Game Updates

Patch notes and dev posts · 20,317 Browser updates
Musical Chairs
Musical Chairs
80 days ago

Hotfix

Hot fixed a couple of bugs: - An error that occured when trying to load an advert - Inconsistent saving when exiting the game on mobile - UI overlap on longer devices Unfortunately, due to having to i...

Dynamine
Dynamine
80 days ago

Update 0.5

Update 0.5 Changes Hitting a mine and causing an explosion now causes all destroyed tiles to be replaced by indestructible walls. Hopefully, this should disincentivize from carelessly hitting walls at...

Ensis IDLE
Ensis IDLE
80 days ago

Patch v0.6.0

0.6 is here! Thanks Dark12 for supporting via ko-fi! ♥ This update focusses on transparency for all mechanics, improved guidance and of course new Endgame content, balancing and bug fixes. Have fun!...

Ensis IDLE
Ensis IDLE
80 days ago

Version v0.6.0

> 0.6 is here! Thanks Dark12 for supporting via ko-fi! ♥ This update focusses on transparency for all mechanics, improved guidance and of course new Endgame content, balancing and bug fixes. Have fun!

## ADDED

- Bosses with unique mechanics and rewards
- Journal with Story, Quests, Lands, Beastiary, and Milestones (more to come!)
- Hotkeys for navigation and various actions (see settings)
- Animation to COLLECT button
- Un/-Equip button to Items icons
- 1 Supporter Enemy (Tchernobog)
- 3 New Weapon Type (Scythe, Halberd, and Longbow)
- First SFX and more music tracks
- 1 New Item/Slot Type (Rings)
- 3 New Researches (has to be unlocked)
- Detail View for Items (hold SHIFT)
- Loadouts (has to be unlocked)
- Reforging (has to be unlocked)
- Buildings can be made persistent (has to be unlocked)
- Override for area enemy level, this is temporary, until the new system is finished
- More Lore/Story

## CHANGED

- Base Armor value for all pieces
- Renamed Greaves to Leg Armor
- Welcome Back screen now includes Buildings finished
- Default compare level is now based off highest enemy level killed
- Increased base cost for Ashen Hand from 10 to 20
- Adjusted some Weapon Stats
- Decreased most stat on enemies
- Enemy Scaling should be a bit more forgiving early on
- Raised default drop chance from supporter enemies from 3% to 5%
- Heavily rebalanced all modifiers, their scalings, softcaps, etc.
- Decluttered Item Tooltips
- Lots of small UI touch ups
- Buildings are now calculated before materials for offline progress
- Auto Exploration bank no longer reset when portal jumping

## FIXED

- Tooltip lingering after starting to drag an item
- Several issues with ARIA compatibility
- Vortex Essence modifier label
- All Research providing Ash production bonus
- Buildings not progressing offline properly
- Several issues with potential savegame loss
- Auto Trashing not disabling with corresponding Soul Perk
- Equipping Items removing their lock
- Attribute Totals and Graph showing wrong values
- Buildings/Research not properly progressing offline
- Phylactery not properly contributing to offline calculations
- Back-to-Top button not obstructing other links on smaller screens
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