Performance Recovery Update and an Apology
I owe everyone an apology for the performance problems over the last day, and also for being slower than usual getting back to people through the dev message line. The game hit itch.io’s front page...
I owe everyone an apology for the performance problems over the last day, and also for being slower than usual getting back to people through the dev message line. The game hit itch.io’s front page...
Hello, Chroma Engineers! A surprise midweek patch! Who would have seen that coming? Just some patches, improvements for the games. Patch Notes - Version 2.2.1 GLOBAL Fixed Bug: The game window no long...

It's been a while since Hangul Harvest launched, so here's a quick look back at what Tier 1 covers if you haven't tried it yet (or haven't been back in a bit): What Tier 1 gives you: 🔤 All 24 basic...

Hey there everyone! For the past couple of weeks we have been working on gameplay fine-tuning to present you with better, funner, more exiting demo experience! Let us know if you like the changes if y...

New exploration passives, animated dungeon interactions and five unique relics give you more reasons to explore. Your party's classes now help you gather, use fountains and handle traps. New: every cl...

Chronospire 2.1.3 is a small update to the timekeeping patch. A review of the 2.1.2 release found three places where the game knew something and didn't say it, or said it by discarding something you w...

Heyy I'm super happy to finally have the demo for my game A Thousand Cloys playable in the browser! I hope you'll enjoy it :) You can also check out the game on Steam: https://store.steampowered.com/a...
We added random events to spice up battles We introduced sixty-eight random events in Butcher's Bill. Twenty-three of them you find on a battlefield: objects and NPCs standing on the grid, with a mark...

Massive thanks thanks to everyone who played the game and sent me feedback. I just released the first demo patch - version 0.1.1. The biggest focus of this update was trying to make the overall moveme...
Windows Build Added: Standalone desktop version is now available for download. Skill Tree Bug Fixes: Fixed nodes disappearing at zero scale, corrected line sorting layers, and optimized mobile touch d...
Devlog v0.6.0 Blimey it's been a while since my last devlog. Between working on the game, and working on the marketing assets and trailers and gifs, I've barely had time to post anything. A lot has ha...

I've updated the game to version 0.1.3 . This update focuses on making the first minutes smoother. The tutorial has been reworked a bit, and you can now skip the intro and the tutorial. It also includ...
Hey everyone! I am very excited to announce that the Steam page for my very first incremental auto-battler game Ball of Fantasy is up! Wishlisting the game on Steam would make a huge difference for me...

Update v0.6.0 brings changes to the demo's final battlefield, UI improvements across the board, and full support for playing in Simplified Chinese, Traditional Chinese, Japanese, and Korean. Plus, a n...

Hey all, we've released a new update addressing the feedback we've received over the past 48 hours! Here's what changed: Features: * Added tooltip during tutorial to indicate that tips can be clicked...

After one year of development, the demo is finally out! It’s a 4th-wall-breaking roguelite where surviving for 45 seconds is only the beginning. You'll have to survive loop after loop while facing e...
I bring you the second major update to the Legendum demo, this time focusing on overall refinement. The major highlights being new player and mob artwork (with animations!), and reworked meta-progress...

After a long 7 years, i've finally managed to get this game over the line. I'm sure anyone who played it before has long forgotten, but i've put a lot of energy and heart into this game. At times, i'v...

THE COCK-A-DOODLE-DOO OF JUSTICE HAS ARRIVED! 🐓💥 Humanity didn't ask for a hero, but the farm got one anyway. Channel your inner Keiji and take control of the ultimate avian warrior in this bran...

I've been making this for a few months: a calm diving incremental drawn like a field notebook, with a proper ending. This demo has the first two acts, down to 200 metres, and takes about two hours. Wh...
A few players commented that the game defaulted to Ukrainian and the language switch wasn't obvious — thanks for flagging that. Fixed now: The game starts in English by default for new players. (It...
Changelog 0.39.7 Features Elemental weapons now leave a status on what they hit. Ten of them, one per element: fire burns, frost slows, earth roots, lightning stops a counterattack, shadow blocks heal...