v0.10.3
new added info display about powerups added info display about defence is stage selection changes lowered damage of magic powerup lowered damage of daggers powerup reduced ancestor upgrade time lowere...
new added info display about powerups added info display about defence is stage selection changes lowered damage of magic powerup lowered damage of daggers powerup reduced ancestor upgrade time lowere...
Hey everyone! Big welcome to all the new players joining in, it's awesome to have you here :) We released the demo on itch to see if there is interest in the game. This week the game was played by 15k...
Visual indication when your farm isn't working (Zzz) Boss units aren't generous so much anymore (I told them!) Sounds turn off when the game is minimised...
After over a year of work, where the two last months were refactoring and redoing a lot of stuff, I am happy to say that this the first version that I can call a "real Demo"! It has everything in plac...
Update 0.2 out now! Improved the visuals and general feel of the game. - added 3 new cards - reworked enemy sprites - new artifact sprites - improved the info text for the cards - added a 'screenshot'...
I've just pushed a new update with some minor features and fixes! - Changed Micro Marble money popups to be purple so they're easier to pick out. - Added a new star particle that appears when you get...
Dev Log – Update Notes UI Updates Tweaked popup damage UI on scale and fade Updated the UI for slots so long text descriptions now extend, making it easier to write longer descriptions for spells Tw...

Hey everyone! Today’s update is a big one for new players — and a quality-of-life pass for everyone else. 🎓 New: Guided Tutorial System The biggest addition in v0.10.1 is a full 11-step tutoria...
So, I royally messed up the math for prestiging(henceforth known as resyncing) and was calculating it off total bosses beat ever, instead of current max boss.I can't believe my eyes glazed over that f...
Added multiplayer system (may contain bugs) Fixed bugs with math ball triple fusions Program syntax version 7 -- removed a few commands for optimizations...

Keep Bouncing! Minor update to the BadaBounce prototype - I've extended the playtime to 60 seconds (compared to the previous 45), and I've added a bit more life to the fireflies buzzing around, having...
Hey everyone! First of all, thanks for the 1400 plays in the last days! It is crazy. And special thanks to all of you who have written comments, put ratings or answered the survey. My ideas backlog is...
Fixed a bug where the price of reforging could sometimes overflow in endless mode. Added an anthropleura to the game...
kind of old news but the errors with the .net missing files and .pck have all been fixed. It was my fault because I forgot to add a certain folder that contained the pck and the .net version assemblie...

Hey everyone, Quick update from us. We’re still hard at work on the Major Demo Update and are aiming to release it next week. Alongside the previously announced third level and Armory system, we wan...

Changelog: Added a ball dropping cooldown Added visualizer to indecate when a ball can be spawned Fixed some shop button text showing "$" instead of "x". Added upgrade to reduce ball cooldown Fixed bi...
Added particles on breaking blocks Added a mode to break multiple blocks (right click to swap betwen them) Added an auto miner that hits a block randomly for you Fixed the bug that making you mine whi...
Added boxes, new icons (gems and power) and bug fixes...
I got a lot of good feedback recently, so this update is mostly just about making some parts of the game less painful and more enjoyable, but there's also some new content and features sprinkled in. N...

Idle Throne continues to evolve with weekly updates and expanding systems. Over $10,000 has been invested personally into development so far, and the project is growing organically without paid market...

Sorter v1.3 — Changelog ✨ New Added a Mining system Mining is now a dedicated gameplay feature with its own progression. New unlock system via “ore crates” Progression and unlocks are now tied...

Added Linux Version to supported Versions! :D...
Hello, and thanks for checking out my game! Pocket Plinko is a simple idle/incremental/clicker game where the hook is the combined dopamine of marble run ASMR and classic money-making tycoon goodness...
Welcome to Astra Infinity! This game started out as a side-project to work on between other games. As a kid, I used to make infinite "dodge falling objects" games because they were simple, so I starte...