v1.1.13 + Android Port out now!
Slight Android warning: It does require a beefy phone. If you run out of RAM, the game will crash. I've mitigated the issue enough that I stopped encountering it during my playtests and I have a fairl...
Slight Android warning: It does require a beefy phone. If you run out of RAM, the game will crash. I've mitigated the issue enough that I stopped encountering it during my playtests and I have a fairl...
Combat Damage Formula Rework New damage formula: Math.round(atk * (K / (K + def))) with a ±20% variance. The old formula was a flat ATK−DEF, which meant heroes fighting high-defense enemies would a...
Change Log : - Improved FPS by about 50% through camera culling - Added a Roomba vacuum upgrades that is throwable and picks up trash for you - Added a throwable trash bag that picks up garbage while...
only smol patch fixed a bug i think where all is null...
New skill combo system (skills interact with others to create new effects) Random run bonus quests that grant extra bitshards Random waves of enemies events happen in different configurations New visu...
breaking news, this exists...

UNBROKEN SIGNAL: IDLE ARCHIVE has been updated to version 0.1.2. This is a small display hotfix focused on improving readability when players reach extremely large Signal values. Changes: Improved for...
added: - save button - reset button - skip button fixed: - discord rich presence (i don't think it was PRESENT last time.. hah.. sorry)...
New improvements for my game in the future: Toy counter Skill tree Auto-collection mechanic...

Version 7.0 — One-Handed Apple Intelligence™ has been redesigned. Again. This time it fits in one hand, fits on one screen, and still summarises things you can already read. One screen. No escape...
it's been a while but here's a new update so yeah -classes added...
Game will now shrink to your screen size and create a single row for the columns, and added touch screen controls to make the game friendly! Additionally pets have been added to stand next to your Kni...
New updates! - Equipment has been rebalanced allowing more versatility in combat strategies - A new boss in the Cellars! Reach level 20 Cellars kill the boss and collect the unique drops from the gian...
Hello CEOs and hard-working bosses! Thanks to your amazing support! Today I am bring you a MEGA UPDATE v2.0 ! The office window frames have been expanded for a much better view, and we have some jaw-d...

Hi everyone! This week, we officially kicked off full-scale development for the full release! We’ve begun implementing core features that we’ve been planning for a long time, starting with an expa...
This one is about progression and readability. ■ Robotics unlocks are now granular The robotics tech branch used to dump everything in two big chunks (one tech unlocked rare-earth magnets, lenses, b...

Demo Updates We've released an update for the Mining and Dwarves demo, containing some new content for you to unlock, as well as some bug fixes that the community helped find and reproduce. Whats new?...
Mobile Targeted Changes Skill Tree SVG Should now be interactable with touch controls. Changed some on hover text into proper tooltips, allowing for mobile users to view those tooltips by long pressin...
major update...
Minor Update #4: - Added Event: Glacial Grove - Added Event: Inverted Controls - Timer Color changes to Red if less than 5 seconds remain in the Day - Rotten Apples Value now depreciates every 2 days...
Minor Update #4: - Added Event: Glacial Grove - Added Event: Inverted Controls - Timer Color changes to Red if less than 5 seconds remain in the Day - Rotten Apples Value now depreciates every 2 days...
In our latest update, we have introduced a major mechanical overhaul to boss encounters, headlined by the debut of the Nexus Overlord as the premier milestone challenge at Room 50 and Room 100. Rather...
Hello! First the serious things out of the way - THANK YOU SO MUCH FOR ALL OF THE SUPPORT! Seriously, it means the world. On to the foolishness: Have you thought to yourself - why am I clicking these...
Hey everyone, this is the first little devlog for Rip N Ship. Over the last few days I have been tightening the demo into something that feels more like a real playable slice instead of a pile of cool...
A few of you tried to dig in and the game hung on the way down: black screen, frozen, no blood for anyone. Turns out the Ghoul was hauling around some fancy cartoon shaders his graphics card couldn't...