Dev Log #8
Hey everyone! Not a whole lot has happened since the last dev log, and I wanted to be honest about why. Over the past week I've been taking a bit of a break from development and spending some time pla...
Hey everyone! Not a whole lot has happened since the last dev log, and I wanted to be honest about why. Over the past week I've been taking a bit of a break from development and spending some time pla...
Hey everyone! Not a whole lot has happened since the last dev log, and I wanted to be honest about why. Over the past week I've been taking a bit of a break from development and spending some time pla...

Pocketing balls has never felt this good. This update is all about the money. Every coin you earn now hits harder, sounds richer, and rewards you for keeping the shots coming. Hot Streak Multiplier Ke...

Performance improvements: loading time was greatly improved, even on older machines. But the game may still run slow on web for older machines. Curved world: the game now have a world that wraps aroun...
Released Update 0.34.0! Added a new series of new side quests to the Inn that explain the mechanics of the game. These first 5 explain the 5 different classes in Gachafrens. There will be more to come...
V0.1.1 Galaxy Update Patch 1 Changed How much the upgrades double when bought (* 1 to * 0.7)...
Devlog 2026-07-12 — v1.5 wrap-up: mobile, modding growth & Locations+ A big v1.5 finishing round, in four parts. Mobile & tablet pass The game got a real touch-and-layout audit: pinch-zoom re-enable...
- So, we've got heroes now ! One that blows, one that throws fire, and another one (my favorite) water ! - The rebirth move from every 2 tier to every tier - A few UI tweaks...
My most ambitious chapter yet is now available to play. Update: Chapter 3 is now playable. Upgrade popups are now draggable. Performance improvements for chapter 2. More music tracks...
0.5.1 UPDATE Just a few bug fixes here. Fixed the tutorial pacing so it actually triggers in the right spot. Fixed some issues I had with wording/grammar on some locations. Also fixed the position of...

Patch 7: Demo Focus, Upgrade Tree Expansion & Market Variations Patch 7 is focused mostly on the demo version. There is very little new content exclusive to the full version in this update. New Stuff...
I didn't change anything gameplay-wise. - Added 10 new hats to the game for the slimes to wear. - Upgraded the slime description UI. Instead of just text, there will be symbols and icons for better re...

New Eight ways to close a chronicle. The last camp before the wyrm now offers eight closing voices for your page rather than three, so the epilogue that ends a descent reads differently from one adven...

New Eight ways to close a chronicle. The last camp before the wyrm now offers eight closing voices for your page rather than three, so the epilogue that ends a descent reads differently from one adven...
This update is a direct response to your feedback. Thank you to everyone who commented, rated, and reported bugs. You motivated me to work on this game more. Here's the changelog: THE FORGE NO LONGER...

Hi everyone, first of all thanks for playing the game! This month, the game reached over 8000 plays on Itch! I received lots of comments about it. Based on your feedback, I've just released a new upda...

As you may or may not have already known Sentient Cactus has a YT Channel, well.... I have now expanded to Instagram to post some quick videos and hopefully get more sweet sweet engagement, here is th...

Tenebrarium Update 0.9 Patch Notes: (No update last week as I was out of town, apologies) Goal this week was to flesh out the social system (creating at least 4 tertiary behaviours in the process), an...
🌩️ Weather Clicker v1.2 ya disponible ¡La versión 1.2 ya está disponible! Novedades 🌨️ Nuevo evento de granizo. 🧊 Nueva moneda: Granizo. 📡 Se añadió la Estación Meteorológica...
Mac version available! Native on Apple Silicon and Intel, crisp pixel art on Retina displays!! Download it, try it, and tell me how it runs on your Mac!...
New Forest Guide tutorial system with first-time player onboarding. Progressive unlocking for Sap Tree upgrades and progression tabs. Challenge Levels added for long-term progression. ⚖️ Balance R...
Fixed actions not clicking when cell is repopulated without moving the mouse...

This version includes a lot of small improvements based on all the feedback I've received, including balance changes and quality-of-life features (for example: damage numbers are now visible, screen e...

Hello guys, I’ve been working on Sapling , a browser-based incremental/idle game where you start with a tiny sapling and gradually grow it into a massive World Tree . As you progress, you’ll unloc...