Update
Time bank should get time when the game is out of focus now...
Time bank should get time when the game is out of focus now...

Auto-analyzer upgrade now properly auto-analyzes. You can now wipe your save back to default in the save tab. Added a tutorial to the game! Can double click/tap to open the quick scan/quick sell menu...
Update: - Drone rework - Fighter color selection - New enemy formations + updated spawn - Minor tweaks - Bug fixes...

Thratur has relased the weekly friday updat, and today we have WORLD 10, Tartarus ! This update contains World 10 and a new hazard. He believe this hazard to be fairly horrible, but a great homage to...
Interstellar Idle v1.0 — The official launch! We’ve come a long way from the initial prototype. The launch of Interstellar Idle transforms the game from a simple clicking concept into a fully real...
Version: 1.5.3 Date: January 24, 2026 Balance: Normalized the Dissonance cost for all 6 Core Strongholds to ensure consistent difficulty. Increased passive Dissonance generation from 1 to 5 per conque...

Coming with todays update is the Underworld Content Update as well as a huge performance boost as well as UI changes...

Worked on a new girlypop themed game, with a lot of artistic direction given by my girlfriend for a school game jam. I hope you all can check it out!...

Implemented random map generation using hexagonal tilemap. Credits to Gisli's game development channel for creating the tutorial i used. Basically the game has now 14 tile positions, arranged on three...
- Fixed a bug where disabling damage number would result in no damage recap - Fixed a bug with the burning aura where sometimes, it wouldn't deal damage once applied - Fixed some minor typos - The fir...

Hello, it’s Holographicquad! And we're back again with another roadmap update. Phase 7: “Customize Update✨” of the Sprite’s Honor roadmap is now complete! The Customize Update set out to add...
Hi! Two points. First, EPILOGUES! I had the idea that I could take advantage of this game to shout out cool projects I like and that fit thematically. I spent a long time trying to make it work with i...
Thanks to everyone who played the game so far! A few fixes: - Fixed bug in the final screen where pressing main menu would break the game - Slightly increased enemy visibility after player feedback...
New: SFPs New: Switch type for SFPs New: Speed of the port shown under cursor New: Tutorials in pause menu Improved: first time tutorials require to hold Interact button to disappear Improved: Shop it...

Added factory rally points Units now prioritize targets of the type they counter The factory spawn frequency and max unit upgrades are now in the same group as the unit upgrades Reduced the scaling sp...
- added fisherman upgrades, stats display, and fish storage unlocks to the fisherman inventory menu - new ultra rare (0.05% rate and rate not effected by upgrade) "Trophy Fish" rarity and trophy displ...

Patch notes Release date: Jan 22, 2026 Alright, v1.1 is basically the “workers stop acting like identical robots” patch. I went hard on worker behavior, worker visuals, and all the little edge cas...

Over the last few weeks I tested a lot of things. New art directions, palette experiments, even completely new mechanics… and at some point I realized I was accidentally building a different game. S...

Update v3.7.0: Global Connection Multi-Language Support, UI Refinement & Accessibility Trainers, the Everfall phenomenon has spread worldwide! We are thrilled to announce that PokAidle is breaking the...

* 2 New Planets (Asteria - 9 and Dagon) * Black holes have been reworked and now increase your chance of finding rare shards * New Progression Feature: mine enough shards to unlock further planets * R...
Hey! Flufftopia: Fluffmazing Edition is out now and in typical gamedev fashion there is something to fix right away but thankfully it's not much. There is extremely infrequent screenshake and this was...

Bake & Cake is a mini game created in just 24 hours! It all started when the creator, Gigi Gamedev, was baking a cake and had the idea for a cake-themed minigame. She asked her community on social med...
Today’s build adds a small-but-huge quality-of-life improvement: the game now behaves like a proper “always-on” desktop scanner when minimized, and it gives you an at-a-glance status signal dire...

Recently I've began dabbling with a lil bit of PICO-8 development. This is my first game in PICO-8 and it is accordingly simple. I'm gonna use PICO-8 to not only get a better grasp on programming, but...
List of recent changes Crimes: Amount of auto crimes that be set is now unlimited Buffed crime mastery - Doubles rewards each level and caps at 10 levels Changed rewards to flat values and buffed late...