V1.1: Stat Rebalance + Relics + Ancient Books
🎯 Agility reworked: attack-speed scaling softened (now AGI/1000), and AGI now also grants accuracy (×1.1 per 1000) and lowers your chance to be hit (×0.9 per 1000) — both with diminishing retur...
🎯 Agility reworked: attack-speed scaling softened (now AGI/1000), and AGI now also grants accuracy (×1.1 per 1000) and lowers your chance to be hit (×0.9 per 1000) — both with diminishing retur...
[ALPHA BUILD 0.0.69] 2026.05.31 --- Patch Notes MAJOR FEATURE ADDITIONS Gambler's Den An unlockable area where the player can partake in gambling minigames such as Lucky Relics, Rat Racing, and Monste...

In just 5 days, Legendum hit 10k plays on itch! I've begun planning out the next steps, and wanted to share where things stand. The reception has been surreal! Legendum became the most favorited game...

Hi everyone! Version v0.2.3 is here and with it are some exciting updates! ⛰️Dwarf sprites to support the future dwarf them for the game. 🎒Foxes now gather ore on their backs and return them to...
Just a quick update to the executable versions of World Clicker, to add the license text to be compliant with Godot Engine's MIT license...
Uploaded a quick update to the HTML5 version to remove the exit game button, which creates issues in HTML5 exports. I also added the Godot Engine license text to achieve compliance with the MIT licens...

Hi everyone, Truck-kun is waiting. If you wish to travel to another world, step forward and hit that buy button on Steam ! For those of you seeing this game for the first time, the title might already...

Thank you for playing Unlucky Mummy! On the first day, the demo reached 1,000 browser plays on itch.io . That’s a really encouraging result for our first release here, and I’m very grateful to eve...
Thanks for playing Pegfinity 😍 This update focus on balancing of the skill tree and description of the different upgrades to make it clearer and even more fun in the early game and fixed some minor...
ADDED Refund for Perks (with some exceptions) Scrolling is now saved per subpage until reload Warnings can now be disabled directly from within the prompt Buy All for Perks after first Portal Jump Bui...
New Boss Encounter: Face a challenging new boss enemy New Grabber Enemy: Watch out for a brand-new enemy type New Alias Creature: Tame Heart Keepers to build an army of them Projectile Copying Mechani...
The alpha0.2.0 is out! And I learned a bunch about feedback. A couple of days ago I launched the first version of my first game and the experience has been a crazy rollercoaster. A few people actually...
The alpha0.2.0 is out! And I learned a bunch about feedback. A couple of days ago I launched the first version of my first game and the experience has been a crazy rollercoaster. A few people actually...

Okay, here goes nothing. "The Bestest Knight" DEMO Playtest (version 0.1.0) is officially out on itch.io! You can download the game here: https://princeonapie.itch.io/the-bestest-knight The game is cu...
Improved bitshard collection animation added lock-on line for auto attacks Added new passive - increases auto attack dmg as you gain overload meter...

This update focuses on quality-of-life improvements. New Features Trust the Computer system Auto Equip mode Auto Sell mode Ignore Stats option Note Epic and Legendary automation options are currently...
Another stability update focused on your inventory. The goal is the same as last time: items should never vanish, and the screen should never get stuck. This release clears out a long list of item los...
Minor spoilers ahead regarding a mid-late game research: Made ads not go so high up to prevent them from being impossible to close and added a lil' pop up loading bar when you get the microchip tech s...
It looks like another bug snuck in, where the game crashes on web version, but only if approaching the lighthouse front door after having reloaded the game (yea don't even ask me why, let's just say t...
It looks like another bug snuck in, where the game crashes on web version, but only if approaching the lighthouse front door after having reloaded the game (yea don't even ask me why, let's just say t...
Hi everyone, This update fixes some bugs and adds a couple new features. Update Notes Fixed a bug where the Prestige bar could fill but fail to award a Prestige point. Added optional building panel pi...

Hello Friends, Jordan and Zoe here! We are the two best friends behind Crown Siege :) We are so excited to announce that we have just released our new demo on the Steam page! A short incremental tower...
Big update to how Stage 1 plays. Debug Mode and Setup Wizards are gone. Projects are in. What changed Project system. Every tap now advances an active project with actual relevant code. Tap an idle pa...
The Jams are over and I have now posted the version that I was HOPING to have for the jam. I've adding in the routing protocols. The nodes now unlock in a more logical pattern. Nodes have restricted p...