Hi everyone, thanks for playing Hocus Focus!We've listened to your feedback and are hard at work addressing the things you've reported and suggested:- Added a help button next to the settings button- Fixed a bug where using the hide / unhide interface no longer showed the "home" button- Empty tasks can't be checked off anymore- Added more language-specific fonts for the text boxes- Fixed a rare issue where certain antiviruses interfered with the game saving on exitStill to come soon: skin tone customization About this particular feature: we hoped it would be ready at launch, but there are some technical hoops we have to jump through to make it happen through code so as to keep the game lightweight. We're trying our best to both have a great looking game and not turn it into a resource hog. Having the ability to maintain the customization options for your avatar in all locations already takes up a lot of resources (dozens of individual bodies, hairdos, separate articles of clothing adding up to thousands of possible combinations), so we're trying to be smart and efficient about it. It ended up taking longer than we expected, but it's coming!Thanks for your patience and understanding - we're keeping an eye on feedback from you guys and addressing everything as soon as we can. Looking forward to hearing from you :)Enjoy your chill stay in Transylvania and keep summoning your focus!- Stuck In Attic
Version 1.2.0.4 — EggTraction Time Bug Fixes Fixed Beastiary showing wrong egg drop for Skeletons. Fixed Ranching Fireweave Spider showing as Elderglow Spider when growing. Fixed FPS settings not saving and loading correctly, bug caused the setting to default to 30 fps even if you picked 60 fps or vsync. Fixed Almanac Notifications, breaking auto homesteading. Fixed Beastmaster’s EggTraction not loading correctly.
Upgradia 8 August Hello Adventurers!We hope everyone is having an amazing weekend filled with humble farming and shiny loot!Give us a shout if you run into any issues. We’re super excited for next week, so stay tuned! 🎉 Improvements Starfruit can now drop from all current dungeon chest tiers, active fishing, active farming rare rewards, and the ingredient store.Star Thistle now has additional limited sources from dungeon chests, active fishing, active farming rare rewards, and the ingredient store.Dungeon chest previews now show Starfruit, Star Thistle, and rare cosmetic dye chances.Wild Herb can now be gathered from Foraging Lv 8.Aura & Vex completed story quests start collapsed, with green checks and a Hide Complete toggle.Active Quest tracker now has Visible, Ready, Hidden, and All filters, plus hide/unhide controls.Upgrade Station separates equipped gear from inventory gear.Farm seed daily limits increased, tree saplings now have daily limits, Farm Rep seed prices are cheaper, and Farm Rep seed buys have separate daily limits from gold seed buys.Passive Farming crop selection now shows how many seeds you have for each crop.Level 40+ monsters have cleaner balanced values.Starter non-health alchemy recipes now use early-game ingredients instead of high-tier herbs, crystals, demon drops, and late fish.Combat HP, Mana, and Stamina potion restore values now match the Alchemy unlock ladder, with early potions increased from 50 to 100 and the next potion tier increased from 150 to 200. Fixes Party combat backgrounds stay on illustrated scenes.Faster monsters can correctly open first in solo combat.Dungeon chest claiming has a stronger click guard.Party support skills can target selected allies.Dungeon bosses no longer trigger area boss cooldowns.Solo battle skill hover tooltips show current upgraded effect values.Equipment linked into chat should show item names and exact stats.Fight-count potion and elixir buffs now stack their remaining fights properly when used agai...
Fixed an issue where the description for 'Auto-Aim' was cut off.
FixesFixed a crash that occurred when unequipping all equipment.
Two things in this one: auto-assign takes instructions, and the skill tree got a lot of overdue work. Auto-assign takes instructions Open Skills, hit Focus, tick a quarter. Auto-assign spends there before anywhere else, and the first quarter you tick is the oath it offers you. It used to follow your trade's road and nothing else. Measured on a Fighter: with nothing ticked it never reaches the oath of the old things inside 900 points. Tick it and it opens after 155. It also solves the shortest road to the oath you asked for, so your own trade's oath comes sooner too: 214 skills ticking nothing, 142 ticking the stroke. If you tick nothing, auto-assign behaves exactly as before, and existing saves start with nothing ticked. The skill tree The 8 quarter progress bars were drawn at a radius that was outside the tree when it had 3 rings. It has 5, so they ran through the skills you read them against. They now sit outside the whole tree, clear of every skill. Oaths hung off six rings at the edge of a quarter and four of those roads cut through a ring in between. An oath connects to the middle of two rings now, and neither road passes near anything else. Ring spacing is one rule instead of six numbers, so nothing overlaps. Two skills used to sit 1.9 units apart, which is one dot you cannot read or tap. Closest pair is 28 units now, and a phone tap target went from 22px back to 32. Road stones slide clear of the skills they used to land on. Masteries moved to the middle, and major skills and oaths keep a minimum size when you zoom out. Closing your first ring in a quarter gives that quarter a bonus It paid +0.1 on a d20 for twelve skills of work. It pays that quarter's own currency now, once per quarter: +2% clean strokes in the stroke, +4% attack in the fury, +0.9 rarity in the finding. The first ring in the stroke takes clean strokes from 1.6% to 3.6%. Fixes Masteries open on any major skill in that quarter, like the text says. Taken: X of Y and the quarter bars can reach ...
Hello! The main bugs have been fixed. Now you can complete missions in the first city and travel to the next. New game required. Thank you.
Accidentally left out a few things as they needed testing for longerFixed workers loading every idle printer with the same filament instead of spreading across active ordersFixed orders sometimes stalling because a worker wouldn't swap a printer's filament until another printer finishedFixed the Prestige button showing up before you'd re-earned every achievement on later runs
调整 - 为所有可拖拽界面添加了边界检查,现在如需切换到拓展屏幕请使用设置中的切换屏幕。
We've increased font sizes further (now 12px+ measured at 1280x800) and fixed controller navigation after closing the settings menu with the B button.
FixesFixed an issue causing game stuttering triggered by cyber‑pets.
Changed damage value type. Optimized EXP and Gold display. now grants bonus EXP Gain and Gold Gain.
## Improvements- Auto-Salvage now supports filtering Set Equipment.- Salvage All now supports filtering Set Equipment.- Players can prevent Set Equipment from being salvaged accidentally.## New Feature- Added the new item “Pumpkin Candy” to the Big Bird Spin Bar.- Using Pumpkin Candy increases EXP gained from monsters by 25%.
To all cat lovers, today, August 8, is World Cat Day! To mark it, we are giving a special achievement and a special item to everyone who plays Sill Cats today.You can earn the same achievement by launching the app on August 8 next year as well. We plan to change the special item every year, so this year's World Cat Day special item can only be obtained this year.Be sure not to miss out on them!
Some bug fixes and improvements, they seem never ending... Anyhoo.. Here you go changelogUI tidying, UX improvingError fixing and test improvementsAdded a "+1 Print" popup on the Prints button when not soldTutorials/hints now automatically turn off after your first prestige, and the Show Tooltips setting actually works nowPrint cube color on the printer now matches the loaded filament typeFixed a bug where prestiging or resetting caused bought filament from filament menu to disappearFixed the Finish Here button reopening the game-complete popup instead of prestigingFixed the Print Now button showing on an order that's already fully covered by in-progress printsFixed printer breakdowns wiping the rest of a queued batch print; it now resumes after repairFixed manually loading a spool not locking the worker's filament setting, which let the worker swap it back outRefactored the worker tick loop hopefully fixing lag in a fully staffed Factory (there's still more work to do like changing out the janky delta animation for a 2d printer animation)
Founders' Festival!We've added a whole new in-game event that will run each year to celebrate the anniversary of Coloring Pixels, and ToastieLabs! During the Founders' Festival, expect to see an explosion of fireworks all over Coloring Pixels as you play!Make sure you have "Seasonal Events" turned "On" in the settings to take part in this party-themed fun event!The event will be running from the 8th of August all the way to the 21st every year!We have more exciting news coming up on Monday, so make sure you don't miss out!
Founders' Festival!We've added a whole new in-game event that will run each year to celebrate the anniversary of Coloring Voxels, and ToastieLabs! During the Founders' Festival, expect to see an explosion of fireworks in the Coloring Voxels menus!Make sure you have "Seasonal Events" turned "On" in the settings to take part in this party-themed fun event!The event will be running from the 8th of August all the way to the 21st every year!We have more exciting news coming up on Monday, so make sure you don't miss out!
The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq The following test reward items are available to claim (remaining: 98/100): Trade Voucher x1 Auto Battle Unlock Voucher x1 Pet Egg x1 Update Details: 1. Added a server-wide announcement when an equipment enhancement to +20 succeeds. 2. Added a server-wide announcement when gem alchemy succeeds. 3. Updated parts of the New Player Tutorial. 4. Enabled the +1 Holy Blessing Ring and +1 Holy Blessing Necklace to be infused using Level 1 Pangu Stones. 5. Added an account script-detection mechanism and adjusted the Account Review Rating System as follows: Grade A: The default grade for regular players. All coefficients are 1. Grade B: Medium-risk players. The action-time coefficient for Gathering and Processing is 1.5; the Farm reward-quantity coefficient is 1 and the growth-time coefficient is 1.5; the Battle drop-probability coefficient is 0.6. Grade C: High-risk players. The action-time coefficient for Gathering and Processing is 2; the Farm reward-quantity coefficient is 1 and the growth-time coefficient is 2; the Battle drop-probability coefficient is 0.3. Friendly Reminders: 1. Please conduct trades through the Market. The Market does not charge any transaction fees. Issues arising from private trades will not be handled. 2. If you encounter a bug with the Steam Community Market, please contact the developers through the QQ Group, Telegram, or Discord. Coming Soon: 1. The New Player Tutorial will be available soon and can be revisited by players.
1. Improved the large-area coloring feature: Added canvas edge detection. When painting a large area with the same color at the edge of the canvas, you no longer need to draw the full outer outline of the region to trigger auto-fill. Simply connect the outline of the color block to the canvas edge to seal the area, and it will fill automatically. This reduces drawing workload by 30% compared with previous versions. 2. Thumbnails for uncleared levels are changed from semi-transparent to grayscale.
Bugfixes Fixed wiki links leaving the game client on a blank screen with no way back. The Reconnect button had the same issue and is now fixed too. Fixed the UI scale resetting after navigating between sections or restoring the window. Fixed the game client failing to start when the Steam library could not be loaded. Fixed the API Key generation asking for a password. Steam accounts are created without one, so the key is now generated directly. Fixed the Premium Store checkout locking the email field with a placeholder address. You can now enter your real email and get your purchase receipt. Quality of Life The game now starts maximized instead of fullscreen. Press F11 at any time to switch between windowed and fullscreen mode. Added a reminder about F11 under Profile / Display. Chat colors, chat icons and custom chat colors are now included in the QoL transfer from the web version. The Discord /timers command now takes a realm option and only lists the timers that apply to it.
Hello, Gremlin Keepers! A major new update has arrived for Desktop Gremlins! It introduces a brand-new character, a redesigned Workshop library, live needs indicators, improved app interactions, and even more beautiful ways for your gremlin to cause chaos on your desktop. 🐱 Meet Cat Girl — Level 6 A new evolution is now available! Reach 5,000 XP to unlock Cat Girl, a mischievous new companion with her own animations for walking, jumping, eating, sleeping, listening to music, reacting to interactions, and causing trouble. 🛠 New Steam Workshop Library Steam Workshop has returned to the main menu and now has its own dedicated screen. You can now: View sprite-pack previews Read item descriptions See the author, version, and installation status Open an item directly on Steam Apply installed sprite packs from the game Upload your own character through the built-in Workshop tool If an item contains a preview.png file, its image will appear directly inside the Workshop library. ❤️ Live Needs and Food Indicators The needs displayed in the menu are now connected directly to your gremlin’s actual condition. Hunger, happiness, energy, food supply, XP, and the food regeneration timer now update continuously while the menu is open. 😈 Expanded Chaos Mode The “Grab!” action has been moved to the Chaos Lab and can now only be used while Chaos Mode is enabled. Several existing effects have also been improved, including screen freezing, fake cracks, thrown objects, runaway windows, and interactions with other application windows. New visual chaos events include: Aurora Sky Sakura Breeze Shooting Stars Heart Shower Rainbow Ribbons Bubble Party Confetti Burst Firefly Swarm The Chaos Lab now contains more than 30 different effects that can be tested manually. 🎵 YouTube Music Support Desktop Gremlins can now recognize YouTube Music through Pear Desktop. When the application is detected, your gremlin can start its music animation, display a special reaction, and count the interaction towar...
Celebrate ten years of crafting. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
https://store.steampowered.com/app/4267800/_/ After the last round of playtesting for Bandit Simulator TD, we received a ton of feedback and suggestions from our players! Now, the game has entered the full-content development phase. We'd like to continue sharing some of our recent fixes and progress with you: Building Visual Upgrades We've replaced the original building designs to achieve a more unified and consistent art style. {STEAM_CLAN_IMAGE}/45936264/c3ee9dc0c04dbc51ee3b52cd9758937e89c4ba5f.png Better Map Integration Buildings now look more coordinated and harmonious with the surrounding map environment. {STEAM_CLAN_IMAGE}/45936264/59014f1492422d2281292295466bb6a96926cff4.png Rich Building Progression The game features a deep and varied building upgrade and evolution system. {STEAM_CLAN_IMAGE}/45936264/a10ec587d455a7340b530e1d1fcb3889b8526f6c.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
New Features Shop items are now color coded by rarity The shop now shows whether an item is already registered in the Collection Bug Fixes Fixed an issue where items from a different map could show up in certain situations Fixed an issue where some fish images looked squished in the Collection and the shop Fixed an issue where the Collection completion effect was applied late in certain situations
AdjustmentsRemoved the engine rule: "Weapon fire rate decreases when power is insufficient".Added a new engine stat "Power Saturation". When Power Saturation exceeds 100%, the vehicle gains additional damage bonus.Reduced power output of engines. At the same equipment level, an engine now outputs twice the total power consumption of all other same‑level vehicle equipment.Removed "One‑click Enhance" and "One‑click Fusion Upgrade" from AI Chip equipment."One‑click Enhance" and "One‑click Fusion Upgrade" remain unlocked by default at game start.Reinforcement points purchased in the Rebirth Shop are no longer determined solely by your rebirth level. Instead, they are calculated based on your all‑time highest record of reinforcement points obtained from rebirth.