Game Updates

Patch notes and dev posts · 20,517 Browser updates
Hacksweeper
Hacksweeper
125 days ago

v1.0 Slice

Thank you for playing and the support. This update is focused on making a run feel more complete from start to finish. There are no new modes, no permanent upgrades, and no big content drop in this ve...

Box Grinder
Box Grinder
126 days ago

Update

Major demo update.

Thanks to your feedback, we've gained a clearer picture of the direction the game should take — which required rethinking and reworking quite a few things. This version of the demo implements a part of that. Thank you for your feedback!

Key changes:
- Backgrounds now grant bonuses, they need to be unlocked and can be selected.
- More chests (now 6), rarity distribution across chests has been rebalanced.
- Collection rewards reworked — stat bonuses removed, all rarities now unlock mechanics instead.
- Objectives replaced with Achievements, tracking functionality is preserved.

New mechanics:
- Once you complete your first collection, duplicates of that item will lower its drop chance — passively increasing the odds of finding new and rarer items.
- Auto-opening for unchosen chests, at half speed and without the ability to receive new items.
- Active abilities that grant a timed bonus, activated at a resource cost.
- Copy synergy — if 2+ identical items drop from a single chest, they combine and multiply the item's reward (e.g. 3 copies = ×9 reward).

New upgrades:
- Guaranteed lucky chest every X openings.
- Chance to receive an extra item per copy (after unlock Copy synergy).
- Ability duration.

More:
- Full rebalance of upgrades and costs, Storage rebalanced.
- Added option to show the resource cost of upgrades.
- Added option for chest drop sound volume.
- UI improvements.

This is a significant overhaul of the core gameplay loop, so unfortunately save progress from the previous Demo version could not be carried over.
Endless Escalation
Endless Escalation
126 days ago

Version 0.8.4

Building delete and respec without restart
Pause while the respec/delete confirmation panel is displayed (don't unpause when hiding the panel)
Added building specialties icons
Added tooltips to the game over buttons
Added magnetic field min range
Added base upgrades animation
Added the long number option (short by default)
Improved handling of huge numbers
Changed the order of the unit types (triangle > squares > hexagons)
Buildings collide with eachother
Units collide with buildings and bases
Units remember the initial rally point instead of following player's drag
Select a building when dragging it
Tweaked magnetic field ranges
Tweaked difficulty from players feedback
Fixed units sometimes pausing when reaching their rally point
Fixed base defense and resources respecs
Fixed buff/debuff zones targeting
Fixed bullets and buff/debuff zones targeting
Optimizations
← Prev
Page 216 of 821
Next →