0.1.2 - Post Jam Fixes
Incremental Star City by pavelee Let use middle mouse button to drag the map I was so accustomed to using WSAD that I hadn’t considered it before. However, once I implemented it, I was hooked. It wo...
Incremental Star City by pavelee Let use middle mouse button to drag the map I was so accustomed to using WSAD that I hadn’t considered it before. However, once I implemented it, I was hooked. It wo...
small update (v1.1.1) You can now change stages by pressing A (back) or D (forward) (the game doesn't display them)...

A lighting and polish pass right through the dungeon. Your torch no longer washes nearby walls sandstone-tan Wall-torch pools stand out against cool grey stone Auto Explore now finishes 99 floors out...

New Task HUD there is now a task hud that shows you important task to complete There is a minimize Maximize button to conserve screen space HUD will apear when a task is available to complete HUD will...
Mejoras y simplificacion en la UI completa. Se agrega soporte de idiomas EN - ES Ademas se agrega un sistema de mapas en las mazmorras. Se agrega un sistema de aleatorizacion de personajes con mejoras...
Hey folks! We recently announced Farm Idle's pause and eventual discontinuation. Fortunately, we WILL be able to continue updating the game just as we've planned initially for the game's roadmap. We'r...
Since launch weekend, the big one has landed: player housing. A portal on the town square now leads to your own private home. Build rooms around the hall, then place your skilling stations in them —...

LilCi World has outgrown its demo days and is entering open beta today, bringing a new mode with a real ending – Battle for the Throne. The idea is pretty simple. Four clans sit in the corners of th...
New equipment. Fresh paint. Same questionable employer. This one is bigger than the last patch. We've rebuilt the interface, refreshed the road and vehicles, and worked through more of your reports. T...
⛏️ THE DEEP DIGGER DEMO IS OUT NOW ON STEAM! After months of working on Deep Digger, you can finally play it. The Deep Digger Demo is officially LIVE on Steam! https://store.steampowered.com/app...
Patched the game after the initial first feedback coming in. Here's the following changes: -faster default move speed -cheaper movement speed upgrades -cheaper attack speed upgrades -cheaper carry Spe...
What takes 9 months to arrive, involves a lot of growth, eating bad snacks and eventually a sudden push for delivery? The answer is, a published game. Or rather, the first of many games to actually ge...
Small update, here's the notes: Aegis Glyph is now unlocked after 30 seconds survival, early in the game (previously 120 seconds). Bigger swords early in the game (making the early game less difficult...
Small hotfixes to the apartment generation: now they don't look like every client has the worst taste possible. Only 10% of the textures in an apartment are "accent" textures, designed to give you a h...

Hello there! This is my first proper devlog for my first Godot project! What originally started as a simple Fortune Wheel experiment has slowly turned into a small playable prototype. The basic loop n...

BOWLMANIA Hi! I'm Charli, I make BOWLMANIA on my own, and this is the first major update I've ever written about. If you've never played it: BOWLMANIA is a bowling roguelike inspired by Balatro. You p...

The torches and oil flasks have been rebuilt as tiny 3D models. Wall torches are now solid iron brackets Torches turn to match where you stand Oil flasks have a new look and a floor shadow Auto Explor...

Hi everyone! Today I want to look back and share the story of what Arbor Vitae was originally like, long before it became the tree-growing simulator it is today. The First Idea and Concept When the pr...
Thank you for the more than 1000 players in just 2 days! This is my first game on Itch & Steam and I'm thrilled by all your support and feedback! Here's a small patch that should fix several typos and...

Auto Explore is now made for sitting back and watching. Walks at a calm, steady pace Turns before corners instead of bumping into walls An AUTO button on screen, in the touch bar and pause menu Oil la...

A deep descent no longer has to end when you close the tab. Save & Quit from the pause menu Pick your run back up with Continue on the title screen The game also saves whenever you pause or switch tab...

The free demo just got a big polish pass. Everything below is live in your browser right now: • Fairer transfer fees — no more clubs overpaying wildly • Clean up your scout market by removing pl...