Game Updates

Patch notes and dev posts · 20,012 Browser updates
Orebital Dynamics
Orebital Dynamics
1 day ago

Version demo 0.9

Demo 0.9 ( 28 September 2026)

- Reworked Game Balance and Upgrade Costs
- Now all leftover ores are destroyed when you complete a level by default
- New Riley(NPC Character) assets with different poses.
- New Upgrade Icons
- New Level Selector which shows the challenges in closeby levels.
- Fixed bugs around Level Retries
- Localization
- French, Turkish, Portuguese (Brasil), Portuguese (Portugal), Spanish, German, Simplified Chinese, Traditional Chinese, Dutch, Japanese, Korean, Russian, Italian
- Tooltip fixes
- New VFX and SFX for various things
Loop Loader Demo
Loop Loader Demo
1 day ago

Version v2.004

I think I might've come up with a bandaid solution to the audio spike. (Clicking for the first time will now enable the audio, instead of the audio playing when the game loads up).

I added a safeguard for the game's zooming, so that the entire upgrade tree hopefully doesn't flip in on itself anymore. (I have yet to run into this bug since, please tell me if this has happened to you!)
Idle Roulette
Idle Roulette
1 day ago

2.0.1

Devlog — v2.0.1 Patch A handful of fixes and one mechanic change to the board phase based on early feedback. How the wheel works now The board-phase wheel no longer spins all 38 numbers hoping to la...

Idle Roulette
Idle Roulette
1 day ago

1.2

Idle Roulette — Devlog Version 1.2 September 25, 2026 · Gamblers, legibility, and onboarding What's new add Black Bob — new early gambler Red Rick now has a counterpart. Bob bets Black, costs $...

Idle Roulette
Idle Roulette
1 day ago

2.0

v2.0 — Claim the Board The biggest update yet. The whole game now has a proper beginning. Before v2.0, you loaded in and immediately had gamblers to hire. It worked, but it felt like walking into a...

SpeedImpact
SpeedImpact
1 day ago

Menu fixes

After yesterdays full code update, today is a bit of a emptier ? code update. Fixed some problematic behaviors on the menus. You can now use the mouse and/or keyboard to select a map or go back Skill...

Ensis IDLE
Ensis IDLE
2 days ago

Version v0.6.9

> First Iteration of the Quest system is here! Improvements will come over time. Also big thanks to the new Supporters: Stansey09, radiopol, kevin, and two more from itch.io (anon)!

## ADDED

- Quest System
- Highlight System
- Event section to Settings
- Grow/Heal/Fertilize All to Viridarium
- 3 new Quests
- 3 new Milestones
- Autosave on tab losing focus

## CHANGED

- Updated Translations
- Automation state now persist through portal jump
- Material Overflow being visible
- Increased amount of Ash required for initial lore text progression
- Removed Icon from Base Grid view
- Most notifications can now be toggled
- Training times above 10 years are shown as ∞
- Reduced exploration time hard cap from 100ms to 1 frame (~33ms)
- Lowered late portal jump Milestone requirements

## FIXED

- Some mistakes in translation texts
- Anomaly Event numbers
- Storage Overflow resetting with Offline checks
- Storage Cap inconsistency
- Times for Training not taking Viridarium into account
- Building Time updating wrong in Base Grid view
- Auto Exploration not requiring exploration perk to work
- Retained Perks reducing Perk points below 0
- Fort level increasing Body Part limit in calculations
- Some stat values not using proper number formatting
- Max All button being able to buy locked body parts
- Fort accidentally impacting body part max level
- Organ Bonus levels not applying from OB Milestone 11
- Some settings switches being too narrow on smaller screens
- Research time not calculating correctly in background tabs/offline
- Offline/Background calculations not matching up
- Some calculations being capped to 10s of time drift from background tab
- PLAY button inside the scroll area in Offline modal
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