Patch v0.6.4
ADDED 1 new Item Type 2 new Portal Jump milestones Total Armor in stat summary below EHP CHANGED Increased base cost of first Sage Power from 5 to 50 Increased cost scaling of first Sage Power from 2x...
ADDED 1 new Item Type 2 new Portal Jump milestones Total Armor in stat summary below EHP CHANGED Increased base cost of first Sage Power from 5 to 50 Increased cost scaling of first Sage Power from 2x...
We've got more suffixes, more trophies and a final "got all the other trophies" trophy to aim for! Once you've gotten that, the game is "beaten" but you can always make better and better gear! I think...
Re uploaded as an html, you can play the game without downloading...

## 🛠️ Today's Update This update focuses on polish rather than new content. A full playthrough is still around **25 hours** with a short-to-medium idle pace—no extra progression layers added. -...
I finally put numbers on the first few minutes of Lil' Crown, and they were not good. Digging a new floor doubled in time with every floor you owned. Twenty seconds, then forty, then eighty. By the fo...
Four updates since the last post, so here's what's actually different if you've been away. Offline time actually does something now. If you only check in a few times a day, your Hearth used to just si...
Hello everyone! Thank you all very much for the support that you have been showing Hot Aisle; it has been immense and many of you have joined the discord to follow along development more closely as we...
Nanoforge Layout Fix The Nanoforge worked, but the UI fought back. The 5×5 board and signature index shared one scrolling panel reaching recipes meant scrolling past every cell and control. Splitting...
Hello Everyone! We're super happy to announce Whack-A-Monster is live on Steam! We worked super hard to make the full version as awesome as possible. The full version contains: 10 levels, each with it...
A balance pass over skill level scaling, two talents that were cut off from your percentage bonuses, and the deep-floor monster curve. Nothing was reset — every change applies to what you already ha...
Hi there, I have released steam page and an itch.io demo for my first incremental game, Pickpocket. Any feedback is highly appreciated ❤...

Hi! I'm YawzGames, a solo dev making a tower defense game called VoidEssence. This is my first devlog — consider this the greeting screen before the game starts. I wanted to introduce the project, s...

Hi! I'm YawzGames, a solo dev making a tower defense game called VoidEssence. This is my first devlog — consider this the greeting screen before the game starts. I wanted to introduce the project, s...
What's Coming in the Next Update After the jam, we're continuing to develop and polish the game. The main focus of the next update is improving the core gameplay loop, balance, readability, and overal...

Hello everyone! Alpha v0.4.51.0 is now available for ZAR , our 3D dice-based roguelike currently in development. This update focuses on making the game easier to understand, improving gameplay clarity...

Escape The Website :) Hi everyone! What's up? I know it's been a moment, but we are back with an interesting room: WAVELENGTH FM! I really hope you can enjoy it! It's fitted with DJ profiles, visuals,...
Impressions become clicks become signups become demos become deals become money. Every one of those stages has a throughput ceiling. That one rule breaks most idle-game instincts. Pouring more traffic...

PartyScape has always had other people in it. You just could not see them. Names went past in chat, the map told you fourteen players were in the Dwarven Mine, and that was the whole of it. Everyone w...
- Added loading screen to Web and Native builds - Leohpaz added to credits list for his excellent SFX https://leohpaz.itch.io/ - Minor sprite adjustments to decrease load time...

Hey everyone! Good news, the Abracademia demo is now playable straight from your browser, right here on itch.io! No download needed, just click and play! If you haven't tried it yet, here's what you'r...
It is 1997. You wrote a chain email. It has not stopped. Most incrementals are a shopping list: buy a thing, the thing makes X per second, buy more things. This one is an epidemic. Nothing produces on...
Shop upgrades now have a greater impact on held cards. When the next-card timer rolls, held Gold and Nexus cards can level up. If one reaches your level, it can move up to the next rarity and then res...
Shop upgrades now have a greater impact on held cards. When the next-card timer rolls, held Gold and Nexus cards can level up. If one reaches your level, it can move up to the next rarity and then res...
You are a content farm. The number is outrage. It only goes up. POST until people are angry, then spend the anger on burner accounts, bot farms, hot-take columns, podcast studios, cable panels and —...