Game Updates

Patch notes and dev posts · 20,210 Browser updates
Into the Planet's Flesh

Update

# Update Highlights

- Explore the new full-screen **Spawning Pit research tree**.
- Grow and harvest multiple mushroom strains in the **Mushroom
Greenhouse**.
- Command Chitin Scratchers through five increasingly valuable layers
of flesh.
- Unlock new research paths for **Larval Refunds** and **Turbocharged
Blood Extraction**.
- Track the planet's growing awareness through the new **Planet
Watch** meter.
- Recover resources stolen by the returning **Planet Watchdog**.
- Navigate a rebuilt interface with improved keyboard and controller
support.
- Enjoy smoother high-population gameplay, clearer effects, and
numerous bug fixes.

⠀New Research and Progression The Spawning Pit now features a dedicated,
full-screen research tree with clearer progression paths and more room
around each node. \* Added two-axis click-and-drag panning. \* Added
visible scrollbars for large research branches. \* Improved keyboard and
controller navigation. \* Added animated branch connections and a moving
pixelated backdrop. \* Newly purchased research now creates localized
ripple effects. \* Added a pulsing **New Rows Unlocked** notice when
upgrades appear below the current view. \* Added **Hide Maxed** controls
to upgrade panels. \* Moved the **Pupa Web** into the research tree
instead of granting it automatically. \* Added a preview of the **Relic
Pavilion** at the end of its branch. The Pavilion remains locked in the
demo.

⠀The **Hanging Research Nodule** has also been adjusted: \* **Grow
Hanging Research Nodule** now appears at the bottom of the Biomass menu.
\* Its cost has been set to 5,000 Biomass. \* The prestige building is
now unlocked through the **Memory Cyst**. \* Prestige help now estimates
the time until the next prestige point. \* Prestige guidance now
suggests resetting when the current run begins to slow down.

⠀Research, prestige, and adventure-selection sounds have also been
improved. \# New Research Paths \### Larval Refund Once researched, the
Hanging Research Nodule can reclaim larva from units previously
purchased with blood. Reclaiming larva requires a large blood payment,
giving late-run players another way to reorganize their production and
recover valuable population capacity. \### Turbocharged Blood Extraction
Blood-hunk extraction can now be upgraded through a new research branch.
Upgrades include: \* Stronger extraction effects. \* Homing extraction
projectiles. \* Bonuses for repeatedly striking the same target. \* An
eventual conversion into Bloodsucker projectiles.

⠀Turbocharged extraction visuals are now used as the standard blood-hunk
click effect. \# Chitin Harvest Zone The new **Chitin Harvest Zone**
introduces Chitin Scratchers: specialized workers that dig through five
layers of the planet. 1 Husk 2 Skin 3 Soft Husk 4 Juicy Flesh 5 Innards

⠀Each layer provides a temporary production bonus. Clearing all five
grants a permanent bonus. \* Later layers provide increasingly powerful
rewards. \* Temporary and permanent bonuses now affect both chitin and
blood production. \* Tooltips show the active layer, current reward,
cleared state, and full-clear reward. \* The permanent-bonus display now
shows both its stack count and total effect. \* The harvest interface
has been reworked for better contrast and readability at every UI scale.
\* Fixed Scratchers becoming stuck after completing the fifth layer.

⠀Mushroom Greenhouse The new **Mushroom Greenhouse** allows players to
cultivate multiple mushroom strains across waterable plots. \* Empty
plots now display a clear watering arrow and water-patch indicator. \*
Clicking a plot that cannot be watered gives immediate negative
feedback. \* Fully grown mushrooms now pulse with a subtle glow when
ready. \* Mushroom choices, strain names, costs, radio controls, and
tooltips have been resized and recolored for clarity. \* Added clearer
feedback for greenhouse automation. \* Biomass mushrooms now emerge with
rising movement, smoke, and rumbling effects.

⠀Planet Watch A persistent **Planet Watch** meter now appears in the
top-right corner of the interface. Planet Watch represents the planet's
growing awareness of your activity. It is not a countdown, but
"retaliation" becomes more likely as awareness increases. \* The meter
records environmental changes throughout the run. \* It no longer
disappears during the early game. \* Progression has been rebalanced
around the full game, so the demo will no longer fill the entire meter.
\* The tooltip now explains the system and its consequences more
clearly. \* Environmental-event tiles have returned to the right side of
the screen. \* Event tiles now have improved sizing, spacing, cooldown
displays, and descriptions. \* Permanent, recurring, and cooldown-based
effects now use more consistent wording.

⠀Environmental Events \* **Underground Eyes** and **Pale Visitors** now
operate on cooldowns instead of remaining permanently active. \* Rain
and lightning can return multiple times during a run. \* Lightning only
occurs during rain and is not guaranteed during every storm. \* Removed
misleading timed-surge wording from **First Watcher**.

⠀Planet Watchdog The **Planet Watchdog** now appears only after the
Hanging Research Nodule is available and the Pupa Web has been
researched. Its first arrival includes a warning explaining that it
siphons resources and that those resources can be recovered through the
Pupa Web. \* Added live totals for siphoned resources. \* Added clearer
recovery instructions. \* Reduced the Watchdog's production penalty from
50% to 25%. \* After its first defeat, it returns on a 10-minute
cooldown. \* Each returning Watchdog has slightly more health. \*
Tightened and centered its collision area so battle-worm attacks connect
with the visible creature instead of exploding too far away.

⠀Pupa Web and Widow's Nest The Pupa Web and Widow's Nest have received a
visual and mechanical polish pass. \* Improved battle-worm movement and
attack behavior. \* Improved feedback when recovering siphoned
resources. \* Pupa Web battle-worm progress now begins at **2/10**,
reflecting the worm spawned immediately after construction. \* Fixed
visual issues affecting Pupa Web strands and Widow's Nest spiders.

⠀Combat, Units, and Effects Tumor growth has received a major
presentation overhaul. \* Added a pulsing coronary effect. \* Added
continuous bottom-up pixel bubbles during growth. \* Added denser
particles to the final burst.

⠀Additional combat and unit improvements include: \* Unit larva costs no
longer increase to two larva unless the unit is specifically designed to
begin at that cost.

⠀ \# Balance Changes \* Tripled the benefit of the **Bladder** upgrade,
making Memory investment more meaningful. \* Renamed **Fast Hold** to
**Fast Extraction**. \* Increased Fast Extraction's blood-production
bonus to 300%. \* Prestige larval discounts now halve all larva costs.
\* **Freebies** now preserves 30% of the previous run's Bloodsuckers
when beginning a new run. \* Doubled the later tumor-growth requirement
that previously cost 10,000 blood and 1,200 biomass. \* Significantly
increased **Bug Fest** bonuses. \* Fixed Silk Spinner upgrades not
applying their intended effects. \* Updated Bladder descriptions to use
clearer terms such as **build** and **spawn**. \* Reduced Biomass
Gatherer sound volume by 50%.

⠀Interface Overhaul Much of the game's interface has been rebuilt for
improved readability and consistency. \* Replaced the left-side icons
for settings, save, audio, help, credits, and Discord. \* Added matching
top-right icons for achievements, Steam wishlist, feedback, and Planet
Watch. \* Standardized icon alignment, scale, spacing, hover areas, and
tooltips. \* Corrected the achievement button's position and clickable
area. \* Removed the achievement button's spinning particle treatment.
\* Achievement notifications now appear at the bottom-right and no
longer jitter when other interface elements are present. \* Added
pixel **New** indicators to hotbar entries. \* Rebuilt outer panels with
rounded nine-patch borders and opaque pixel-dither fills. \* Removed
border bleed-through, dark corner
Whack-A-Monster Demo
Whack-A-Monster Demo
73 days ago

Update

Hello Everyone!

**Whack-A-Monster is releasing in 1 week on the 28th of July!**

We're still doing some final fixes and final polish, but besides that the full version is good to go after lots of pre-release testing.

We are also updating the demo version of the game to be more in line with the full release version.

## What does this mean?

- Demo progress will reset, but from this version onward progress will be transferable to the full version of the game (Steam only)
- The Bestiary is now available in the demo version
- Added a system where you need to choose what skill/mechanic you want to focus on — this is also in the new version of the demo
- More Hammers
- More Upgrades
- Quality of life additions
- Lots of polish
- Balance changes
- Many bug fixes and small improvements

We are looking forward to the release and are very excited to see what everyone thinks about it.

In the meantime, feel free to try the new and updated demo to get a little head start, or wait and binge the full version (**the better way to experience the full game in our opinion :p**).

Lastly, a huge thanks to everyone who has been with us before the release. Your enthusiasm and feedback helped us keep going and means the world to us!

Hope you have an awesome day and see you at launch.

**Brainfog Games**
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