Version 0.11
Auto Toggle buttons are now hidden until the furnace tab is unlocked Entity Feed Upgrade button is now able to be turned off or on Insight goal payout lowered Goal changed from 150 clones to 250 Refin...
Auto Toggle buttons are now hidden until the furnace tab is unlocked Entity Feed Upgrade button is now able to be turned off or on Insight goal payout lowered Goal changed from 150 clones to 250 Refin...
Auto Toggle buttons are now hidden until the furnace tab is unlocked Entity Feed Upgrade button is now able to be turned off or on Insight goal payout lowered Goal changed from 150 clones to 250 Refin...
The lil' folks moved out of the roster and into the whole castle. Every citizen you see walking around is now actually THEM: the same face from their roster card, drawn head to toe in the new soft sty...
Rip N Ship v0.4.3 is live! This update finishes Mall Rats , the second official Junkverse card set, and includes a major performance improvement for Streamer Mode. Mall Rats – Set 2 Mall Rats is now...
I have now released an updated version that should address the issue with the results screen...
Fixed a bug where in a boss battle the damage and dps displayed were incorrect...

The full game is officially live on Steam! You can pick it up right now with a 20% launch discount for the first 2 weeks. https://store.steampowered.com/app/4568910/FragMiner/ If you enjoy your time w...
Vault Battles: turn-based combat comes to the Undervault Every 10th floor now ends at a barred vault door. The revealed stairs on floors 10, 20, 30 and beyond are guarded by a Vault Guardian drawn fro...

Your adventurer is no longer a name on a card. As of tonight: ⚔️ Fully animated in combat - watch yourself swing a sword, draw a bow or cast a spell depending on what you're wielding, flinch when...
Heroes Rise Update This update focuses heavily on onboarding, hero progression, trait depth, and overall UI polish. There are a lot of changes in this one, so let's dive in! New Player Experience Guid...
Asteroids were being tracked as hostiles, making wave progression confusing. Asteroids are now supplement only, waves will progress as long as all real enemies have been destroyed...
Money breakdown. Tap the $/sec number in the header and you get the whole thing broken down — every district, every multiplier, in order. Good for figuring out what's actually worth investing in onc...

Hey everyone! I am currently working on the next update as we speak. It so far has a lot of quality of life features, and the requested to be building selling. The tutorials are a lot more understanda...

Into the Planet’s Flesh — Major Demo Update The demo has received a major expansion. We are also doing a Steam Playtest! Try the game out through steam if you're interested: https://store.steampow...
No gameplay changes this update — this closes a couple of gaps found while digging into the v0.7.56 auto-collapse investigation. Dev testing no longer pollutes real player analytics. Every time I te...
This update came out of actually looking at what a real player did with the game, rather than guessing. A player in Italy triggered the "Collapse Horizon" automation script and let it run — 387 auto...
Hello, everyone! 0.5 has been released. Please feel free to test it out and provide any feedback you'd like. I'm very busy working on the next update, but I'm absolutely happy to include suggestions o...
The biggest update yet, and it's all about the lil' folks living in your castle. Every citizen is now an individual. They have a face (drawn in code, every one unique), a birthday, a favorite job, and...
The gate isn't a wall of statues anymore — it's a real battlefield. This is the biggest combat pass since the Counter-Siege, and your save carries over, as always. A living battlefield Your footmen...
I haven't slept because my brain keeps buzzing with things I want to do to this game. Help me. New ways to make gold, new places to lose it, and a locked door I'm not going to explain much. Rundown's...

After a lot of work, the demo for Peg Champ is officially live! There's still a long ways to go before the full release in August, but I'm so happy to finally have a public version I can point people...
I just posted a update and a devlog, but i just figured out that i can't update the game during the voting period of the jam, im sorry, i reposted the original version that was finish before the deadl...
Hi I updated the game with all your commentaries, in this update i didn't apply suggestions that have big changes, or significant changes, but are small things to Thanks You for al support, i am plann...

Multiplayer has been the toughest part of FRACTIONAL to get right - it took a few passes - but the leaderboards are now genuinely live, filled with real firms building real empires. Go head to head as...

Multiplayer has been the toughest part of FRACTIONAL to get right - it took a few passes - but the leaderboards are now genuinely live, filled with real firms building real empires. Go head to head as...