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Significant amount of names are mere placeholders...
Significant amount of names are mere placeholders...
Dev Log – Update Notes Highlights Character Visuals – animated sprites for player and enemy, gear shows on your character Escalation Curses – new modifiers added to escalation runs Extras Tab...

This patch features a huge expansion to customizable Exile tactics. This is a large buff to party power when used correctly, as your Exiles can now act far more intelligently. It'll also allow develop...
🇬🇧 English Hi everyone! I’m happy to announce that Lamp Smash is now playable on itch.io 🎮🔥 This new version is a working playable build , so you can finally try the core gameplay: Smash...

Patch 3 is here! This update adds the new Farm Level system, Live View, farm reordering, widescreen support, performance improvements, and several quality of life fixes. It is one of the bigger gamepl...

We messed up a bit and made some tiles non-paintable 😅 Here’s a quick fix for that + some minor UX changes. Added Display to hotbar showing if there is enough water to place a tile. Fixed Not bei...
Added Cosmetics! Finishing tutorial now awards 30 bitshards and 1 cache Major Performance optimization There are 9 animated skins for the daemon with colored trails, they can be obtained from achievem...
There should be a significant increase in how unique missions are now, with roughly 40 new mission paths being added with this patch along side a handful of smaller fixes. 0.46.0 5/28/2026 Greatly exp...
Добавлено: Вкусняшки, 12 новых видео, платформер(основного) Изменён: пауза, титры. Удалено: Мини игры, достижени...
Seriously... how? Before the speedrun mode came out, I played it a couple of times. My best time was 12:07 without much effort. I didn't want to make it too hard for you guys. I was quickly beaten, an...
Patch 1: Removed the gaze mechanic. You can now gain all production income normally. I saw many players point out that the gaze mechanic felt too frustrating, so thank you for the feedback! My current...

The first public version of the game is now available on itch.io. This is a small incremental/factory project made by a solo developer. Features: Production progression Upgrade system Idle income mech...

uhh so i may have lied a little, we don't have music yet, but this update mostly did small optimizations removed dead code, and fixed bugs, along with making a save migrator so you guys hopefully wont...
Diabloville is launching early access today! The game is 99% complete functionality-wise. Just need to tune the engine and punch up the graphics and complete cutscene scripts. You know, work out the k...
1.6.0 Update Notes: Reworked the battle system, adjusted battle formulas, and modified turn calculation methods. Reduced the number of monster sieges (including faction sieges) occurring simultaneousl...
🌿 Sylvestre — Version 0.0.13 A major gameplay and interface update focused on tree progression, production management, and overall usability improvements. Added weather icons to better visualize...
There's no much update on this only: Fixed the issue on sect panel and mission all tabs not using formatters and goes 0 when you reach e308+ above Changed mail system service into toast system (much m...
New Auto Play Restored The Auto Play cultivation system has been restored and is fully functional again. Equipment, Artifact and Fish Optimizer An optimizer has been added for equipment, artifacts, an...
We’ve added Linux support! Please rate the game and leave a comment to support this game. Your feedback means a lot!...
As part of my current plan to port as many of my games as possible onto Kongregate, to test out the HTML5 gaming ecosystem, as well as the revenue model present on those sites (to decide if I want to...
When we first launched SEED PROTOCOL, the idea was solid — but the execution had problems. Mobile was broken. The seed input kept resetting. The experience was frustrating. You told us. We listened...
The Garden has been updated so players can try it without signing in first. You can now play locally in the browser, test the first public World Key for The World Beneath, and decide whether you want...

Hello, my name is Brian, and I'm the dev behind Bramble Byte. Doom Loop Protocol is a game inspired by Cookie Clicker and the corporations of the Alien movie universe, with a dash of Groundhog Day's t...

Hello, my name is Brian, and I'm the dev behind Bramble Byte. Doom Loop Protocol is a game inspired by Cookie Clicker and the corporations of the Alien movie universe, with a dash of Groundhog Day's t...
Hey, FeeBay Simulator is officially on Steam. WISHLIST HERE If you’ve been playing the demo here on itch, first of all: thank you, seriously. The Reddit thread last week melted my brain in the best...