO EVERYONE FOR PLAYING. I'm genuinely glad you just played Digital God. If you encounter any issues, I will try to fix them.
Plinko RNG
Plinko RNG
9 days ago

Update 0.23

Global Leaderboard Compete across every version of the game! Pick a display name in the new Leaderboard panel, and your best lifetime Credits earned, level, and playtime sync automatically as you keep...

← Prev
Page 12 of 683
Next →