Update v0.11 – System Rework & UX Improvements
🔊 Idle Decibel – DJ Origins Update v0.11 – System Rework & UX Improvements This update improves progression clarity and refines the Prestige & Ascension systems for a smoother and more satisfyi...
🔊 Idle Decibel – DJ Origins Update v0.11 – System Rework & UX Improvements This update improves progression clarity and refines the Prestige & Ascension systems for a smoother and more satisfyi...

I just shipped a new demo update focused on pacing, onboarding clarity, and overall usability. What’s new Early progression is faster: Skill XP curve has been rebalanced so early levels unlock soone...

Along with another rebalance(this time with lots of simulations ran to se what the best play method is), I also sorted the sprites and backgrounds and set it up so everything kind of has a theme that...
Devlog #2 — Supporter Edition is Here! The free version of Vibe Coded proved that AI can make good games. The Supporter Edition proves it can make great ones. 3 New Eras Your journey no longer ends...
Devlog #1 — Prestige Balance Update, Bug Fixes & QoL Hey everyone! Thanks for the awesome feedback on Vibe Coded. One comment in particular nailed something I needed to fix, so here's a patch with s...
The plant system has been adjusted to make more sense Income update: Passive money generation has been increased across all plants, making them more viable Adjustments Desert plants (Succulent, Cactus...
• Fixed abduct audio causing crop circles audio to cut out • Fixed being able to spawn crop circles by pressing space...
NOTICE: Please start a new game, old save might not work properly with this version 0.8.1 EDIT: Roguelike Core upgrade doesn't reset Roguelike have Core upgrade cost inflation. Enemy Hull increase whe...
NOTICE: Please start a new game, old save might not work properly with this version 0.8.1 EDIT: Roguelike Core upgrade doesn't reset Roguelike have Core upgrade cost inflation. Enemy Hull increase whe...
Due to the game using indirect instancing (which WebGL does not support) I wasn't able to do a web version at launch. I've now refactored the instancing to work in WebGL. However, population is capped...

Hey everyone 👋 Today we’re excited to release the public demo of Scrap Protocol ! This is your first chance to get hands-on with S.C.R.A.P. and experience the core loop we’ve been building and...

Micro fab has released to steam as early access! The game runs very smoothly in the steam version! And you can't do prestiging! No more demo version. Enjoy everyone!...
- added: poop despawns automatically after 2 minutes, no points rewarded - (hopefully) fixed: goats overshooting their grass target when too fast - fixed: various typos - fixed: aoe unlock upgrade sho...
# Space Loop Protocol - Patch Notes ## v0.3.2 ### Navigation - **Chapter 2 ↔ Chapter 3 return paths** — After unlocking passage to Chapter 3 (via door or ventilation), repeatable return activities...

Changelog: MANY Bugfixes Added Settings Fixed Droppers Added some upgrades Optimizations Some artwork for the game...
This update adds the Prestige Shop , a meta-progression layer where you spend Quantum Points (QP) earned from prestige resets on permanent upgrades that carry over between runs. The intent is to speed...

Crime Empire Idle — browser demo now live on itch.io Build a criminal empire in a deep idle/incremental management game: street jobs → underworld ops → crafting → combat zones. Demo includes...
🛠️ Major Update: Economy & Fusion Rebalance! Greetings Blacksmiths! We've just deployed a major rebalance to refine the game's economy and enhance the prestige of high-tier items. Here is what ha...

Howdy! In short, I decided to postpone my participation in Steam Next Fest. Continue reading if you want to know more details about why I did it. If you’re new here, Squars is an all-square roguelit...
Changes: Added settings menu Added dropper bying and selling Fixed targeted dropper Fixed pointer for droppers Bugfixes...
Fixed a bunch of bugs and crashes Further tweaked a bunch of numbers Various GUI improvements Steam Demo release is coming very soon...
Last few days I've been putting down a foundation to both stretch out some parts of gameplay, and make each area feel more distinct and unique. Changes: Areas have more distinct scenery Reworked hub a...
Added: Dropper types, Sweep, Random, Rotating, Targeted Dropper Selection UI Dropper Animations Also bugfixes and optimizations...
RIPPITZ has been rebuilt in Godot, which was tough. I know there is tools to import C# and tweak, but i wanted it to not be a jankey mess. It was important to me that it kept the terminal look... so I...
After quite a long time I have finally updated the game; This update doesn't add any new content at all, in-fact it removes a lot of it instead. This is only because I have re-created the game from sc...