And another thing:
This game is made to be silly, scrapped together with things I find on the internet, not something serious. Though, if you do have a complain, I’ll be sure to fix that And for the russian players: n...
This game is made to be silly, scrapped together with things I find on the internet, not something serious. Though, if you do have a complain, I’ll be sure to fix that And for the russian players: n...

Added stronger audio feedback across the game, including louder music, event sounds, rival raid alarms, and a celebratory fanfare. Added celebration moments for bot purchases, upgrades, achievement un...

The long-awaited Mosquito Update is finally out to the public! This update includes: Game Launch Trailer on Youtube...
Glut v0.11.0 — "The Numbers Were Wrong" "We added quests, replaced every icon, rewrote the fire, and then discovered the balancing was a fantasy. This is that update." 📋 Quest System 33 Quests...

"I wish for it to never end, i can't stand another day in the real world"...
The study got a proper restyle, and the game learned to speak. **New in 1.1** - **A new look.** Proper serif typography, a warm candlelight-gold theme, a glowing mana counter, embers drifting in the d...

This is Exiled Guild Manager's first major update, and it's a large leap towards the game I imagine in my head. A new class, new missions, new bosses and enemies, more stats, passives, gear and traits...
Mostly exposing info and reorganizing interfaces to be more clear. 1.1.1 7/5/2026 Known, unmitigated issues Raids are overly simplified General Updates Split buying/selling assets and managing assets...
This update replaces the old run end panel with a fullscreen animated summary sequence built to make every finish feel bigger. Highlights Added new animated end screens for bankruptcy, timeout, milest...

Added richer gameplay events: New desk alert system with Rival Desk Raid, Flash Dip, and Compliance Audit. Rival Desk Raid now requires 50-200 manual trades and can wipe 80%-100% of current cash if fa...

Flip It Again is now playable in browser. This is a darkly comic resale pressure sim about buying forgotten lots, revealing their value, surviving rent, and slowly turning a messy side hustle into an...

New Content, Graphics, and Shuffled Music Loops! I am thrilled to share the latest build, which represents a major step toward the full vision of this shearing capitalist tycoon. Here is a quick break...
Added richer gameplay events: New desk alert system with Rival Desk Raid, Flash Dip, and Compliance Audit. Rival Desk Raid now requires 50-200 manual trades and can wipe 80%-100% of current cash if fa...
Ranked Seasons & Colosseum Changes Ranked Seasons — Beta Season 1 begins The Colosseum and Beyond Arena ladders now run in seasons; this update launches Beta Season 1. Big balance updates trigger a...
I have been incredibly busy in both my personal and professional life, and I think it is a great shame that I have abandoned this project. If anybody would be interested in forking this project, I hav...
The biggest Zone Idle update yet: a new detector system for hunting anomalies, a top-to-bottom artifact & anomaly overhaul, a new traveling trader, mutant trophies, a new character skin, a visual deta...
A raft of econ rebalances that make the early Corp game more manageable and the late Corp game a bit slower, along with new Corporate specific skills that boost your corporation for a time. 1.1.0 7/4/...
Changelog — v1.3 The largest update yet: the game's first meta-progression loop ( Prestige ) and Eternal upgrades , an ingredients / supply-chain economy with employee roles , deeper systems across...
Minor patch for the browser version of the game. I was told that people were having issues getting at the saves from the browser version so I changed the menu for it a bit and got it working again. No...
This is the final update to my Kernel Panic game. -Tutorial has been polished and hopefully helps you with starting the game -UI has been polished to be comfortable on any screen size -Game balanced t...
A couple of smaller changes and some bigger changes to the final vnp simulation in phase 3. Changes extraction probes that cannot be reused now get recycled into metals probe printing from star map sh...
## v0.5.1 - 2026-07-04 - Bug Fix ### Changed - Prestige now adds to your existing total when starting a new run. ### Fixed - Fixed building interest continuing to grow after the board became full. - F...
Blacksmiths, big batch of updates this week! Here's everything that changed: 🏘️ The Village gets a makeover The building sandbox is gone: the village is now a real scene that evolves with your pr...
Hello in this V0.0.5, I've added back the progression save I tried to add in the build V0.0.4. (I reverted it to a previous build, because it was making the endgame lagging). So I've investigated furt...