Help Desk Hero v1.0.45
🎮 Help Desk Hero v1.0.45 - VIP Users, Cosmetics & More! Hey everyone! We've been hard at work on Help Desk Hero and have a massive update to share. This update brings personality, customization, an...
🎮 Help Desk Hero v1.0.45 - VIP Users, Cosmetics & More! Hey everyone! We've been hard at work on Help Desk Hero and have a massive update to share. This update brings personality, customization, an...
Added Omniball Program updated to syntax version 2 Lag reduced with Program...
Miners, we’re back with another update to the Orebreaker Fleet! Based on your feedback, we’ve focused on giving you more control over your production lines and streamlining the tactical interface...

Just released a new devlog on the game on my new channel, go check it out! I hope start posting frequently on the channel as much as I can. Channel link...

Just released a new devlog on the game on my new channel, go check it out! I hope start posting frequently on the channel as much as I can. Channel link...

Introducing Life & Lemon v0.1.0 with updated gameplay, new content, systems and a whole lot of polish, including.. NEW CYCLE SYSTEM: Crop will now mature after a number of cycle, each cycle will bring...
I've been working on the upgrades and I'm trying out a few styles. Feel free to share some feedback. I think there are too many colours generally and I don't want to rely on colours to communicate sta...
Large changes pushed: Clarity, teaching, and creating player motivation. More ghost hand for teaching, tooltips over resources, upgrades, prestige, and added learning book animation tutorials for acti...

Howdy! First weekly of 2026! I wish you all the best this year. I want to share some updates with you as I am working on a demo version of Squars for the upcoming Steam’s Demo Fest! If you’re new...
So, We're getting and closer with the development of this game right here! we've only got a few more bugs to squash and one major thing to rework and it'll be ready for its first public launch! You ca...
i spent the most time developing a consistent aesthetic to make something minimal and stylish in a way that suited the story. i wanted the game to look a little like a faded map, with its world made o...
Had some feedback and decided to make some small adjustments. Added an option for Automatic trucks, letting the game partially play itself if you have enough money to unlock them. Updated right UI ele...

4th update since release, this time fixing bugs in the Competition system...
Completely fixed the phone markup . The structure of the game has been completely rewritten...

QOL Improvements Bulk Buy Options: Save your fingers! You can now select buy amounts for upgrades. No more clicking hundreds of times to level up each time, sorry about that lol. New Mining Mechanics:...
Custom now has dynamic names Program ball's docs are now shown in-game...

Happy New Year everyone! I hope you all had a fantastic holiday season. I am starting 2026 with some massive announcements regarding the future of Anime Biz Magnate . Big News: I Got a Publisher I am...
Many people are crashing when playing the Win64 build. I am distributing the emulated windows build only for now. There was a bug where entering the "system" menu would make it so you can't continue p...

Hello gardeners & adventurers, This update marks a huge turning point for IdleGarden . After weeks of work on multiplayer systems, potions, and balancing, a new era is officially beginning… with a f...
Hi anyone who clicked on this! I am going to make a remake of Idle Breakout ( https://kodiqi.itch.io/idle-breakout ) and creatively name it Idle Bounce! So far all I have done is get some balls set up...
I changed the project's name from Idle Server to ServerCore This update marks the first integration of the new MediaPlayer (Alpha) system. The goal was to create a lightweight, internal audio player t...
Making an effort to smooth out some of the experience and understanding, I've put some work into adding a diegetic droplet indicator. Now a droplet will appear and dangle from your leaf when you have...

Pushed a new build. Main goal was fixing how fast World Threat ramps — it was hitting max way too quick. Now it scales up smoother and slows down near the cap so the run has more room to breathe. Al...
Hi there Card Combiners! I've put out a small patch to fix some bugs and did some minor balance adjustments. Fixed an issue where sleeves were purchasable in Challenges, then lost when exiting the cha...
Hi there Card Combiners! I've put out a small patch to fix some bugs and did some minor balance adjustments. Fixed an issue where sleeves were purchasable in Challenges, then lost when exiting the cha...