Game Updates

Patch notes and dev posts · 20,470 Browser updates
Backrooms Fishing
Backrooms Fishing
94 days ago

Version 0.41.1

Demo v2 is out. It replaces the old v0.32 build from October, and it's the same build as the new Steam demo.

v2 is a ground-up rework of the first demo, based on the feedback you left on v1. The balance was redone start to finish and the demo is about twice as long. **Everyone starts fresh in v2.** Old saves wouldn't fit the new balance, and I'm not sure they'd even load.

What's new:

- The demo used to end at quest 31. It now goes to quest 60 and has an actual ending.
- The economy got several full balance passes. Upgrades and quest requirements were all retuned.
- The game has music now.
- Settings got rebuilt: number notation options, audio controls, and a fullscreen toggle that works in the browser.
- You can export and import your save from Settings, handy for backing up a run or moving it between devices.
- You can favorite entries in the collection.
- Lots of smaller fixes: performance work, layout at small window sizes, save reliability, new achievement icons, complete UI revamp in every tab.

The full game is in development, with 100+ quests, lots more mechanics, and the rest of the story. If you want to support it, wishlisting on Steam helps a lot: https://store.steampowered.com/app/4149840/Backrooms_Fishing_Demo/

Happy Fishing!
Slotcremental
Slotcremental
94 days ago

Version v0.4.0

- Added a new blue chip skill tree
- 2 more goals
- 2 endgame goals to unlock ||unimplemented reset layer astral plane||
- Number formatting

This update could feel a little uninspired which is due to a couple things.

Firstly I think there was more enjoyment to be had in the core game loop, thus another 45 minutes or so of spinning could be fun. Secondly the shortcomings of the backbone of the game.

The scope and ideas for the project I had when starting out were much smaller than they are now.

For me to truly iterate on the idea of this game and create new things without working against my past self or hamfisting things in with patchwork fixes I need to re-evaluate and redesign.

Thus I have spent some time beginning to re-architect the game from the ground up to allow for me to create the ideas and features I want.
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