Myriad Immortal Sect Day2: 11-Language i18n
Myriad Immortal Sect Day2: 11-Language i18n 11-Language i18n (Major Undertaking) Full i18n infrastructure: i18next, locale registry, extraction pipeline 11 locales: EN, zh-Hans, zh-Hant, ko, ja, ru, t...
Myriad Immortal Sect Day2: 11-Language i18n 11-Language i18n (Major Undertaking) Full i18n infrastructure: i18next, locale registry, extraction pipeline 11 locales: EN, zh-Hans, zh-Hant, ko, ja, ru, t...
The demo version now features a loot collector and gold drops from mobs. Meanwhile, the 'full' version now includes a lumberjack —feel free to watch him in action!...
So I did a lot of code refactoring and organization. Added a 'quest system' for lack of a better word. Basically now I should be able to add new 'quests' that consist of a series of cut scenes and min...
fixed broken icons optimization pass early on chrysalis and eclosion are now properly required between each evolution. chrysalis cost now scales with number of eclosions performed mobile scrolling sho...
Preview...

Smarter battles are here! This update is all about making fights more dynamic and giving you more control over how your party plays. New skills, a smarter targeting system, dodging, auto-loot, and mor...
NOTE: Usually when it comes to small updates, we'd share the patch notes on the update date, however we're running into some issues and the update must be delayed with 1 day. The update will get relea...
NOTE: Usually when it comes to small updates, we'd share the patch notes on the update date, however we're running into some issues and the update must be delayed with 1 day. The update will get relea...

Flag Conquest v0.4.3j NOTE: It's been a while, so this is everything since the last itch build rolled into one: a top-to-bottom overhaul, all the hotfixes since, and the new mobile and Tower work. I s...
Update Notes This update focuses on improving progression, visuals, and overall game feedback. New Features Added axe progression names: Wood Axe Stone Axe Iron Axe Steel Axe Golden Axe Chainsaw Added...
failed to fix hard reset, will try again next iteration. wipe browser data for now for a hard reset until a fix is made soft reset now works properly spree cost increased to 25. added infect vector up...
- removed the herobrine dream -replaced herobrine dream with backrooms dream -added another shop song (charlies inferno) -removed herobrine -removed herobrine -removed herobrine -removed herobrine -re...
Update 1.1 More random platforms 4 new blocks to hit Jump Power upgrade costs now scale at x2 instead of x3 Auto Upgrades are now twice as powerful Old save files are probably broken, sorry :3...
Fixed Eclosion typo Fixed Chrysalis stacking with itself Eclosion stat bonuses should persist properly through prestige prestige changed to 'evolutions' retooled mobs 6-10 somewhat, still needs more w...

Myriad Immortal Sect Day1: Research & Scaffolding - Complete **v1 game client** — single-player playable start-to-finish: cultivation engine with 50-level realm ladder, tribulations, auto-alchemy, s...
Llegó el lanzamiento oficial de DigiClicks! Acabamos de firmar el APK para subirlo a todas las tiendas digitales!! Próximante el juego estará disponible en PlayStore, TapTap, APKPure, SamsungStore...
Take control of a rapidly expanding AI and reshape the fate of humanity. Build massive AI infrastructure, consume the world's resources, trigger cascading global crises, and see how far your machine c...
Bugfixes - v1.2-2 Version 1.2-1 fixed a lot of bugs, but there are still several issues that needed attention. This update continues the cleanup and stability work. Annoyingly, somehow the acrylic sta...
Here is a summary of all the major features and systems that have been added: 1. Contracts & Guild System Bounties/Contracts: You can now complete randomly generated contracts by delivering required i...
I'm releasing the first public prototype of Battle Loop . This is the first game I've decided to build as a solo project and share publicly at a very early stage. Instead of spending months polishing...
Fixed a LOT of issues with the existing persistent action system, which was only really relevant during the package delivery quest service. Thankfully, getting to that system required steps that are e...
Manual playtests were the bottleneck Four spirits max on night one. Difficulty ramps. Every tweak meant playing through by hand. Needed automated runs and a web UI to tune spawn pacing. Python stands...
What we wanted After #14, the hearth finally told the right story about the night. The forest behind it still felt like a single frozen painting. The art pack can be stacked—sky, hills, trees, mist...
The misleading pips Above the fire we had a row of six ember dots. They tracked how many spirits you’d warmed that night. In play that felt like a win condition: fill six, you’re done. That collid...