Released Update 0.33.0!
Released Update 0.33.0! Reworked the introduction to the game to use some short cutscenes instead of tutorial prompts. Made the portal more obvious and disabled the campaign marker when directing the...
Released Update 0.33.0! Reworked the introduction to the game to use some short cutscenes instead of tutorial prompts. Made the portal more obvious and disabled the campaign marker when directing the...
Japanese Localization Added Japanese localization for every menu, HUD element, upgrade, prompt, and combat message. Draw a triangle to switch between `English` and `日本語`. Draw a circle to start...

Things I added: - Made a sprite for when the slimes die. It looks like a splat. - When a slime dies, their family member and friends get sad. Bug Fixes: - Fixed a bug where the slimes get stuck after...
A big thank you to everyone who played the browser build and sent notes. Nearly every change below came straight from something one of you flagged, and a couple were bugs I'd never have caught on my o...

Ay ay fellow Sword Heroes! Development continues full steam ahead towards a demo we can be happy with! We bring a small content update for you today with new skills and smoother gameplay! CHANGES Basi...
General - Fullscreen option in options menu Graphics updated - Updated building graphics - Changed the design of the Generator - Team color for Behemoth and Goliath was missing Balancing - Grid added...
Patch Notes: ♥ Hearts look like bosses now Corruption Hearts were rendering as a single grid square, which undersold what's supposed to be the game's centerpiece fight. They're now a proper multi-ti...
Update 1.5 put foraging spots and errands in your Laboratory. Then I watched it being played, and this update is everything that watching taught me. **One pair of hands.** Foraging cooldown no longer...
The biggest visual change since launch: Strike City has been rebuilt in three.js WebGL 3D. Every lane, every station, every customer — real 3D geometry, real lighting, real shadows. The alley you're...

Hi! I've been working on a graphical overhaul for the game, since it looked a bit basic. Here is a quick rundown on what I've added so far: Particle Effects and Custom Stage Lighting Water reflections...

Вулик відкрито! 🍯 Сьогодні виходить МЕДОВИЙ РІЙ — сонячний clicker-simulator у стилі Bee Swarm, зроблений повністю на HTML...
Dev Log #7 I originally wanted this update to be out last week, but I underestimated how much work was needed to get everything working. It turns out adding the idle mechanics to an idle game was a lo...
Dev Log #7 I originally wanted this update to be out last week, but I underestimated how much work was needed to get everything working. It turns out adding the idle mechanics to an idle game was a lo...

Yeshhhhhhhhh we love updates! Also it was my birthday yesterday. Didn’t eat cake because I got full from eating a francesinha (it’s super delicious you should try it) This update includes: New bac...
Thanks to all the valuable feedback and comments from players, I’ve been able to improve the game even further. I truly appreciate your support! A small update focused on the first few runs and the...
Progression and Balancing Rebalanced the difficulty spike between levels 4 and 6, where player retention was lowest. Reduced the cost of the Sorting area from 20,000 to 12,000. Added a new repeatable...

OCT gets new upgrades + balancing plans / ENG Hey everyone! Today I tried to start exporting the Python/Tkinter project to Godot, but it's a task I'm not ready for yet. It's something I plan to work o...

OCT gets new upgrades + balancing plans / ENG Hey everyone! Today I tried to start exporting the Python/Tkinter project to Godot, but it's a task I'm not ready for yet. It's something I plan to work o...
Oathkeeper — Patch Notes Welcome to the latest update for Oathkeeper ! I did a bit of research in how I could differentiate my game from other AI generated projects. I spent a good deal of time impr...
updated visuals updated progression balance by a small margin...

Sprint 17 - Demo Update Thank you all for your feedback and playtests. I am happy to release the next demo update which contains both development sprints 16 and 17. I will now allow for playtest feedb...

Hello, Hi! The moment is finally here, the After-Jam Update! Everything you expected is here, plus a few extra features and improvements! This new version of Spinnies Spun is based almost entirely on...
Bug Fixes - An unintended behavior was found where holding a finger on the screen on mobile caused the monster to be attacked every frame, trivializing progression. This issue has now been fixed. Qual...