Lowmoor - v1.2.1: In plain sight

A quality-of-life pass over the sheet, live in the browser and in the Windows build: -Hit points and mana in plain sight. The two pools now stand in their own bars upon the papers, just below the stat...

A quality-of-life pass over the sheet, live in the browser and in the Windows build: -Hit points and mana in plain sight. The two pools now stand in their own bars upon the papers, just below the stat...

✨ New Card Finishes & Styles! We are excited to introduce brand new visual variations for your card collection! Card Finishes: You can now pull cards with stunning special finishes: Glitter Holo Foi...

Money Clicker Halloween Edition hey everyone! I'm happy to say that I'm working on Money Clicker Halloween Edition again for this release, I haven't done anything major just fixed a few bugs and added...
Thank you for your continued support and valuable feedback. Active Routes M4.6 turns the safe pipe line into a foundation rather than a complete strategy. A short Routing Primer asks for three missing...
v0.3.1 is live on itch.io’s Windows channel as build #1793127. What changed: Removed all action popups, including shop levels, purchases, sleeving, filing, sorting, grading, and sales. Main menu now...

Inspired by my last incremental/clicker game Infinite Grind , which was a satirical parody of gacha games as an incremental, this game follows similar coding patterns with pop-ups and "annoying" featu...
Patch 0.5.0 The Battle Is the Main Screen The Run Log sidebar is gone — the battle now fills the whole screen, with full unit frames for your heroes and every enemy, a live combat log, and the floor...
New Pause Menu & In-Game UI Update This update focuses on improving the in-game user interface by adding a pause system with a simple and easy-to-use settings menu. What's New Added a Pause button to...
New Pause Menu & In-Game UI Update This update focuses on improving the in-game user interface by adding a pause system with a simple and easy-to-use settings menu. What's New Added a Pause button to...

Rust & Shine is a cozy incremental game about restoring forgotten antiques. Corroded junk lands on your bench, scrub it, blast it, polish it until it gleams, then sell it and build a workshop that run...
Better financial mechanisms and a small IU fix for better navigation. Corrected the Hostile / Lost worlds counter not tracking well enough the events going on during a game session...
V1.4.0 - Boss Run Added boss run and new events...
Development Log Today I focused on improving the game's visual presentation by updating the title menu and overall background design. Changes Made Updated the Title Menu button with a cleaner and more...
Development Log Today I focused on improving the game's visual presentation by updating the title menu and overall background design. Changes Made Updated the Title Menu button with a cleaner and more...
grass now grows on beat rhythm based combo system explained better in the tutorial, dynamic music more pronounced...
— ♻️ Reincarnation Talents (new) — A second tab in Profile → Talents opens the Reincarnation tree — a meta-progression that persists across reincarnations and only ever grows. It has four...
— 🌟 Talents — Coup de Grace: bonus true damage now scales from the enemy’s missing HP (was max HP). Death Sentence: crit chance ×0.5 → ×0.8 , crit damage ×3 → ×1.5 . Glass Cannon: max...
First update since the end of the jams! What’s new this update: -Title Menu -thiccer explosion sfx/eq adjustment -adjusted performance by adding shader variant collections -adjusted mouse sensitivit...
- The rebirth now gives you perks you can spend in a new space : the galaxy - Changing backgrounds per rebirth - Fixed the music being only on the right speaker...
Patchnotes: Fixed Victory Screen grid alignment and unit info click Added a small animation to title screen...
The Grid has evolved. Waves now rotate between three different battlefronts, ability specialisation is available, and Heart combat has been rebalanced for fairer progression and better teamwork. New B...
--------UPDATE NODES---------- *Additional map added stage 2 with its own real time global leaderboard *persistant save alongside gear *auto attack targetting assist mode (auto toggle) *inventory gear...
Bugs fixed: If there is no PvP Enemy for the current amount of wins yet, generates a Computer Enemy based on the team cost of the player. Once enough teams have been played by people this will only be...

Hello dear itch gamers/devs, I'm Chuckiee3, a game dev mainly working with Unity for the past 7 years and this is the first game I made by myself. I'm writing this in hopes to help some solo game dev...