Patch Notes 1.2.7
You can now have 3 saved teams. Fixed the Level Up x5 and x10 Ditto bug (again). If the achievement for obtaining 70 Pokémon doesn’t unlock even when you have all 70, it will now be awarded automat...
You can now have 3 saved teams. Fixed the Level Up x5 and x10 Ditto bug (again). If the achievement for obtaining 70 Pokémon doesn’t unlock even when you have all 70, it will now be awarded automat...
Fixed missing icons on upgrade tooltips Replaced browser confirmation dialog with in-game modal for game reset Save button now shows "Saved" feedback when clicked Updated some texts and typos...
This was my very first game. And it may not look it, but it's very complicated. I managed to make this prototype over the course of 7 months through sheer passion and willpower, and I made it messy. I...
project published for beta-testers...
New Update! - Fish mechanic upgrade, introducing fish caught currency and auto fish. - Tree upgrade reorganized - General bugfixed...
Hello Card Combiners! I've put a small patch together to improve compatibility for mobile devices! Please let me know if you run into any bugs! For 1.0.0 I have several features planned: Four new seri...
Hello Card Combiners! I've put a small patch together to improve compatibility for mobile devices! Please let me know if you run into any bugs! For 1.0.0 I have several features planned: Four new seri...
improved control jitter by adding smoothing buffer (on top of the existing lerping and frame rate fixes). made the "why" (net-related) and "what" (racket) more obvious on top of the existing "cheating...
Released Update 0.25.0! Game can now be played in fullscreen on web! Some screens have been rearranged if playing them in a widescreen aspect ratio. Updated the start screen with new art provided by M...
Das Spiel hat ein paar Weihnachtsgeschenke bekommen: GRAFIK: einen neuen Schnee-Hintergrund (Shader von Steampunkdemon ) und generell ein dunkleres Farbthema; BALANCING: Anpassungen bei den Kosten, v...

Hi everyone, thank you for following HeroInc updates! After the game jam entry, lots of people gave feedback , and in this update, I tried to address most of it. I will continuously read comments and...
Hey! Quick update on AI Idle — this build adds a proper meta-progression layer and starts pushing the game toward “scaling intelligence” rather than just farming money. What’s changed Prestige...

Pushed a new update. What’s in it: Upgrade costs lowered again Early progression was still dragging. This should feel better without turning it into a speedrun. New Evade button Evade for 5 seconds...

added hover over context to objects and items added hover over context for xp fuel and energy. added space bar to continue dialogue fixed a bug with the grill that allowed you to swap out the cooking...

Hearing at our playtester, I updated the game to have a big change: **drum roll** SKIP BUTTON! Enjoy bug hunting!...
-Ability to rename ships added to the ship customization menu in upgrades. -You can now see reward for active contract on the voyage screen -bug where captains log stretched the entire fleet view when...
Hi everyone! :) Lootbane has been updated with a brand-new version, this is a big update with lots of changes and improvements. What’s new: Level-up now lets you choose new stats directly (no longer...

not much just some balances and a new upgrade... - halved costs - increased player strength - lowered enemy's procedural stat pools Added an upgrade; stamina regeneration_+.05% per upgrade to do: - Ba...
this version is just a little patch to add mobile support. the support is buggy af, but ill try to fix any issues you guys comment...

Based on player reports and feedback, Hotfix 0.9.5 reworks boss encounters and introduces a fully integrated Nuclear Reactor tab. Bosses now have a 60 second cooldown , appear 1.5x deeper , and the ol...
Lots of bug fixes...
Hi, i did some QoL updates for the game ! Such as: 1. You can click and hold left button to buy upgrades now 2. You can click and hold to allocate / deallocate RAM 3. There was a bug when defeating al...
Done! Added three major systems: 1. 🎁 Lucky Drops (10 types) Random drops while clicking with escalating rarity: Rarity Examples Effects Common (3-2%) ✨ Golden Slop, ⭐ Hype Burst Instant slop/h...
Here's what changed: 1. Consistent Styles Revenue and Clicks tabs now use identical styling - both show owned count and effect per purchase. 2. Click Upgrades are Multi-Buy Click upgrades now work exa...

Thank you so much! ❤️ We’ve already had 5000+ players in a really short time, and I honestly didn’t expect that for a tiny jam game. :) The feedback has been super motivating, so I decided to...