v0.5.0 - Strabo [Major Content Update]

The Steam early access release is here, along with the Strabo content update! This update includes the new Strabo facility, along with some UI and engine improvements. You can check out the full chang...

The Steam early access release is here, along with the Strabo content update! This update includes the new Strabo facility, along with some UI and engine improvements. You can check out the full chang...
Hey everyone 👋 We’ve just released a demo version of DO NOT FEED THE VIRUS ! This project started as a one-week prototype made for the New Years Incremental Game Jam 2026 , and the demo is the ne...
Update v4.0.1: Biological Calibration Evolution Override • Shiny Safety • QoL Upgrade Trainers, the Alpha-to-Beta transition caused some temporal anomalies in the Everfall. We have deployed a rapi...
v0.1.5 Various bug fixes / QoL improvements Buildings now display their total TPS and TPS % share...
Demo 2.0: This is a new build that uses the optimizations and system changes that we implemented while building the full games. This should make the game run a lot smoother on the Web. We did a pass a...
Hello! Thanks for playing the game. I felt like sharing this demo before diving even further into the game so please let me know what you think. I fixed an issue of full-screen not happening correctly...
Update 1.2.1 is the biggest update so far for Just One More Roll . This version focuses on customization, smoother visuals, better onboarding, and full control over how you play 🎮✨ 🎨 Full Skin...

End of January Devlog Exciting progress lately! I've been laying the groundwork for group travel features and building internal tools to help test users experience the social aspects of the game. Grou...
Wow thank you everyone for playing! I was not expecting 1000 plays for this game, it was something silly that I thought would be a good idea for the Trijam #356 . I've decided to officially start work...

Update 9 for Idol Natsumi is on its way; I expect it to be ready for download in one week, around the 4th of February 2026. It's a big update that will bring: Matsuri tickets: Natsumi will win entranc...
FISH OR DIE!...

I have FINALLY finished this silly project! I've put it down then picked it up then over complicated it then dropped it. So I simplified it a lot and now its like a 10 minute incremental game :)...
Hey Guys, I'm sorry for the long waiting for an English localization for Clickaxe Automations, well, the Game Jam results were announced yesterday, so today I am allowed to post updates for the game...
Welcome to Guildamation! Check out the response to release of this on Itch.io. It hasn't been extensively tested for Web yet so let me know if there are any issues. I'm hoping for a full release aroun...
fixed an issue where some quest bonuses would not appear corectly improved quests UI...
- Several resolutions have been added: 1280 x 720 -> 2560 x 1440 The game is best experienced at 1920 x 1080 or 1600 x 900 , however. - All popup text-boxes now render their information instantly or n...

You can wishlist the game on the link: Birb Steam...
Few weeks after and I got quite a lot of improvements done. I upgraded the entities, by splitting up the 3D model to utilize the new part destruction system, the boss got a facelift too and you can bl...
Fixed Toxic Spacebar Price Bug...
Added Thingamasilly (secret ball) Added Crossbow Time ball now ticks at correct speed...

Lots has changed in the past few weeks! - Total UI change, more consistent colour schemes, border styles, new Font for all text. - Lots of rendering optimisation, now runs at a decent fps on low/med/h...

The last weeks have been intense, and Silent Castle Siege has moved forward in some important ways. Behind the scenes, I’ve been laying down core V1 foundations — the kind of work that isn’t fla...
Floriety now has an updated trailer showing the newest features — the marketplace, the shop, new pots and extra breeding crate. This version represents the game much better, and I’m excited to sha...

It's been a long 2 months since I started development on my first game. At first every new thing was so interesting and surprising and I felt genuine reward at making little things happen or adding fe...