Incremental Quest prototype update 1
Hello! This is the first update after the prototype saw the light. The feedback has been great, so I did my best to address every issue that was reported. Changes are: - Fix incorrect level up values...
Hello! This is the first update after the prototype saw the light. The feedback has been great, so I did my best to address every issue that was reported. Changes are: - Fix incorrect level up values...

March 2026 v0.5 adds cycles, site combining, site discovery, and a new card batch. Win at tier 5 to complete a cycle. Each new cycle starts one tier lower: cycle 1 starts at 4 , cycle 2 starts at 3 ,...
0.22.1 2026-03-13 Fixed Improved mod bonuses not being restored on saves that were affected by earlier bug Added skill selections to education task plan's display Penalties on mission card hover displ...
v0.3.61 Cinematic Added a 90 second intro cinematic Income Economy Rebalance Rebuilt income tier formulas for better long-term scaling, upgrades stay worth buying at all levels instead of becoming dea...
Fix - Souls spawn zone (Cemetery) Sprite update - Slow souls sprites Sprite update - Amanita Muscaria (Forest) Hide cursor...
Thratur has posted the weekly update. Since most of the work this week has gone into World 12, which will be coming out next week, this is a very minor one. It includes a new advanced research that wi...
Hi friends! We're super happy to release our first version of the game. Soulseed it's still on an early stage, but we're eager to know what you think so far. Let us know what you think about it!...
Devlog 0.03 – Work in Progress Hey everyone! Just a quick update from the development side. Work on version 0.03 is currently in progress and things are moving forward nicely. If everything goes acc...
I've added a sandbox mode, and set that to the default. I still think there is a game in here somewhere, but for now it is mostly a calculator. I will be adding more features, operations, and goals as...
Added elephants. Added spearman gladiator. Added wishlist and discord buttons to the main menu. Limited troupe slots to 3. Fixed being able to start without a gladiator...
Overview Version 0.2.0 introduces a structured progression system, including objectives and new methods for resource acquisition. Quest System New tasks are generated every 2 minutes. Mowing: Classic...

ANNOUNCMENT FROM THE DEV: Hey everyone thank you for playing my game! i have an announcement: i will be doing updates to the game to improve gameplay and quality of life! seeing these numbers rise fro...
This devlog covers the engineering work done under the hood since the last update — performance optimization, balance tuning, and the Nexus Protocol redesign. ⚡ The Autoresearch Campaign —...

Idle Throne continues evolving This update focuses on strengthening the core combat systems, fixing long-standing item issues, and improving multiplayer reliability. ⚔ Combat System Core Combat calc...

the itch io uses different art assets and a scaled down version of the action and game features, but it is playable in the browser without download. Go to steam page to check out the full game :) wish...
Two updates in one post — v2.8.0 was a deep balance overhaul that finally makes ascension feel mandatory, and v2.9.0 adds a new persistent mechanic and a round of quality-of-life polish. Here's what...
Updates New locomotives Blue Giant Steampunk Snow Cruiser Overlay text when hovering over menu buttons New background City New smoke particle system Fixes Collection not displaying correctly Duplicate...

Thank you for the amazing feedback on the major update! ❤️ This patch is all about Quality of Life (QoL), making the leveling process smoother, and squashing bugs: 📈 Leveling Boost: XP earned f...

Steam demo out now! Hi all! I'm happy to share that the Steam demo is now out! If you wish to hear about updates and the full release, consider wishlisting the game on Steam so you'll be notified when...
📡 NEXUS TRANSMISSION — v2.6.0 ONLINE 📡 Commanders. The Challenges division has been completely restructured. From today, completing a challenge doesn't just fill your shard wallet — it perma...
There's a dark and a light mode, and some background music. This game 'feels' about half done to me. Well, some of that's features - I still need to finish my autosave and have it autoload. Anyways th...
Fixed a bug where using quick-heal or quick-rad buttons with inventory items caused visual item duplication. Added guards to the raid inventory to prevent items from disappearing or duplicating during...
This release focuses on 2 things Long awaited performance update for those of you with huge factories, should play waaay better. Its a hybrid system where in the beginning all calculations are done pe...
Devlog #2 — Budowanie fundamentów Witam wszystkich! Od pierwszego wpisu deweloperskiego „The Project Begins” projekt poczynił spore postępy. Ta aktualizacja koncentruje się głównie na ulep...
⚡ NEXUS TRANSMISSION — v2.5.4 ONLINE ⚡ Commanders, the Nexus Core has expanded. Two major systems have just come online: a sweeping Achievement Framework and a living Lore Archive that breathes...