fixes
fixed the music and there was a strange admin button appearing, seems fixed now...
fixed the music and there was a strange admin button appearing, seems fixed now...
Clickbound v0.3 is live! This update introduces the first upgrade system, adding meaningful choices and stronger progression. Added Upgrade system Click power upgrades (including Huge Click) Passive i...
Reworked labs extract to increase difficulty Added the Gauntlet to Extract Fixed -20% not always applying on labs Added Success messages Improved grenades in multiple ways Show used items in events Im...
Added grenade events Added Grenade info on icon Increased Flavor Texts and Rate Added Coin Flip Mini game Fix to death not taking away loot when using CORTEX Adjusted Contractor Prices (sorry) Adjuste...
This patch fixes issues with the shop UI behaving incorrectly in v0.2.1 / v0.2. Fixed Shop layout and sizing issues Improved shop UI consistency across different resolutions General UI stability impro...
This patch fixes a UI issue where the background panel was incorrectly sized on some resolutions. Fixed Background panel now correctly scales to all screen sizes No gameplay changes in this update—t...
Clickbound v0.2 – First Progression Update Clickbound v0.2 is now live. This update introduces the first layer of progression , moving the game beyond pure clicking and into true incremental territo...
Loot generation optimized, getting a ton of loot at once shouldn't freeze up the game anymore Goop safety gate, can only prestige if you will get enough goop to buy something. Replaced deep storage wi...

This version of the game fixes the synth bug that happens when you had 1g sugar and moved, and from 0g sugar produced only 1g sugar the tutorial panel was persistently flickering in layer 1...
Added Daily Tasks with Keycard rewards Added new mall skin Added opaque backdrop to Event text Fixed Prestige not working as intended Fixed Suspicious Activity not accessing proper loot table Fix to M...

Major updates The Tools & Equipment tab is now fully wired into the UI Instant UI audio is in no noticeable delay on feedback sounds. CRT effects are back, updated to work with Bevy 0.17 . Added resol...
Yes I created a Patreon. There's not really anything there but you can donate to me that way if you prefer. https://www.patreon.com/cw/NauPhysGames...
Added pause menu, using ESC, it toggles a small window to close the game or not. Fixed the clicking, so it takes less time to mine a resource...
First of all, thank you to everyone who has already tried Silent Castle Siege. This first public version is intentionally simple and focused, but the difficulty balance is still an open question. I’...

We are excited to launch our limited demo of RoboFarm on Itch.io! Feedback, bug reports, and comments are very welcome. We can't wait to know what you think of RoboFarm. RoboFarm is still in developme...

Hi again, everyone! I know it hasn't been that long, but due to a random burst of productivity version 1.0.5 is out now, with just as much content as 1.0.4! This update, like the previous one, adds a...
Liebe Schneefreunde! Dieses Spiel ist ein Spaßprojekt, mit dem ich mich an die Game-Engine Godot und das Programmieren generell herangetastet habe. Gelernt habe ich mit dem tollen Kurs von GDQuest...
Added PDA - consumable/sellable (XP/Roubles) Added level up rewards (Field Promotions) (first iteration) Added level requirements to Hideout and traders. Adjusted Hack drop tables Made the Artifact Co...
[ALPHA BUILD 0.0.48] 2025.12.12 Patch notes: Added item description panels to the inventory, merchant, backpack, equipment, fishing inventory, and fishing equipment menus. Rearranged UI to fit new pan...
added background graphics added resource stacking in battle add 3 new automatic pickup upgrades automatic resource pickup automatic item pickup automatic monster drop pickup added app icons added more...
Added auto-battle The idea behind auto-battle is to quickly get back as close to your highest tier as possible. No loot drops but fragments and gold still drop. no items drop during auto-battle fixed...

December Update Release Announcement & Demo Update Table of contents: Release Date Demo Update Community Spotlight Art Videos Localization Closing Remarks Release Date Hello everyone! Both Tim (Bossfo...
Added display of dwarf stats. Improved the way panels look so they are more readable. You can now switch between different skins in the settings. The skins are not finalized and I'll be adding a few m...
Reduced HP of plants in half. Slightly increased price for prestige Now it's easy to play! Until something new is added...
Change how batch analysis works, should be much less laggy now with bigger item amounts, wanted to get this one out quick. More performance fixes incoming. Updated phase shift to turn on the first tim...