First Update in Forever
In this first "version", I finally updated the visuals of things (added a screen to show the pins, added a skybox, and added materials). I want to focus on getting the backend rewritten before doing a...
In this first "version", I finally updated the visuals of things (added a screen to show the pins, added a skybox, and added materials). I want to focus on getting the backend rewritten before doing a...

UI/UX Pass (v1 → v1.1) + Major Fixes This update focused on visual identity, UI clarity, structural cleanup, and stability improvements. The goal: make Crown & Coin feel more cohesive, more premium...

UI/UX Pass (v1 → v1.1) + Major Fixes This update focused on visual identity, UI clarity, structural cleanup, and stability improvements. The goal: make Crown & Coin feel more cohesive, more premium...
There were a lot of bugs related to the new advanced researches that came out yesterday, so Thratur had to post many hotfixes today. He will probably have to post more so he will take my time this wee...

👑 Idle Throne – Major System Update This is not a cosmetic update. Core systems, economy flow, and party infrastructure have been reinforced. ⚙ Core System Stability • Central combat calculat...
Games need this, according to people on youtube. I've now added outlines and flashing numbers in an attempt to make my game juicyer ... more juicy?...
Mining fossils will be added to your collection (There are currently 3) Bar resets with Reroll...
I know this update took a while, but as you may be able to tell from the name, I like to think it was worth it. For the few of you who were here to witness the games previous state, I'm sure you'll be...
v0.3.36 - Sweeping Again WAVE DUNGEON - Made the upgrade costs linear - Removed medals from killing mobs - Added medals gained per wave - Made the quick clear bonus scale slightly KEYBINDS - Added ski...
Well, for a slightly short month, I got some things done. Let's see what's new. There really wasn't much, if anything, I added in terms of code, outside of what was necessary for visual updates. So...
Major Changes; The game is no longer an 'idle' game. Reduced catch times down to 5-25 seconds from .5 - 6 minutes. Balanced catching so that fish above your current tier pay 50% less (they still pay W...
Shiny fishes was found in the Grind-Ocean, unlock them by purchase 15th upgrade in Royal Reef Shop 7 Unique shiny versions that gives incredible bonuses Background music added! Soon will be a volume c...
v0.26 transforms the Enchanting skill from a simple item-crafting skill into a full equipment enhancement system — think Path of Exile-style gear targeting, but idle. v0.26.1 follows with fixes and...
⚠️ Note: Due to Itch build limitations, progress resets on update. Hey everyone! Quick patch to fix some bugs and add a nice upgrade to make weapon upgrades feel a bit more useful by giving you th...

Iron Logic has officially been greenlit for production i'm proud to accounce that at the time of writing, iron logic has surpassed 90 views and has officially been greenlit for production. in addition...

Natsumi's parents come visit her for her birthday Grandma Tomo brings food when hunger hits too hard New facial expressions when shower is too cold / hot...
Smoother tutorial with better action guidance and new mid-game tips Fixed research rates not including all bonuses Exhausted grants now appear in fundraise history Added a late-game capabilities miles...
I've added new tiers of progression: cocaine, criminal syndicate, bitcoins. New prestige. New automatization options! Replaced all pets assets with ones from the itch.io asset store. I added more sett...
Added DEMO PC build...
Fixed an issue where mega rocks where acting the same as the basic rocks :)...
Hey all! Two updates dropped in quick succession — let’s catch up on what changed. 🏦 Bank Expansion & Prestige Fixes (v0.24) More bank space The Bank was running out of room for high-volume pla...
slightly increased powerups spawn rate corrected some spelling lowered penguin SFX volume upgraded game engine press escape to open the settings at home fire ticks twice as fast removed item VFX setti...
February is drawing to a close, so it's time for a devlog on this month's progress. What's new in v0.015: Simple mini tutorial at the start of each game Implemented Goal Board. This is to further guid...

Devlog # 3 - Energy Update Hey everyone! It’s been a busy week, but I managed to get some solid work done. Here’s what’s new in Space Robots : Energy System Added (Robots Need Fuel!) Robots now...