Release 2.0.0

Hello, Chroma Engineers! Version 2.0.0 is live! Stage 10 brings the story to its conclusion... but reaching the end opens the way to something entirely new. What's New? Stage 10 : The final stage of t...

Hello, Chroma Engineers! Version 2.0.0 is live! Stage 10 brings the story to its conclusion... but reaching the end opens the way to something entirely new. What's New? Stage 10 : The final stage of t...

I'm delighted to finally have a runnable web build again. I finally had some time after steam next-fest to figure out the issues causing the incredibly bad performance from the last build, and once I...
Here We Are Hi everyone! I’m taking a brief detour from my usual work to share a new side project I’ve been putting together. It’s a casual incremental game centered around something we all use...
Big update this time. The game got a full visual change and an update to the economic dynamic. Visuals - Replaced the old emoji-based UI with an actual isometric map, rendered with Phaser - Real sprit...
Dragon Village Idle - The Armory Update The warband grows up. Until now your fighters shared one pile of dungeon gear and carried a single personal blade. As of this update, every fighter dresses for...
Hi I just wanted to say, thanks, i am so surprised of how the game is doing, and all the comments that you submited i will read it and use it for continue developing my game, this is my first game, an...
/admin/: MoonGod() UPDATE NOTICE RECEIVED /admin/: ENTER PASSWORD TO APPLY UPDATE [****************] PASSWORD CONFIRMED LOADING [4%] LOADING [98%] LOADING [99%] UPDATE COMPLETE /admin/: BEGIN MoonGod(...
Two quick fixes tonight, both straight from the review notebook. First: sneaky merchants among you discovered you could switch a shop to a fancier product while the shelves were still full of the chea...
Retromine Demo v4.0 Patch Notes Powerful Passive Abilities, Boss Rounds, Total Visual Overhaul, & Steam Demo Release Out Now! Hi everyone! Welcome to the third and final pre-release content update for...
Hey farmers! We're bringing the first general update for this month to your devices today! Let's dive into the patch notes! ⚠️THE NEW CONTENT ADDED IN THIS UPDATE WILL ADAPT WITH YOUR SAVE FILE, S...
Things I added: - Slimes can have bigger or smaller size. For now, it doesn't really affect them in a good or bad way. But later, having a bigger size can consume your energy a lot more when moving. A...

NOTE: I've applied a fix for the login issue from within itch.io's embed. You can now login from the itch.io project page. Idleglow started with a simple question: what if a clicker game made you afra...
Minor fix to allow window scaling when not in full screen mode...
The big one from the roadmap: shops no longer print gold out of thin air. Now you pick what each shop crafts (three products per shop, unlocking as it levels), a little batch timer does its work, and...
F ixes: After unlocking Hard mode, Legendary and Rainbow wheel rewards roll an item level based of the highest base item level the player has ever found from enemy drops. Some fixes and adjustments in...
I think it was obvious but still I felt the need to inform. In case you were following the development of Glaide, I gave its development a break for now to work on our existing horror game Tostchu. I...
The biggest art pass yet: every image and model in Hoardlings is now hand-made or hand-picked CC0 — there's no AI-generated art anywhere in the game. One heads-up first: this one starts a fresh save...
Upgrades are now split into multiple levels, allowing for smoother incremental progession. Upgrade tooltip have been improved with clearer and more precise descriptions. New upgrades. More active game...
Battles can now be fast forwarded at 4x speed! Equipping equipment is now faster. If you have enough of the same equipment, you can keep equipping to other minions until you run out, without having to...
Yesterday I shipped five builds. Every fix came from someone else noticing something I had missed. My own tests passed the whole time. The English text. Three separate people told me the English versi...
Quick but big one today: the game is now called Lil' Crown. Here's the story. The 2012 game that inspired all of this, the one my girlfriend, her sister and I loved and lost when it vanished from the...
This is the largest update the game has had — two whole systems and a rebalanced road between them. It has been cooking on a side branch for weeks; today it all ships together. **Your familiars have...
So yeah, missed a day, and I will miss another one tomorrow because it's my wife's birthday But today we have : - destructible terrain. I am very exciting for this ! - Refined graphics - A trailer - P...

Quick follow-up to last night's update. **If the game wouldn't load for you, that's fixed.** The build I posted had a packaging fault and never started - you'd have gotten a blank navy screen. Re-uplo...

Quick follow-up to last night's update. **If the game wouldn't load for you, that's fixed.** The build I posted had a packaging fault and never started - you'd have gotten a blank navy screen. Re-uplo...