Update
- Explore the new full-screen **Spawning Pit research tree**.
- Grow and harvest multiple mushroom strains in the **Mushroom
Greenhouse**.
- Command Chitin Scratchers through five increasingly valuable layers
of flesh.
- Unlock new research paths for **Larval Refunds** and **Turbocharged
Blood Extraction**.
- Track the planet's growing awareness through the new **Planet
Watch** meter.
- Recover resources stolen by the returning **Planet Watchdog**.
- Navigate a rebuilt interface with improved keyboard and controller
support.
- Enjoy smoother high-population gameplay, clearer effects, and
numerous bug fixes.
â New Research and Progression The Spawning Pit now features a dedicated,
full-screen research tree with clearer progression paths and more room
around each node. \* Added two-axis click-and-drag panning. \* Added
visible scrollbars for large research branches. \* Improved keyboard and
controller navigation. \* Added animated branch connections and a moving
pixelated backdrop. \* Newly purchased research now creates localized
ripple effects. \* Added a pulsing **New Rows Unlocked** notice when
upgrades appear below the current view. \* Added **Hide Maxed** controls
to upgrade panels. \* Moved the **Pupa Web** into the research tree
instead of granting it automatically. \* Added a preview of the **Relic
Pavilion** at the end of its branch. The Pavilion remains locked in the
demo.
â The **Hanging Research Nodule** has also been adjusted: \* **Grow
Hanging Research Nodule** now appears at the bottom of the Biomass menu.
\* Its cost has been set to 5,000 Biomass. \* The prestige building is
now unlocked through the **Memory Cyst**. \* Prestige help now estimates
the time until the next prestige point. \* Prestige guidance now
suggests resetting when the current run begins to slow down.
â Research, prestige, and adventure-selection sounds have also been
improved. \# New Research Paths \### Larval Refund Once researched, the
Hanging Research Nodule can reclaim larva from units previously
purchased with blood. Reclaiming larva requires a large blood payment,
giving late-run players another way to reorganize their production and
recover valuable population capacity. \### Turbocharged Blood Extraction
Blood-hunk extraction can now be upgraded through a new research branch.
Upgrades include: \* Stronger extraction effects. \* Homing extraction
projectiles. \* Bonuses for repeatedly striking the same target. \* An
eventual conversion into Bloodsucker projectiles.
â Turbocharged extraction visuals are now used as the standard blood-hunk
click effect. \# Chitin Harvest Zone The new **Chitin Harvest Zone**
introduces Chitin Scratchers: specialized workers that dig through five
layers of the planet. 1 Husk 2 Skin 3 Soft Husk 4 Juicy Flesh 5 Innards
â Each layer provides a temporary production bonus. Clearing all five
grants a permanent bonus. \* Later layers provide increasingly powerful
rewards. \* Temporary and permanent bonuses now affect both chitin and
blood production. \* Tooltips show the active layer, current reward,
cleared state, and full-clear reward. \* The permanent-bonus display now
shows both its stack count and total effect. \* The harvest interface
has been reworked for better contrast and readability at every UI scale.
\* Fixed Scratchers becoming stuck after completing the fifth layer.
â Mushroom Greenhouse The new **Mushroom Greenhouse** allows players to
cultivate multiple mushroom strains across waterable plots. \* Empty
plots now display a clear watering arrow and water-patch indicator. \*
Clicking a plot that cannot be watered gives immediate negative
feedback. \* Fully grown mushrooms now pulse with a subtle glow when
ready. \* Mushroom choices, strain names, costs, radio controls, and
tooltips have been resized and recolored for clarity. \* Added clearer
feedback for greenhouse automation. \* Biomass mushrooms now emerge with
rising movement, smoke, and rumbling effects.
â Planet Watch A persistent **Planet Watch** meter now appears in the
top-right corner of the interface. Planet Watch represents the planet's
growing awareness of your activity. It is not a countdown, but
"retaliation" becomes more likely as awareness increases. \* The meter
records environmental changes throughout the run. \* It no longer
disappears during the early game. \* Progression has been rebalanced
around the full game, so the demo will no longer fill the entire meter.
\* The tooltip now explains the system and its consequences more
clearly. \* Environmental-event tiles have returned to the right side of
the screen. \* Event tiles now have improved sizing, spacing, cooldown
displays, and descriptions. \* Permanent, recurring, and cooldown-based
effects now use more consistent wording.
â Environmental Events \* **Underground Eyes** and **Pale Visitors** now
operate on cooldowns instead of remaining permanently active. \* Rain
and lightning can return multiple times during a run. \* Lightning only
occurs during rain and is not guaranteed during every storm. \* Removed
misleading timed-surge wording from **First Watcher**.
â Planet Watchdog The **Planet Watchdog** now appears only after the
Hanging Research Nodule is available and the Pupa Web has been
researched. Its first arrival includes a warning explaining that it
siphons resources and that those resources can be recovered through the
Pupa Web. \* Added live totals for siphoned resources. \* Added clearer
recovery instructions. \* Reduced the Watchdog's production penalty from
50% to 25%. \* After its first defeat, it returns on a 10-minute
cooldown. \* Each returning Watchdog has slightly more health. \*
Tightened and centered its collision area so battle-worm attacks connect
with the visible creature instead of exploding too far away.
â Pupa Web and Widow's Nest The Pupa Web and Widow's Nest have received a
visual and mechanical polish pass. \* Improved battle-worm movement and
attack behavior. \* Improved feedback when recovering siphoned
resources. \* Pupa Web battle-worm progress now begins at **2/10**,
reflecting the worm spawned immediately after construction. \* Fixed
visual issues affecting Pupa Web strands and Widow's Nest spiders.
â Combat, Units, and Effects Tumor growth has received a major
presentation overhaul. \* Added a pulsing coronary effect. \* Added
continuous bottom-up pixel bubbles during growth. \* Added denser
particles to the final burst.
â Additional combat and unit improvements include: \* Unit larva costs no
longer increase to two larva unless the unit is specifically designed to
begin at that cost.
â \# Balance Changes \* Tripled the benefit of the **Bladder** upgrade,
making Memory investment more meaningful. \* Renamed **Fast Hold** to
**Fast Extraction**. \* Increased Fast Extraction's blood-production
bonus to 300%. \* Prestige larval discounts now halve all larva costs.
\* **Freebies** now preserves 30% of the previous run's Bloodsuckers
when beginning a new run. \* Doubled the later tumor-growth requirement
that previously cost 10,000 blood and 1,200 biomass. \* Significantly
increased **Bug Fest** bonuses. \* Fixed Silk Spinner upgrades not
applying their intended effects. \* Updated Bladder descriptions to use
clearer terms such as **build** and **spawn**. \* Reduced Biomass
Gatherer sound volume by 50%.
â Interface Overhaul Much of the game's interface has been rebuilt for
improved readability and consistency. \* Replaced the left-side icons
for settings, save, audio, help, credits, and Discord. \* Added matching
top-right icons for achievements, Steam wishlist, feedback, and Planet
Watch. \* Standardized icon alignment, scale, spacing, hover areas, and
tooltips. \* Corrected the achievement button's position and clickable
area. \* Removed the achievement button's spinning particle treatment.
\* Achievement notifications now appear at the bottom-right and no
longer jitter when other interface elements are present. \* Added
pixel **New** indicators to hotbar entries. \* Rebuilt outer panels with
rounded nine-patch borders and opaque pixel-dither fills. \* Removed
border bleed-through, dark corner








