🎮 Now playable directly on itch.io!
🇬🇧 Lamp Smash is now playable directly on itch.io! 🎮 No need to leave the page — just tap and smash! 💡💥 For the full experience with global leaderboard, VIP badge and friend challenge...
🇬🇧 Lamp Smash is now playable directly on itch.io! 🎮 No need to leave the page — just tap and smash! 💡💥 For the full experience with global leaderboard, VIP badge and friend challenge...
🇬🇧 ENGLISH — Devlog #2 🆕 What's new in Lamp Smash? 👑 VIP Badge System Support the game and stand out on the global leaderboard! VIP members get a 👑 crown next to their username and a...

hi guys i made 0.2 okay here's what i did adjusted the prices gave the upgrades names added a new upgrade, ted boxes added a button that lets you turn off the music fixed maximizing window (STILL, PLE...
HanGrid 0.2.0 is now available. This update focuses on clarity, onboarding, and first-time player feedback. Changes: Updated the interface to a cleaner minimalist visual style Added voice support: cli...
The funny part is that the code had the same problem as the game design. I was not being clear about intent. I had state everywhere: flags like "levelCompleted", current level counters, mounted views,...
v0.5.1 - 2026-05-24 Changed Fake Browser Refactors: History and Bookmarks menus sit on a top row; the nav row has Back, Forward, Reload, Home, the address bar, star, and Go. The Bookmarks menu opens t...
This update is all about making the world backgrounds feel more alive and more fitting for each zone. Several zones got significant visual upgrades, and a few bugs that had characters floating or walk...
1. dialogue tab click 2. bottom ui text click 3. sprite stage enemy drop while walking...
The Multiverse Opens (v0.20.0) The Cosmic Wisdom Shop got a complete redesign. What was a flat list of ten items is now a proper storefront with six sections: Multiversal Powers, Interzone Bonds, Pres...

hi guys great news i added html support ok thanks thats the last update tonight im gonna sleep now...

hello this is my new video game ted clicker after like 2 hours in development hopefully it was worth the wait i got really bored like 2 hours ago and decided to learn godot and then make this with a t...
Hey everyone! Thanks for the continued support! Version 1.0.0.3 is now live. This update focuses on making the game more accessible and bringing your奶茶店 (Milk Tea Shop) closer to your daily life...
Changed: Slightly increased coin drop chance in the mid/late-game part of the demo. Planned Changes: Detailed tutorial with a skip option. Some players struggled a bit at the start. Pattern upgrade ic...

Our new game Hex Core just released its first demo! Hex Core is a short incremental clicker game. PeteOS is your line of defense against viruses, and you’re working toward clearing them completely...
🛠️ Patch Note — May 24, 2026 Updated copy/paste layout — improved text wrapping when copying and pasting content Fixed selling balls to correctly earn prestige points Fixed Z-index issues wit...
Added synergy icons, names and descriptions. The synergies are not functional yet but the text will give you a tease of what's coming. I had to do some groundwork on how the gladiator stats work to ma...
Some backend changes to organize missions and make future improvements easier, along with a collection of QoL improvements. 0.45.6 5/23/2026 Updated Plan's conditionals for resources to be more flexib...
Idle Miner / Forge Master - Alpha Launch Welcome to the very first public alpha of Idle Miner / Forge Master ! This project started as a passion project built by a solo developer learning and experime...
working in a GiGANT update/ trabalhando em uma update GIGANTE!...
Major Changes since Build #5 New upgrade system New luck-based game involving a toilet :) New post-processing effects New in-game events Story progression Added teleportation system...
guys, i need help, give me ideas?/ gente, preciso de ajuda, me deem ideias?...

So, my first game ever released, for now its just an indev test but I will consider to update this or even make a sequel. For now, yeah, enjoy it, I have a couple of concepts for powers and enemies so...

I have turned on the PvP mode for everyone. It starts once you reach level 10. This is so I can gather feedback from players and get a feel for how folks like it and what should be added next. I have...

AI Magnate — Day 1 Dev Log Almost 22 hours since launch and I genuinely didn't expect this — release day has already beaten Anime Biz Magnate's launch numbers by a solid margin. Thank you, serious...