v2: New Choices
v2 — More shells, more cannons, more finales Small update this week. Added without changing the core loop. Two new shells: Star — five sharp arms and a bright core. Cool white. 11,000 sparks. Foun...
v2 — More shells, more cannons, more finales Small update this week. Added without changing the core loop. Two new shells: Star — five sharp arms and a bright core. Cool white. 11,000 sparks. Foun...
Patch notes 28 September 2026 Increased enemy movement speed by 50% for faster pacing and greater challenge. Enabled Hard difficulty in Defense and ARPG modes. Added two defensive stats : Resolve: Acc...

BIG UPDATE COMMANDER BUG FIXES - BUG: ennemy terraformers lvl 1 owerlap eachother - BUG: when timer runs out and day restarts the allied units are bugged and apear on weird places - PROBLEM: APC that...
THEODOLITE is out: a free survey incremental where the shape of every triangle decides how well the county is known. You start with a hearsay sketch in pencil and two trig stations at the ends of a me...

We received our first review for a video game today, a deserved one star for this title, The Blooming Dungeon. This program has outperformed every other project in views and plays by 10 to 1, so we wi...
STAGHORN is out: a free reef restoration incremental where the summers keep getting warmer. You start with a dead reef: rubble, algae over bare rock, and four old brain corals that lived through whate...
Street Boss Idle devlog Part 4: Legacy — Boss Fights, Fusion Overhaul, and the Road to v3.6.4 Part 4 is live. This is the update we have been building toward since Part 1 shipped: the layer that giv...

Hi! I am José, the one making Vending Inc. This week more than a thousand of you played, and some of you told me what was broken. Thank you. Here is what changed. FIXED - No more getting stuck: your...
The number goes up in every language now. Kevin still doesn't get a break. 🌐 9 languages English, Español, Português, Français, Deutsch, Русский, 日本語, 한국어 and 简体中文. Ev...

Development covered 9 Aug 2026 to 11 Aug 2026 (commit dates). A window about moving around and about scale, which sounds minor and is most of what you feel in a top-down world. Click to move You can c...

You're still digging, so I'm still adding things. Thank you! New Caves. Hollow pockets now show up all the way down. You rocket through them, and their floors are scattered with coins and gems (and cr...
Devlog — v2.0.1 Patch A handful of fixes and one mechanic change to the board phase based on early feedback. How the wheel works now The board-phase wheel no longer spins all 38 numbers hoping to la...

Thanks to everyone who dug a hole this week! Here's what changed: New Your record, marked underground. A BEST flag sits at your deepest point. Dig past it for a NEW RECORD burst, and the run summary t...

Every kid has been told it: dig deep enough and you'll come out in Australia. So I made a game where you actually do it. Hold to dig. Steer toward coins, gems and fuel. When you run dry you get reeled...
FROSTLEDGER 1.1: every term now says what it does. Two of you on the jam page told us the game was hard to read: too many named things with no visible effect, and memories that looked like both a curr...
Idle Roulette — Devlog Version 1.2 September 25, 2026 · Gamblers, legibility, and onboarding What's new add Black Bob — new early gambler Red Rick now has a counterpart. Bob bets Black, costs $...
v2.0 — Claim the Board The biggest update yet. The whole game now has a proper beginning. Before v2.0, you loaded in and immediately had gamblers to hire. It worked, but it felt like walking into a...

Hey everyone! HFI news hot off the presses!💎 Saizon here again ready to talk about more things coming to HFI! For those of you who don't know, HFI has both a publisher and an artist who have joined...
- trade crates now only close once the trade is finished, so you can still cancel a trade that's partially finished - only completed trades give philanthropy xp now, and in a lump sum - quit game butt...
After yesterdays full code update, today is a bit of a emptier ? code update. Fixed some problematic behaviors on the menus. You can now use the mouse and/or keyboard to select a map or go back Skill...
Fixes Fixed dialog boxes overlapping if you deleted your save Fixed the reboot tab not updating shard counts Fixed the “lucky” buff being able to be reapplied when already active Fixed some dialog...

Yo, I had some time to work on the first patch after gathering feedback: made some changes to how the numbers are displayed which now allows me to draw 10x more nubmers on the screen because of the pe...