Game Updates

Patch notes and dev posts · 20,317 Browser updates
Epoch Mayhem
Epoch Mayhem
82 days ago

v1.3.0

v1.3.0 update focuses on polish, balance and improvements. New Stampede events Improved boss encounter Reset Progress option added Character unlock progression expanded Improved balancing Improved wea...

Super Rarity Orbs
Super Rarity Orbs
82 days ago

Version Super Rarity Orbs v0.6r/v0.7

Super Rarity Orbs v0.7 + v0.6r (v0.6r was released 20d ago but had no new content adds)
Main Content Additions

Added a way to gain QP (Req 15 Max TP to unlock)
Added Tier 4, board 5
Added a whole row of Skill Tree upgrades (Tier 4)
Added R hotkey for rebirth

Content Rebalances

Increased increment for x2 Money and Object Remover boosts
BST-2 nerfed slightly
4th way to gain TP requirement 14 -> 12
3rd way to gain TP cost scaling x5 -> x4
Early rarity sizes decreased
Rarity Values for Rarity 2 to 36 increased by up to 75%
Tiers now give a slight diamond multiplier
SPW-2 Orb Capacity has one new level now
SPW-4 Double Drop chance is doubled
BST-1 Efficient Boosts is reworked, now good to have
RL-1 added one new level
RL-3 rebalanced post-TP/QP split; max is now higher

Course Changes

BST-3: Obstacle Remover now has a second level, which removes more obstacles (on some stages, makes you gain more money), also increases duration by 40s
BST-3 cooldown increased to 20s, base duration increased to 60s
Top Funnel (For Tiers 1 to 3) shifted slightly down
Deflector ball has higher bounciness
BST-3x1 is less effective when Tier=2,3

Added a lot of new statistics:
Average Money, Diamonds/sec
Total Diamonds, Money gained
Most Valuable Orb
Automation timer text is now Lexend Deca instead of Times New Roman to match other texts
Changed 'not active' to 'Inactive'
When you are at maxed tier, boosts will also show (MAXED) instead of previewing next tier boosts
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