alpha 2 work
Alpha 1 was prototyped in python. LLMs are very good at python. It's pretty easy to read too. For longevity of the project I decided to port it's current state to golang. Fable 5 was released today, a...
Alpha 1 was prototyped in python. LLMs are very good at python. It's pretty easy to read too. For longevity of the project I decided to port it's current state to golang. Fable 5 was released today, a...
Slotbound v0.1.6 Patch Notes Bug Fixes - Fixed Ascension UI flow; restored the primary Ascend button and added a separate button to open the Ascension Talent Tree. - Fixed Reel Master XP scaling; base...
New thing : Translations. I added Spanish and Portuguese languages, choosable from the Menu button. I'm pretty confident in the Spanish, but the Portuguese had to go through multiple rounds of Google...

After exploring a few different directions, the first web version of THE FIRST TRILLION is finally live. It’s still early, but version 0.2 offers a solid first look at the core loop, pacing, and ove...
Version 1.1 of the demo is now live! This is a larger update that takes on board some of the feedback the demo has received so far. Rooftop landing! If you swoop down, you can now land on select rooft...
0.3.2 Fixed enemy generation list so that it no longer creates duplicates while omitting other combinations of race/class. Derived/Secondary stats now have tooltips breaking down their math Thorns fix...
— ✨ New Passive Skills — Six new passives to unlock and equip. Hallow (attack): +10%/level true damage — boosts true hits (Body Charge, Healing Touch, Coup de Grace) and poisons that deal thei...
This is a raster PNG heavy game. There are lots of spritesheets where one sprite frame is 650x650 and its typically 16 frames. That adds up quick. So the 225 build came out to over 520mb, and we're no...
I'm biting the bullet and hitting send on this project demo. Better to sit out publicly on Itch than on my desktop. Please comment and let me know what you'd like to see from this game, things that ar...
I just wanted to thank Gdevelop, the game engine that helped me create this, and the awesome template this game is based on. I also edited the screenshots a little bit and updated the thumbnail in hop...
Slotbound v0.1.5 Patch Notes Bug Fixes - Fixed Ascension UI flow; restored the primary Ascend button and added a separate button to open the Ascension Talent Tree. - Fixed Reel Master XP scaling; base...

Hello! New month, same heat. Short update today. Since last week's release I've implemented some new features to the minimap. You can now see the portion of the map you are currently seeing. You can a...

Launch of the video game "A todo gas." Prototype released for academic purposes; a university project...
- Fixed beetles sometimes getting stuck before fully cleaning a specimen. - Improved cleanup so specimens now finish more reliably. - Added full support for English, Spanish, Portuguese, French, Germa...
v2.4.1 update: Fixed bug where faction quests could not be completed Adjusted various other issues and balance values...
27 Reels design was stretching across the screen on some devices and browsers - Fixed Buff and Reel Master Effects have been moved to improve readability. All layouts have been centered and properly a...
💾 Save/Load System Never lose your progress again! We've added a comprehensive save management system perfect for itch.io players: 📋 Copy Save Code - Export your entire save as a text code you c...

Quick update... I'm releasing FragMiner this July 21st on Steam! The full game will feature 4 prestige levels (a total of 5 mines), more than 120 skill tree nodes, more than 10 unique bombs, 9 unique...
🎨 New "Forged Steel" visual theme The entire interface has been redesigned with a cohesive forge identity: Cinzel typography, brushed-steel buttons, progress bars, badges, tabs, toasts and inputs...
Behind the scenes I've gone through several iterations of potential "next step" ascensions, and so far they have all been too disjointed from the core gameplay loop. I think I've finally hit upon a go...

Hello Fellow Gamer, I f the weather is hot , work/study is mediocre , and dreams are boundless , take a short break and experience some relief with the new web demo of ' The Day I Started Harvesting '...
[RU] 🚀 Список изменений (Changelog v2.7.26): [NEW] Экспорт и импорт ресурсов: В игре появилась полноценная торговая систе...
Browser build v1.0.3 is now available Fixes Delete save data (Options → delete save data) did not fully reset discovered coins or which colors appear in Deal. After deletion, progress now returns to...

Hey Pit Wizards! We've added a few more additions and fixes based on the feedback we've received. One notable set of feedback we heard was how weapons felt a little boring, so we're working to make th...
Play the game, Forge Clicker 2 on Steam: I just want to say a huge thank you to everyone who bought Forge Clicker 2 on day one. Seeing people support the game right at launch means a lot to me. Whethe...