UPDATE 1.0.5a
Update 1.0.5a (otherwise known as 1.5.1) of Pet Teto has released!! It's a small update dedicated to bugfixes and quality of life stuff, including: Game pauses when opening help menu Loading image cha...
Update 1.0.5a (otherwise known as 1.5.1) of Pet Teto has released!! It's a small update dedicated to bugfixes and quality of life stuff, including: Game pauses when opening help menu Loading image cha...

At last, I’ve finally managed to release the AlchemyClicker Demo . This new version includes a full graphics overhaul, new NPCs, new enemies, and several other improvements. The goal of this update...
Thank you for playing and the support. M4.2 is a small readability and release polish pass. The main player facing change is the larger HUD part tooltip treatment: the panel has more room, the title a...
Heavenly Path Idle v0.3.2 - Living Dao Refocus This update is intentionally not just "more systems." After looking back at v0.3.1, the clearer path was to recover what made that version feel better: f...

Hey there, I'm Kay. I'm a solo developer and artist. I've worked on many smaller projects prior to this one, Welcome to the Syndicate is my first serious game. I'm super excited to share this journey...
Based on your extensive feedback, I’ve been working on optimizing the web version of Debtbound. After hours of profiling to see how the game performed across different browsers, I’ve managed to op...
Hi everyone! This update focuses on a new Automation feature and several UI readability improvements. New Automation System Added a new Automation button in the Anvil menu. Automation can be unlocked...
SOLVENT is an economic flow prototype where capital moves like liquid: build routes, place machines, survive market weather, and try to stay solvent through four season runs. Full playable web build G...
A while ago a player told me the expeditions were a wall: hours of waiting before the Grimoire's rare pages even *start* to open. They were right, and I promised a balance pass. Here it is. **The firs...
Hi! Welcome to my very first devlog! I've never built a game before. My background is finance and analytics, like Power BI, DAX, spreadsheets etc. The kind of tools that make numers behave, so not exa...
Hiya! It hasn't even been 24 hours since i said the rewrite is underway but, god pyside6 is so much better! I have the prototype Shop UI finished, so development is already going quite smooth and i ca...

F ocus on Phase HEX / ENG Hey everyone! Taking advantage of being on vacation and it's too hot to go outside, I've made a lot of progress. I'll be releasing updates frequently this first week because...

F ocus on Phase HEX / ENG Hey everyone! Taking advantage of being on vacation and it's too hot to go outside, I've made a lot of progress. I'll be releasing updates frequently this first week because...

This is the final update for the demo to Stop and Smell the Flowers. The full game will be launched to Steam on Monday, July 27th! This update adds the latest features of the Steam demo build, includi...

Hi there. My first 3 games flopped hard, and then this fourth is currently earning 12.9k USD in annualized revenue (much to my own surprise), and that number's growing (as I add content and optimize k...

A new version is out. This version 0.1.14 brings us various improvement & content to explore 🤗 🔧 New: A reward code system has been added, now it's ready for some event & celebration & also easi...

Hey, I've been neglecting the Itch version since launching it... I initially planned for the Itch version to be the final game, but I got better than expected feedback for it, and decided to develop i...
Early Access v0.2.8 Major changes: - Improved pack opening presentation with a larger focused pack, cleaner rip animation, and smoother card reveal flow. - Added a final pulled-card fan view so player...
Added around 10 hats into the game!...
This is my first idle game here is a video about development:...

[ Devlog #07 // Hunt Impact // Cellular Blood Shader & Grip Alignment ] The Grip of the Hunt Today's update bridges the gap between AI movement and physical consequence. When a predator catches its pr...
Alright this will almost certainly be the last update barring any truly game breaking bugs that get brought to my attention. Just wanted to finish the last of the feedback implementation this round be...

Hey, in less than 24 hours Skulls Skulls Skulls, my new incremental game, releases. Maybe it already has released when you are reading this! To celebrate the release, I added the mouse pointer of Skul...
Hello Slime Slayers! A pressing issue was brought to our attention very shortly after the release of the first prototype build, so we had to fix it as soon as we could. FIXES Skill Tree Info Box - Inf...