Game Updates

Patch notes and dev posts · 17,062 Browser updates
Isles of Silence
Isles of Silence
10 days ago

Version 0.6.0

**NEW CONTENT:**
- One new 'regular' Monster
- One new 'Raid Boss', a multi-stage fight with unique mechanics
- New farming system on Isle 3, the 'Crystil Cluster'
- Side Quest system integrated through the first 3 Acts (Early Stages)
- Two new locales
- New Weapon Type, plus several new weapons
- Three new Armors sets, plus one bonus Head-piece
- 6 new Skills, including the first 'Set Skill'
- Enhanced combat, including aggro modifiers, item use times, projectiles, and animations + visuals
- Several new items, refinements, and recipes
- Hunters now must learn each new weapon type, getting more bonuses the more they use one
- Resonating Armor Sets now unlocks them as layered equipment
- Villagers can be asked about various things throughout the story, and may offer new insight (still in early stages)
- New Menu phase
- 4 new Achievements

**NEW QOL:**
- Upgrading the Village provides exp bonuses to Hunters
- Hunters gain Damage + Health multipliers each level
- Item Dictionary has been added to the library, full of detailed information about each item's various uses
- Added a back-up reminder every 12 hours for browser players
- More Hunter pouch upgrades

**CHANGES:**
- Village Construction tab overhaul (Early Stages)
- Some Library information is obfuscated until monsters are fought more, or are fought with certain weapons (Early Stages)
- Locales now have their drops hidden until the item is gathered within that locale, even if the item has been seen before
- Exp gained from gathering is now influenced by Item rarity x quantity instead of purely quantity
- Ships are automatically set to auto-load when the Manifest is unlocked
- Lowered the amount of grass in the village by half
- Entirely reworked combat accuracy when hitting a monster
- Monster stats and combat rebalanced across the board
- Hunter Levels require slightly more exp to counter the increased available bonuses to Hunter Exp gain
- Layered Equipment fully hides when in the 'reinforcing' menu
- Reordered achievements to line up with possible progression order
- Made certain text more conscious of the lack of feet present in much of the game's anatomy
- Reworded several skill descriptions to increase consistency
- Lowered resolution on Menu images to help web loading
- 'Login with Steam' button (web only) is finally not bright pink
- Isle 2 + 3 Locales added last update are reflected on the map
- Crafting Recipes now show the time they will take to be auto-crafted in parantheses (if auto-crafting is unlocked)

**FIXES:**
- Settings and other floating windows now scale properly with the game
- Wishlists for Village upgrades now clear themselves once the upgrade has been bought
- Recursive recipes should no longer crash the wishlist
- Multi-hit moves from monsters no longer hit an extra time
- Fixed an issue where unlocked sub-tabs wouldn't appear until a new tab was clicked
- Farm outputs no longer flow out of their textbox
- Hunters should now properly load with max health if the "Synthetic Veins" Skill is Resonated
- Fixed a visual bug that cause speech bubble alerts to display wrong. This has been in the game since their introduction, and I apparently just forgot I didn't draw them like that
- Only Village Decor you've purchased should now appear
- Menu will no longer have faded black borders if at the proper aspect ratio
- Hunter Pouch recipes properly display on loadig Hunters are away
- Hunters will no longer use Frigirus potions if they have enough Heat resistance to withstand the environment without it
- Secondary Objective box should disappear at the expected time
← Prev
Page 14 of 683
Next →