DevLog10: Gamma Ray; Final Design

English: We’d like to show you the,for now, final design of the new Gamma Ray active ability! As we explained in a previous post, this is a new active supernode. When you use it, a huge ray appears...

English: We’d like to show you the,for now, final design of the new Gamma Ray active ability! As we explained in a previous post, this is a new active supernode. When you use it, a huge ray appears...

This one kept growing. What was going to be 0.4.2 and 0.4.3 somehow ended up becoming one very large update: contracts you actually choose, species boosters from Ortiga, a global ranking, touch contro...
Along with the many new achievements, shop items, new section, new item on the terminal market, the complete removal of the loading screen on Windows, and MORE... coming soon!...

The build that has been sitting on this page is a long way behind what I have been working on, so all of it arrives at once. A redrawn interface, undo, grid lock, a save that cannot be lost, and machi...
Same game with three way to get an end, depending how you play, which one you follow, what you buy !...
Today's update is based on three pieces of player feedback: the browser game needed fullscreen, mouse input could move the surrounding page, and it was difficult to tell how much material entered or l...
(Pt-br) Notas Essa é uma grande atualização do Farm & Grow desde a build de publicação desta página. Esta é a Build 03 . Nessa build, a UI do jogo ainda não estava muito finalizada. Eu ainda e...

Hello everyone. Today, I wanted to cover some of Perpetua's upcoming mechanics as well as a rough timeline of upcoming releases. (All images and mechanics are subject to change) Let's get started with...
Second Screen is playable in your browser now, free. You run a streaming service. Pitches walk in, and every card prints the whole bet before you pay: the budget, the honest odds of a breakout or a ca...
The Subterranean Farmer has received a major update. A rebuilt underground garden and the entire restoration campaign are now available for free in your browser. New cave artwork, individual growing b...
Tower Tycoon has received a major update. The new browser build is live, and the full game is free. A new illustrated city, furnished business interiors and animated feedback. A rebuilt campaign with...

This update focuses on the beginning of your adventure, the atmosphere of the mine, and fixes for issues that interrupted play. ## A new introduction - Collect your starting equipment in a forest clea...
Three things a week of your play turned up, and one that a note on the page asked for. The Reaping swings where you would. While the Reaping ran, a foe walked all the way into the knight and dropped a...

BenelOil now speaks five languages: English, Turkish, French, Spanish and Brazilian Portuguese. The game picks your browser language automatically; you can switch in Settings. Also fixed: a few Turkis...
Thank you to everyone who played the demo, voted, commented, or sent feedback. Your reports helped me reproduce the worst browser issues and focus this update on the moments that interrupted the game...
Demo V0.3.15 is here! Most changes are only relevant for the full game, but still: - Improved loading times for demo - Update on the top-right corner UI element to try and make it clearer...
Development covered 2 Aug 2026 to 5 Aug 2026 (commit dates). Some windows add features. This one mostly found out that things I had already written down as done were not. Hunting gave you nothing Eigh...
Last update was about the deep end. This one is about the shallow end, where it turns out we had a much worse problem, and we only found it by counting. 63% of players were eaten on their second dive...
The first browser build of Magic Numbers: An Occult Factory is live! Step into your own magical workshop: connect spells, turn reagents into mana, and recycle the residue before it clogs your producti...
This is arriving only about five or six hours after the previous hotfix, which was not especially planned. I went back in to deal with a couple of remaining player reports, started looking around whil...
So based no some feedback that the initial game loop should be quicker to highlight the prestige + incremental...ness of the game, I've changed the flow of the demo/game. Now the final muster will occ...
THE DYEWORKS is out, free in the browser: a dye house incremental where the colour on the cloth is what you sell. You grow weld, woad and madder by the season, keep a floor of vats alive (woad has to...
Development Sneak Peak | Class Engines & The Cleric Note all values, engines and abilities are in development and are subject to change once I start doing Balance passes I've been hard at work on addi...
Thanks to everyone who dived in this week, and to the two of you who wrote in. Both of your notes are fixed in this one. You can see the next boss coming. "I seem to be stuck at the heart? It says I h...
Hi y'all! I wanted to make a quick update on the game based on feedback I have received! This is update is mainly to bring errors and clarity throughout the UI. It also adds Accessibility on the setti...