Boss update

CHANGELOG 05 Feb 2026 ========================================================== * It now takes a BOSS monster challenge to finish a level * Added the option to reset Skill Tree (costs of 1 skill poin...

CHANGELOG 05 Feb 2026 ========================================================== * It now takes a BOSS monster challenge to finish a level * Added the option to reset Skill Tree (costs of 1 skill poin...

Devlog #1 — I Released My First Game I just released my first game ever: Idle Adventure . It’s a free fantasy idle RPG where you train a knight, go on runs, and recruit companions while trying to...
Fixed an issue where touch controls were not working on mobile. Fixed an issue where 3D model positions were misaligned on mobile. Added hover effects to dominoes. Added hover sounds to buttons and do...
New stages coming! I’ve been working on expanding the world of the game, and I’m happy to share a preview of one of the two upcoming stages: an alien planet! This new stage will be unlocked after...

I've been busy working on a new update for the game based on feedback from people who've played. The biggest change will be the " Custom Manager " which will add a 'png tuber' element. You'll be able...
Every dungeon in YokiIdle rewards a box upon completion. These boxes are more than simple loot drops—they are curated reward pools designed to reflect the era, danger, and identity of each dungeon...
Adding in some QOL features and bugfixes collapsible recipes and factory panels shortcuts to (un)assign 10, 100, 1000 factories as well as max and none Settings toggle to display actual vs theoretical...

- Yes, we now have a 3D view made with Voxels. - The game now saves after every new reboot or retry of a maze. - We also have an "angled" view for both 2D and 3D. - I've added a "path predictor" that...
Sorry for late changelog! Introduction of Expedition Mode Around 50+ fishes added +6 Seagull milestones unlocked +2 Nest levels +15 Tree upgrades +5 Nest upgrades UI refactor to match colors of every...

Hello Guildies! Just added a patch that allows for more character customization! Now when creating a new character you have the option to pick hair, eye and skin color. A standard list of skin color i...

After pouring through your feedback and reviews, I am excited to ship the biggest update yet for Terminal Colony: Deep Core . This patch addresses the pacing issues many of you flagged in the mid and...

Hello, it’s Holographicquad! And we're back again with another roadmap update. Phase 9: “Friendship Update 💖” of the Sprite’s Honor roadmap is now complete! This is also our final roadmap u...
Hello, thank's all who played the game! It is available on steam. and i have updated the game version here too. thanks...
Update v4.2.0: Immersion & Syndicate Cinematic Mode • Rocket Liquidation • Discord Auth • Clan 2.0 Trainers, this update focuses on stability, visual immersion, and giving you more control over...
[ALPHA BUILD 0.0.58] 2026.02.04 --- Patch Notes Introduced SpellSchool for a unified and consolidated spell/ability system. Now spells for Knights largely go into the Martial category, Paladins = Divi...
Hello world! This is my first game and I just wanted to say thank you all in advance for giving it a chance. I hope to get a fuller version up on Steam in the near future with more weapons, enemies, a...
Made it harder. Maybe...
Spingenuity is a relaxing incremental game about motion, progress, and spinning a wheel. I am happy to announce that we have taken our first step into the public space and released our demo version of...
Sparks! New main screen background New end run and upgrade screens SFX New bonus micro animations for enemies New FPS limiter Fixes! Upgrade screen now shows it's cards correctly No more annoying musi...
Reworked buildings progression. And the first few dwarves of each building now cost 0 gold/mithril to buy. Added Artillery Hall's Great Duke Cannon as an actual unit with a bunch of upgrades, some of...

v0.2 Release Notes Tasks Tasks have been added to the game. Tasks are quests or achievements that measure your shops progression. 6 tasks added for initial testing UI/Controls Growth progress indicato...

Refinements to the milling minigame, more visual polish, can now press E to mill, and new mechanics to prevent spamming the button Fixes to the Ladder, can no longer be placed above water. Loosened th...
Added localization to Japanese, Simplified Chinese and Brazilian Portuguese Added item mods functionality Various fixes and changes everywhere...
English Fixed an issue where the browser's standard right-click menu did not appear when freely moving the grid window via right-click Adjusted so that the selected item is displayed at the top of the...

I’ve re-uploaded the game with a series of small but important bug fixes. The most significant change addresses the pop-up system, which was causing several issues and unintended behavior during gam...