Announcing Shard Cycle, a 3D Progression Game

Shard Cycle is an idle game where you destroy crystals to harvest currency, unlock powerful abilities, and prestige your way to deeper progression Features: - Multiple crystal types: each drops unique...

Shard Cycle is an idle game where you destroy crystals to harvest currency, unlock powerful abilities, and prestige your way to deeper progression Features: - Multiple crystal types: each drops unique...
Added 3 new items of different rarities that can be used to gain bonus stats. All of them can be saved and used at once to stack the time duration. -Chum Bucket (Rare): Fisherman will only catch legen...
Minor bug fix for the Chain Lightning Bounces upgrade. Chain Lightning Bounces: Bounces reset to 0 when purchasing the upgrade for the first time, this has been fixed to add onto the default 3 bounces...

Alpha v0.4 — Plane 2 & UI Highlights Floor 100 boss encounter art redone Plane 2 mechanics and enemies Enemies have Daos too Introduction of Spirit Stone you can do nothing with(for now) Up Next Voi...
Balance Valve: Scaling adjusted from x1.8 to x1.5. It remains expensive at higher levels but is no longer unattainable within the first 5–6 levels of the early game. Rose: $30 → $50 per second, co...

Idle Throne — Release Notes ⚔️ Major balance and system update affecting gear progression, potions, poison mechanics and crafting. 🐉 Dragon Set • Dragon equipment is no longer craftable...
v0.3.43 - The Elite System Overhaul ARTIST ACQUIRED We have acquired an artist for the game! How excititing! NEW ELITE SYSTEM The old elite system was rather tasteless and probably not even noticeable...
Hey everyone! We pushed a small UI update today for version 1.1.1 based on your feedback. Thank you again for all the comments and suggestions. - Font has been adjusted to improve readability - Color...
🌍 Update: World Map, Live Activity & Email Reminders A new Run4ever update is now live, adding new visible features and several stability improvements. 🌍 New World Map Run4ever now includes a wo...
Mostly bug bashing, but the rate that opponents gain skills has been tamped down considerably. The harder they get the slower they get harder, so there should be less of a hard cliff with progressing...
NEW LOCATION I've added a 10th location to the game , a traveling carnival , closed after hours. Funhouse mirrors, a carousel turning in the dark, and music that won't stop playing. Tooltips Added hov...
Hi - my first devlog, and first game on itch.io! I wanted to build something people could play in their browser without downloading anything, that captures the satisfying loop of a good incremental ga...
I’ve just reworked the parallax background system. Old version only supported a single sprite per segment. Now it supports any number of parallax layers and can transition seamlessly between differe...
Update 1.0.2 3/3/26 Added a save and reset system. Players can now save their progress and return later, or completely wipe their data and start fresh if they want a clean run. This hasn’t been exte...
The Steam page for Dynamine is now up! It’s official now, I’ve decided that Dynamine is going to be my second released game. The response original prototype was a lot more positive than I was expe...
Here's a small project I made in Febuary. The goal was to make a simple incremental game and practice making pixel art. The first prototype was made at blinding speed. In only two days I had the resou...
Greetings Plinkoers! ...Plinkers! ...Plinkos... Greetings players! I've got a fresh new update for you all. Added Achievements. These are repeatable tasks, like "Hit 500 Pegs". When you reach that goa...

Big update for the demo today : Added streak system that the player can maintain by mining rocks consecutively without stopping. This will reward player with currency x amount rocks mined. Added an en...
I’m surprised that the game attracted so many people in one day, do you have a desire to see a full game in Steam?...
Now you can see icons of resources required to purchase certain upgrades. Fixed a coin sprite bug. Fixed a bug where purchasable upgrades were not refreshed when you spent money at the end of the game...
Fixed (most likely) the problem with saves on web (please tell me if it's still there) You can see skill prices w/o hovering over it (very comfy, thanks Reddit!) Thai language (not polished yet) a bun...
Here is a list of changes that were made with your feedback yesterday! Visual: Lowered the transparency on the stars in the background Changed the colour of the tab buttons and upgrade nodes (still no...
## 0.16.1 2026-03-03 Fixed Sell At Market task not being properly gated Fixed Sell At Market and Sell With Drones malformed data causing crash...
I meant to stick to just bug fixes for a while, but after seeing hundreds of people trying this out in just 24 hours I couldn't help myself. The meat of this release is the persistent Projects found u...
v0.3.42 BALANCE - Nerfed regalia's gold on all sources significantly, it was by far the best stat in the entire game. If you have an item with it already, it won't be touched! NEW - Added a compare re...