Bug Fixes
Bug fixes: Added missing button highlights Fixed a random crash with addressables on webgl Fixed prestige calculation Fixed missing skill tree localisation Fixed options sliders changing unrelated set...
Bug fixes: Added missing button highlights Fixed a random crash with addressables on webgl Fixed prestige calculation Fixed missing skill tree localisation Fixed options sliders changing unrelated set...

This is a quality-of-life patch. Version 0.2.0 Added new feature: Intro screens Added new feature: Progressive feature unlocks. As you progress through the game, new features will become available. Bo...
Over 110 items now have proper art applied to them...
Shrines are the very first skill introduced in YokiIdle, and they set the tone for how the world blends mythology, tradition, and idle progression. Inspired by real-world Shinto shrines in Japan, this...

Hello gardeners This update is one of the biggest structural changes IdleGarden has had so far. A lot of the work happened under the hood, but it directly affects how the game looks, feels, and progre...
In this first post-Jam update we have some eye candy and two major new features. New Skins Our gecko now has five different skins inspired by the leopard gecko. The leopard gecko has an amazing range...

Clearing (v0.1.0) - feature release We've added a new tier along with quality of life updates for the UI. Added a new Tier Improved UI Log and Tree stats New upgrades New Fonts More Logs! Keep an eye...
Hi there, I just thought i'd share the stuff in my GDD (Game Design Document). These are all just brainstorm/ideas stuff and might change. Feel free to comment or make suggestions. MISSION Don't get h...
Hi there, I just thought i'd share the stuff in my GDD (Game Design Document). These are all just brainstorm/ideas stuff and might change. Feel free to comment or make suggestions. MISSION Don't get h...
This is mainly a game loop and cosmetic update. The items haven't been updated much (that will be part of the next round of updates). Highlights: Instead of trying to survive while your score slowly d...
Hi y'all, Ori here again with a quick update :) New in this version: Major(!) optimization to shaders for much better and more stable FPS when a lot of objects are on the screen (on both web and Win b...

Really teeny tiny bug fix update to address some problems I made in my rush to get the game out If you ever wondered why the % symbol in the upgrade tooltip was really big, it's because the pixel font...
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 Just a quick little patch to fix a few more things. (as of v 0.90.866.9326 ) 🔨Here are some things that I have added/fixed/changed. Added a f...
a few more features and bug fixes, check in game log...
🔨 Demo v031 Changes Changed the UI for the merchant to simplify and hopefully make it more intuitive. You now select increment with a drop down menu while pressing [+] and [-] buttons to add or rem...
New enemy (dust ball) New weapon (tornado launcher) Android optimization (new magical enemy limit) A lot of new sounds, tweaks and optimizations. New approach to important buttons would save you from...

🆕 NEW Added FPS limit and VSync settings. 🔧 MODIFIED Major UI overhaul by Clarisse. Updated object pooling systems . Improved Axe Chains performance and visuals (colors). Tree positioning adjust...
Balance got twice better! Some Chinese and Japanese texts fixed Lasers are lasering! Music is changing! Lava is showing in the stats view...

Added the resource conversion feature and upgrade (replacing the passive income one) Fixed building selection not always working while the game is pause...
Settings window is no longer translucent Improved the Item Options window Fixed partial-turn ins preventing upgrades on hideout modules Fixed off-center traders Fixed trader cards being different leng...
Only 1 lot of patch notes this time around, but it's because I've gone through, bug fixed and cleaned up a lot code. I've fixed up the lighting to go with the menu code improvements, there's a bunch o...

Hi everyone, thank you for playing and commenting. We now have onboarding, and the % of map size increase was reduced. Also, the upgrades tab is now the first one inside Data (right) sidebar...

Wow. Just over three days ago, I put the Sporbs demo live, and today it just crossed 2,000 plays ! I’ve been blown away by the response from the incremental and idle game communities. Thank you so m...
Update v4.1.0: Fortune & Fidelity Daily Rewards • Gholdengo's Vault • Rocket Lottery Trainers, consistency is key to conquering the infinite depths. To support your daily efforts, we have overhaul...