Version 0.7.5 [Download Only]
Version 0.7.5 is now LIVE ✨ What’s new? General [Playtest] Achievements are now unlockable throughout the game! Characters now have more dialogue options which give further insight into the world...
Version 0.7.5 is now LIVE ✨ What’s new? General [Playtest] Achievements are now unlockable throughout the game! Characters now have more dialogue options which give further insight into the world...
My new game, Super Size Clicker 3: Galactic Cannon is out! What's new? Well a lot of things! Abilities: Use abilities to boost your energy production! Story: Ah why yes, Dr Lieb is trying to make a ga...
After a few months of work, Sparkle Derby lives! We hope you all are enjoying the content up to Prestige 2!! We're pretty happy with how things are feeling so other than a few bug fixes here and there...

Hey again! Just a short one today, but Varuna v1.0.6 is officially out now, not just on Windows but Linux as well! As mentioned in previous posts, many new creatures have been added, as well as new me...

In this patch we've changed a few numbers here and there, it was too easy to just buy a few Mr. Bowls (the guy is too stronk) and make millions of points early. New Game difficulty! When you start a n...

In this patch we've changed a few numbers here and there, it was too easy to just buy a few Mr. Bowls (the guy is too stronk) and make millions of points early. New Game difficulty! When you start a n...

This project started as a question: What happens if you let simple systems fight each other long enough? Idle Dot Fights is a minimalist AI combat simulation. The dots are autonomous. They decide when...
Added Axe Orbital's orbiters now reflect its texture Version number is now displayed on title screen Rearranged the order of weapons...
So next week, there should be a reasonably big update. Action Bar and Character Loadout will be added. About 30 Items and Tools have been added along with Recipes and new items to collect resources fr...
Scientist upgrade gold cost reduction was improperly displaying costs (the cost reduction per scientist was nerfed from 0.75% to 0.5% prev patch)...
Some fixes and quality of life improvements: Fixed a visual UI bug affecting the count of available terrain tiles. When dying with auto-retry enabled, open windows will no longer close. Spoink , Natu...

Am I getting into ASMR? Tensed muscles, darting eyes, an accelerated heart rate, and a ferociously bopping head. These are the sensations and movements I usually expect when playing a rhythm game —...
Änderungen seit 1.0.1 Neue Achievements Neue Nachrichten Zeitlich begrenzte und saisonale Nachrichten und Events Stabilität, Performance und generelle Problembehebungen...

Over the past few days I mostly focused on polish and quality of life stuff: making the UI scale properly, improving settings, tightening up audio behavior, and getting the next release ready. Updates...
Here's what I created: New Tab: 🚀 Prestige (separate from Dark Patterns) The tabs are now: Revenue | Clicks | Dark Patterns | Prestige Prestige Tech Tree (16 nodes in 4 branches) 💎 VC Coin Gains...
Now fully optimized for mobile! Here's what I added: 🔊 Sound System Sound toggle button in header (🔊/🔇) - click to mute/unmute Click sounds - pitch varies slightly with combos Critical hit so...
Added Web link!...
50 News Headlines including: "Your slop is in the top 100% of all slop generated today!" "Dev found bug. Relabeled as 'feature'. Problem solved." "This message intentionally left meaningless." "POLL:...
potential fix to townsfolk upgrade being stuck added scrolling to town resources...

Alright, this update exists for one simple reason: if the hints lie even once, the whole game falls apart. Early feedback pointed out something important — some directional hints felt wrong, even wh...
I didn't expect so many people to play the game right away (thank you!), so here's a first patch that brings usability improvements. I haven't spent much time on the game's UI yet, and this should imp...
Quick update to address save persistence on mobile. Some mobile and in-app browsers (especially on iOS) treat local storage as temporary and may wipe saves when the browser is fully closed. To make pr...
Added SFX for clicking on buttons...

Hey everyone! As mentioned in the previous post, v1.0.6 will feature lots of new mechanics and creatures, not a new biome. However, what I'm here to talk about now is actually the removal of an old fe...
New design, new implementation, new early version (and finally a name) coming soon (hopefully this year). I would like to ask you all if these textures are fine. The basic gameplay is ready with new a...