0.1.0 Initial
The first publishable version. Includes most planned mechanics, but not that much playable content yet. Includes progression up to plastic, after that the content now pretty much runs dry. Store sells...
The first publishable version. Includes most planned mechanics, but not that much playable content yet. Includes progression up to plastic, after that the content now pretty much runs dry. Store sells...
The first publishable version. Includes most planned mechanics, but not that much playable content yet. Includes progression up to plastic, after that the content now pretty much runs dry. Store sells...
Hi everyone! I am very surprised to see the surge of purchases of my humble idler, I did it as a fun small project in between my other stuff, so I'm flattered so many people decided to buy it. I updat...
Fixed upgrade text for neutron reflectors Fixed typo in Bestiary Added a highlight for when there are upgrades available Added ammo pips near the mouse cursor Removed some music tracks for a smaller d...
[ALPHA BUILD 0.0.57] 2026.02.04 --- Patch Notes Added custom sort options to the enemy list so that enemies can be sorted by name, HP, etc. during combat. Adjusted and tightened up the combat speed sl...

Hey everyone, It has been quite sometime, but a lot has happened for the development of Rock Bottom. First things first, Rock Bottom has officially moved out of the prototype phase and now has a DEMO...
- Added version number identifier to top of screen header - Fixed bug with offline progress with fisherman and random events - Fixed bug where pirate pop ups were preventing other events from occurrin...
Version 0.1.2 — Early Access / Beta Release Highlights Trade stocks in an actively updating market (1 market cycle = 1 minute) Work at the store to earn money Sleep at the hotel to restore energy Bu...
Well, I guess the time I worked on this patch was a bit short, so I didn't end up getting everything that I wanted done. But, I kind of expected that. I also figured I'd cut it a little short instead...
So I am putting this up online again. The build is going to be up, however I will change it soon. I am going to update it with a new build. I am trying to change the design direction. The feedback I h...
I’m nearly done with testing. I’ve spent the last few days refining this update with a bunch of late game bug fixes and balance improvements. There’s always more to tweak, but it’s close to re...
So I have a tiny little mini update for us all now that Lettuce.EXE is a week old! It's been a GREAT week, I'm so thankful for the 500 (!!!!) people that have played my funny little lettuce game! I've...
Added Billiard Triple fusions with math balls now display symbols and gradients Fixed bugs with `addComponent()` Fixed bugs with imported balls in Multiple select...
just a neat lil toy i made in html5 because i was bored at my office job. Feel free to instal it and such. Tinker with it. There will be no future updates unless i get bored again. So if you want more...
ENG Game balance adjustments have been made to bring the game speed closer to that of more standard clicker/idle games. Item cost adjustments Upgrade item cost adjustments Strategy is now required for...
Added several visual changes: - English language added in settings - Heat and health bars added - Character jump animation added - New worm appearance - Menu visual change - Game notifications added -...

IdleThrone started as a simple question: What if an idle game actually cared about decisions? Over time, the answer became clearer. Roles matter. Party composition matters. Dungeon modifiers don’t j...

Changes: - Test visual...
Hello! We’ve just released a new update for the playtest. What’s new Auto Save / Load Decoration / Customization (more items are coming!) Taskbar Mode : Keep the game on top, positioned above the...
Version 1.08 fixed the variety of bugs with the tutorials keeping the game stuck and the freezes! I hope I’ll not discover new bugs now, because that was very complex to reproduce… There is a 3rd...
- More upgrades -Made a better Shop Ui...
Hey! First small devlog for Doomscrolling Simulator. I finally added some music to the game, idk if it was too annoying and repetitive, but as you play the game, you'll see that the music changes and...
We have adjusted the calculation of item and upgrade multipliers downward to create a more balanced game experience that allows for longer, more enjoyable play. You can now collapse the item and upgra...
Updated the build with Key controls as well as click to move. A/D now allows left / right movement, as does arrow keys. More content is planned for the next build as well as possible more features add...