Game Updates

Patch notes and dev posts · 13,964 Browser updates
Whack-A-Monster Demo
Whack-A-Monster Demo
13 days ago

Version 0.4.1.3

Hey Everyone!

We are working super hard on the full version of the game currently and would love to share some development updates & Teasers.

First of all some information on what we are planning for the full game to have content wise.

The game will have 5 new levels in total (some of you might have already seen this in the level select by scrolling down). The environments and monsters for all these levels are already done and we're currently working on getting all the bosses along with their new mechanics ready.

We'll be sharing 2 of our new levels and 1 new boss today.

Level 4A - The Deep Forest along with its new boss The Deadwood Ent:



Level 4B - The Deep Sea this time with enemies:



We also found some bugs that needed fixing and made a small patch to the game today as well.

- *Fixed bug where you could hit monsters in pause menu*,

- *Fixed bug where monster ! indicators would not be properly reset*,

- *Small balance adjustment for Ghost Hammers*

That's all!

Have a great day

Brainfog Games
Path of Praxis
Path of Praxis
13 days ago

Version v0.2.10

Load, save, and auto-apply masteries for smoother ascents.

- **Mastery Loadouts** — you can now save/load masteries from 3 different loadouts. Once a mastery plan is loaded you can auto-apply your points towards it in one click.
- **Better Late Game Enemy Scaling** — shrunk the enemy level wall. Reaching enemy level 50 and beyond should now be much easier.
- **Never done** — small bugfixes and UX improvements
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