v1.2-1: End-of-June Bugfixes
Changelog — v1.2-1 (bugfixes) Bug-fix patch on top of v1.2 to restore missing UI components, resolve styling layout errors, fix gameplay/economy bugs, and bump the project versioning. Fixes Gameplay...
Changelog — v1.2-1 (bugfixes) Bug-fix patch on top of v1.2 to restore missing UI components, resolve styling layout errors, fix gameplay/economy bugs, and bump the project versioning. Fixes Gameplay...

🚀 I’m thrilled to announce that the demo for my game is now live! 💫 For the past 5 months , I’ve been developing this project completely solo . Throughout development, I conducted extensive...
Profile & Social Added avatar customization from the profile page. Avatar uploading is up to 5 MB. Supported formats: PNG, JPG, WEBP. Sidebar profile header now links directly to the personal profile...
Exciting times today: Slots Up! is moving out of ‘Prototype’ state and into ‘Demo’! This marks the release of the first fully complete and playable version of the game with all audio, demo upg...
Thratur posted the weekly update. The highlight of this update is difficulty settings and time controls. Time controls : he wanted to make the game of my dream. In his dreams, the game was going to be...
I wanted to create a special post to thank everyone for this Purrgatory project! We would not be able to create something so worthwhile if it weren't for all the help that was given to us! Special tha...

visual improvement quality of life features...
Bug Fixes Fixed evolution animation showing the wrong sprite when a party member evolved while another was in battle (the "Lapras/Exeggutor evolving" bug) Fixed type immunity softlock — wild creatur...

Major Update 3.8.0 is LIVE! 🦙💥 A massive new chapter begins! Prepare for heroic reinforcements, a completely fresh Raid rotation, cosmetic customization for your workforce, and epic new high-tie...
The staff system, world events, and late-game pacing all got reworked — driven by your playtest feedback. New & changed Hiring is now an interview — pick one of two applicants, each with a clear p...
English Hey there! A sushi-catching game has arrived! This is being released as a break from making regular games, because I got tired of it. Enjoy! ---- 日本語 へいらっしゃい!寿司を獲...
Patch Notes Fixed a bug that prevented players from selecting Special Buildings when starting a new civilization after completing the demo Increased the Obsidian multiplier Improved several animations...
Okay. It's up. If you've been following along in my head: this is the warez courier idle game where you watch #warez-pre on zIRC, click blue pre's, courier them through RushFXP, spend credits in NetSc...
Hello, Chroma Engineers! The effort to make this game better continues. Some feedback has been that Void Hunt is boring, so added another.. Void Dive! With the addition to Void Dive, I have also added...

At the end of Patch 3 I said it would be the last big update for a while. I lasted about a week. Once the match engine was in, the game suddenly felt alive enough that all the things it wasn't doing s...
🛠️ What’s New: Phase 3.5 to Phase 6 Update Log 📈 Phase 5 & 6: Financial Markets & Meta-Expansion (Latest) Initial IPO System: You can now take your corporate empire public. Launch your Initi...

The big rework — making STONKS what it was always trying to be When I started this, the whole game was meant to live in one feeling: you press and hold, the number climbs, and you don't know when it...
Changelog – Glut 0.6.2 – "It works (localStorage edition)" Save war im Browser-MEMFS verschollen. Jetzt nicht mehr. Save was lost in browser MEMFS. Not anymore. Deutsch Save-Persistence gefixt –...
Changelog – Glut 0.6.1 – "60fps or I'll eat a broom" Von 60ms auf 17ms. Der Browser hat gebibbert. From 60ms down to 17ms. The browser trembled. Deutsch Performance-Overhaul – gesamte Framezeit...
now there is a save system in the game...
Чейнджлог версии 2.2.26: Новое здание — Очиститель пыли (Dust Cleaner): Добавлено в марсианскую колонию для снижения у...
Not much to show currently, but I do think it's an important update. Adds the ability to 'hide', which blinds you but protects you from *most* forms of threatening actions when doing it. Also adds a f...
Devlog Update: The Prestige, Power & The City Map Overhaul (v4.0) Welcome to the biggest update to Rise of the Mogul yet! We’ve completely reimagined how the game looks, feels, and paces itself. Thi...

Update: The Infinite Grind got a big quality-of-life and polish pass with a mobile-first responsive layout with a compact "grind" mode, AutoGrind™ auto-play, a full odds/payout transparency table, g...
El final feliz ya tiene forma / The happy ending has a shape now ─────────────────────────────────────────────...