A first dive into the dark
Small update, but it's the one I wanted to do since a few of you said you finished the demo and wanted to know what's below. When you reach 200 m, the mechanic now lets you take the diving bell down o...
Small update, but it's the one I wanted to do since a few of you said you finished the demo and wanted to know what's below. When you reach 200 m, the mechanic now lets you take the diving bell down o...
BenelOil went up on itch 36 hours ago. Since then 780+ people have played it for a combined 234 hours, from 59 countries. I did not expect that, and I have spent both days reading feedback and patchin...
0.1.12 — Seeds & Soil 21 September 2026 New Farming is open at Herbert’s Farm. Start with two pots, grow five varieties of herbs, and unlock extra pots at Farming 10 and 20. Speak to Herbert for A...
Development covered 5 Aug 2026 to 6 Aug 2026 (commit dates). Short window, but two of the things in it change how the map plays. Flying over someone else's barrier The formation domes could only be bo...
I was planning to spend today working through bug reports. Instead, I noticed a writing problem this morning that I thought would take a couple of hours to clean up, started working on it around 8 AM,...
Sorry for not updating for some time. As a solo Dev if life happens, the game takes a back seat until you have time. I am continuing to work on it again now that life has settled down a bit! This upda...
Live now on Windows, Android and in the browser. Existing saves carry over. - WASD and the arrow keys pan the camera. Works everywhere, including build mode and mid-way through dragging out a conveyor...

Player messages through the Bone Pen, environment previews, clearer research, more onboarding guidance, accessibility options, and follow-up fixes. This catches up the itch devlog through version 0.4...
Notification history, better controller navigation, pause support, new music, and a round of interface, save, gameplay, and performance fixes. Continuing the catch-up posts: version 0.4.4 added notifi...
Mac support for the Steam demo, slower pacing, Pre-Growth Acceleration, and UI fixes across all supported languages. I’m catching up on the recent demo updates here on itch. Version 0.4.3 focused on...
Hi! I'm a solo developer, and Realm of Runes: Tale of Chaos is my semi-idle, turn-based RPG. Today I'm putting the first public build on itch.io. What's in it right now: - A long chapter campaign with...

A player pointed out that upgrades felt less meaningful when a room could never be failed. That was useful feedback: cleaning needed a reason to plan a route, empty the bag at the right moment, and ke...
In this video I look at why I'm deleting what accounts for about a third of the code design and implementation of this game. Short answer, it just didn't, it was just wasn't fun, didn't work. There's...
Uma comunidade construída em torno de um jogo onde você não faz absolutamente nada inevitavelmente atrai um perfil psicológico específico: indivíduos exaustos por uma era construída inteirament...
"Nothing" is built using vanilla web technologies (HTML5, CSS3, and modern JavaScript) to maintain zero load times and maximum compatibility. State Machine Logic: The application functions as a rigid...
Desenvolver um jogo inteiramente centrado na ausência de interação apresentou restrições técnicas e psicológicas únicas. O que funcionou bem: A remoção de todas as mecânicas tradicionais ma...
"Nothing" is officially available. There are no levels, no tutorials, and no progression paths. The entire build functions as a strict test of inaction. Core Features: Real-time persistence for local...
Pequenos ajustes foram implementados para melhorar a estabilidade geral. Ajuste da zona morta: O limite de sensibilidade do mouse foi ligeiramente refinado para evitar entradas falsas causadas por peq...
Second Screen published this week with a quiet problem: nothing in it ever ran out. I keep a set of scripted players who play the game headlessly and print where they end up, and the careful one finis...

This update makes more room for the mine and fixes issues with tutorials, lighting, and pet loot collection. ## A more compact interface - Menu, Pause, Settings, lighting controls, and side tabs now s...
The newly reworked upgrade system has been deployed in this v1.42. These now feature more balanced spread effects on money, food, electricity, knowledge and resource production. Upgrades now also feat...
It has been a while since the navigation update, so there is quite a bit to cover. The game now has a new way to move between pages, major customer and save improvements, and an entirely new bank syst...

You play a healer. You have no attack button. You will never have one. What you have is a song. Six of them, eventually. They mend, cleanse, shield, bloom, wake and rally, and every one of them costs...
New Features & Content Settings Menu Added: You can now customize your experience with new volume sliders and language options! Localization: Added support for several new languages. Demo Update: The...
The feedback about Little Vac getting repetitive after room 12 was fair. I’ve added two attachments, shortened the later jobs, and removed the arrow strips to make movement simpler. Two new attachme...