THE UPDATE IS LIVE!
Arms Dealer Tycoon V4.0 - The "Empire" Update Total Visual & UI Overhaul Rebuilt the entire interface from the ground up to feature a clean, modern "Mobile Tycoon" aesthetic. Added dynamic "Tap Partic...
Arms Dealer Tycoon V4.0 - The "Empire" Update Total Visual & UI Overhaul Rebuilt the entire interface from the ground up to feature a clean, modern "Mobile Tycoon" aesthetic. Added dynamic "Tap Partic...
Save System Game auto-saves to browser localStorage every 30s and on tab close Ctrl+S for manual save; auto-loads on return Start screen shows "continue" or "new game" options when a save exists Contr...
Since this prototype went public on Friday it got over 2800 browser plays with over 30% of people reaching the end screen. It quickly ended up n°4 on the New and Popular tab of itch (with the tag inc...
We've published our Steam Page . As you can see, it's a really placeholder version, we're working with a capsule artist to make it much more appealing. Feel free to drop a wishlist and follow...
Getting more busy so I haven't had 8h a day to fiddle with the project anymore, but for the last month I've been working on overhauling UI and menus entirely. There are still some placeholdery parts t...
v0.46.0 finishes the job started in the Bank & Inventory Rework — enchanted items can now live directly in your quick-access Inventory, you can manage them from there with a right-click or long-pres...
Fixed alot of random things. Game better now. focusing on adding more choices now...
The start of the game felt much too slow, so I've done some re-balancing to help out with that. Most spells are unlocked sooner Rain is now unlocked before spell enhancements Tweaked some of the pop-u...

Added some small quality of life features to The Lines Game. The ones I'm most excited about are: The completion timers for orders. One of my close friends wants this badly so she can optimize her str...

The Demo Must Be Played After releasing the prototype last year here comes the all-improved demo! There's been a total art overhaul, an incremental skill tree, new enemies, new mechanics, and so on. I...
Game should run better now in theory! I cut down and optimized a lot of the worm-related code, so having a LOT of worms shouldn't be as much of a performance tanker anymore. Fixed a memory leak (oops!...

You can now respec any building/upgrade category and delete any building without having to restart the level The game is now paused while the respec/delete confirmation panel is displayed Added a mini...

Thanks for playing, testing weird builds, and sharing feedback. A lot of the fusion combinations and Exotic synergies came straight out of player experimentation, and that kind of chaos is exactly wha...
Some bug fixes. Made it so that when you’re clicking really fast and choices appear, you no longer automatically select a choice...

With this update I've added some new items that aids your goblin army during combat, such as the Cursed Effigy, which applies a slow and a bleed on the enemies: And the Bouncy Bomb, which bounces arou...

This one took a while. I want to write an honest account of what went into this patch, because it’s by far the most technically complex thing I’ve shipped for Grindly. If you follow the developmen...
Hi everyone! The chaos on orbit is fun, but you need the right tools to handle it. I’ve just added the Tech Tree — the heart of your progression in Kessler Collapse. Now, instead of just watching...
This build reimagines how food items appear in Otto's world. Instead of drifting in from the left, items now spawn underwater around the otter, making the play area feel more alive and reactive. A new...
V 0.3 New: - reworked the Card draw mechanic & behaviour when moving the mouse - added confirmation when discarding cards - added "hardcore" mode - added "unforgiving" mode - added ascenions levels. T...
-Fixed flower unlock not working -Fixed outlet not working...
A ball limit is being introduced to encourage people to drop their balls more often since they would usually just drop one ball at a time and stockpile them. I wasn't happy with Bacteriophage, it was...

Fixed commission rounding — small cuts now always yield at least $1 Refreshed UI colours for better readability and contrast throughout Fixed a loading error when running inside the itch.io desktop...

Fixed commission rounding — small cuts now always yield at least $1 Refreshed UI colours for better readability and contrast throughout Fixed a loading error when running inside the itch.io desktop...
Fixed a lot of UI issues and made the game look much better. Added more content in a variety of ways. There’s now also a freelance gig where you type a sentence as fast as possible to earn money...