Animal System has been vastly improved

[ Devlog #06 // Movement Choreography // Living Hunts ] Order Inside The Chaos Today's update focuses on the soul of the simulation: how animals move. The food chain still runs on the same ecosystem l...

[ Devlog #06 // Movement Choreography // Living Hunts ] Order Inside The Chaos Today's update focuses on the soul of the simulation: how animals move. The food chain still runs on the same ecosystem l...

Well, can't believe this is happening but here we are. Swarmslam Demo is now on Steam. Huge thanks to people on here and Reddit who gave me very valuable feedback to improve both the demo and the game...

Well, can't believe this is happening but here we are. Swarmslam Demo is now on Steam. Huge thanks to people on here and Reddit who gave me very valuable feedback to improve both the demo and the game...
Patch Notes: Corruption Hearts were always meant to be the point. This update turns them into proper co-op boss fights, adds real rewards for taking them down together, and (after some very fair feedb...
Thank you for playing and the support. This update is mostly about making stacked cards feel less confusing and less risky. Stacked cards already used active slots, but the UI did a bad job showing th...
Hey everyone! genuinely keep me motivated to keep chipping away at this. This update (0.5.5) went almost entirely into the Company section, which honestly needed the love: - Every single team member n...
Redid some of the animations of Orchidea...
Hot Stuff Complete Building tab overhaul with selectable buildings and info panel. This paves the way for more building modifications in the future Currency values added to the buildings info panel as...
Se corrigen errores en algunos niveles de diferentes modos. Se agrega visuales (pinchos) únicos por tilemap...
Sprint 16 - Development Progress Thank you all for your feedback. I appreciate the time taken to playtest this project. In regards to this project I have begun to scope out, design, and sandbox the ne...
Hello everyone! First off, a huge thank you to everyone who has played KitM so far and shared your thoughts. Your feedback has been incredibly valuable. With this v0.2 update, I wanted to take the gam...
- Reworked offline production: the Autonomous Forge now goes up to level 10 (up to 200 items/h), and the new Warehouse upgrade raises your offline storage cap from 24h up to 72h. - Apprentice Blacksmi...
Had some really good ideas that were simple to implement suggested to me along with a couple of bug fixes regarding new systems. This update was pushed out yesterday to address some of the more immedi...

F ocus on the first three games: CIR, CUA and TRI / ING Today I've been working on polishing the first three games of Too many IDLEs. I was feeling a bit bored, so I decided to dedicate the day to upd...

F ocus on the first three games: CIR, CUA and TRI / ING Today I've been working on polishing the first three games of Too many IDLEs. I was feeling a bit bored, so I decided to dedicate the day to upd...

# Meta de apoyo: 300 USD para pulir Orden del Eclipse V1.3.1 Orden del Eclipse seguirá siendo gratis para jugar. Estoy preparando una versión más limpia y estable de la beta pública usando la **V...

Devlog - Visual Upgrade & Interactive Tutorial This update focuses on improving both the visuals and the new player experience. What's new? 🏭 More Accurate Cooling Tower The cooling tower has been...
massive perf improvements This update was all about making the game run smoother HELLO UNIFORM SPACIAL GRID! (you should now not get any more fps drops when using projectiles) The biggest change was r...
Hey yall! I have FINALLY began work on the PySide6 rework of the game! It is in very early stages currently, i only have the wonderhoy button and clicking implemented, i still need to figure out a UI...
Small but mighty update, headlined by a new weapon. ♨ Sear (unlocks at Level 3) - Ignite a Corruption Heart and it burns , taking damage every cycle for 1 minute. You can only have one burn per Hear...
Hello folks! Quick bugfix update: Deck view no longer constantly refreshes while automation runs Card selections persist through refreshes Fixed a currency display bug for values over $1M "Points Boos...

Well… almost. It’s tomorrow, but whatever! I’ve now updated the game to fix a few bugs I saw after but not before release. Enjoy! This update includes: A new HP bar A (rude) low FPS warning Slow...