Game Updates

Patch notes and dev posts · 20,517 Browser updates
Saw Rush
Saw Rush
127 days ago

v0.5.0

🇺🇸 English Saw Rush Demo — v0.5.0 Bug Fixes Prestige Fixed critical bug where prestiges after the 1st gave almost no PP — each prestige now yields the same amount for the same effort Fixed...

Stardust
Stardust
127 days ago

V3

v3 is live. The invasion is a real fight now: when they arrive, the system map becomes a battle you actively hold — moving fleets between worlds as the Gate punches inward, lasting as long as you ca...

Idle DeepMiner Demo
Idle DeepMiner Demo
128 days ago

Version 0.4.0

## Hey everyone!

Big update this time - we've added timed events to shake up your runs, reworked some systems, and squashed a bunch of bugs.

# Timed Events

Five new timed events can now trigger during your run:

- Glass Blocks - block HP is reduced by 80%, everything shatters in just a few hits (comes with a new artifact)
- Blast Zone - blocks explode when broken (new talent)
- Gold Rush - all ore drops are doubled (new talent)
- Lucky Streak - proc chances for abilities (dynamite, clones, etc.) are doubled (new talent)
- Overdrive - pickaxe speed ×5 (new talent)

# Changes

- The skill tree background now shows animated falling ore that updates as you unlock new ore types
- Several talents in the talent tree have been redesigned
- Four new talent types added, tied to timed events and QTE mechanics
- QTE spawn logic and overall QTE behavior have been overhauled

# Bug Fixes

- Ore stat upgrades can no longer be purchased before the ore itself is unlocked
- Fixed a bug where gold blocks couldn't be broken the first time they were encountered
- Fixed incorrect positioning of the first marker on the depth scale
- The discount exclamation mark in the skill tree now displays correctly
- Fixed incorrect talent description
- Fixed several translation errors

As always, if you run into any issues - let us know. We're constantly working to make the game better! ⛏️
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