V11.4
Tweaks to descriptions Program can use any existing variable as a stat Added 댉 symbol to program other minor changes...
Tweaks to descriptions Program can use any existing variable as a stat Added 댉 symbol to program other minor changes...
v0.3.81 Economy Pass/Income Tab Improvements Increased scouting forests base pay from 410 -> 450 Increased delivering resources base pay from 10,900 -> 11,800 Slimes cost ratio increased from 1.155 ->...
finnaly released and now i have a weekly break (weekend)...

Hayo crew! Update 0.1.1 popped up with a new stage and some problem fixes needed from the first version. I plan on adding a story mode ASAP and an idle city builder game style after finishing the stor...
0.23.1 2026-03-19 Some UI upgrades to collapsible lists Fixed plans keeping incorrect locking data between runs causing skips Fixed plan items with skill dropdowns treating all options as the same obj...

v0.10 is released~ This major update adds the brand new upgrade tree, a new rebirth currency, as well as a level up system! Bloom Meter + EXP System When you build, make wishes, or hire wisps in the w...

Hey, thanks for all the bug reports! Here are all the updates that have occurred up to the current version v1.05: Added mid-run saving when entering/leaving the shop Added a voice SFX toggle Added spe...
Between the first private release and the public one, I've made some changes. The main thing I've learned is how tricky is automatic integer scaling was in Godot, so I had to rewrite all my UI for a b...
v0.7.2 Balance Hotfix Repeat copy pricing has been adjusted to reduce spam. Pulse now costs 1 extra bit after 2 copies, and Relay costs 2 extra bits after 1 copy. The HUD now shows both the current co...
We just improved the Achievements experience in Idle Forge. The Success cards are now more minimal and easier to read (description, progress, and rewards only), with cleaner layouts on mobile. We also...
yay click the button got an updating saving, sfx, and bgmusic...

v0.1.2 — Sound & Story Update Two big additions in this update. ─── SOUND ─────────────────────────────── Added a full sound syste...
v0.1.0 — Initial Release First public release of Alchemical Laboratory! Built as a single-file browser idle game with: - Full EN/RU/ES localization - Two reset layers (Prestige + Ascension) - 49 ach...
v0.1.1 — Sound Update Added a full sound system powered by the Web Audio API. All sounds are synthesized in real-time — no audio files, no extra loading. The game remains a single self-contained H...
Hello everyone! After a month of hard work, a new major update for Void Eaters is finally here. This update includes some significant changes: Expanded late game - Added new maps - Added new buildings...

Localization content has now been integrated into the game. Any and all feedback on any confusing or misleading language in any given locale is greatly appreciated!...
Fixed a few things. More of the characters' and enemies' skills are working properly, but not all of them yet. Nothing game breaking; they'll be updated later. Just as a note, while saving and loading...

Version 0.8 New Feature: Shop Player-run shop — Sell your drops, crafted items, and plants to customers for gold 5 customer types — Commoner, Adventurer, Collector, Merchant, and Noble, each with...

⚡ Volt Empire is officially live! Start with nothing but your fingertip and build an energy empire from a single capacitor all the way up to a universe-bending black hole. What's in Version...
0.8.0 is a major UI, usability, and quality-of-life update, focused on making the game easier to read and to plan. The biggest addition is the new Tech Tree, which gives technology progression a clear...
🌲 Hotfix 0.1.4 ✨ NEW Added icons for all skills in game 🔧 UPDATE Reduced Forest wood generation ( 100 → 20 per cycle) 🐛 BUG FIXES Fix conversion ratio for higher wood to lower wood (...
[ALPHA BUILD 0.0.62] 2026.03.18 --- Patch Notes Fixed bug that was preventing enemies from casting spells or using abilities. --- No save wipe/resets required...
[ALPHA BUILD 0.0.61] 2026.03.18 --- Patch Notes Stickied merchant menu selection and improved UX: refactored buy/sell list refresh logic to retain the currently selected item instead of resetting to t...
What changed: changed all upgrade prices for better progression there is a final upgrade that costs $1500 now. it can be purchased repeatedly to increase all stats cursor is now visible when hovering...